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  #4881  
Old October 3rd, 2005, 09:02 PM
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Default Re: B5 MOD General

Grumbler: Just a couple of comments, probably flavored by the way I play and design things.

The AI seems to stuff troops into satellite layers which would be ok for planetside invasion but not exactly what one would want for boarding parties. Also the AI still has carriers running around empty (I never could figure out how to "fix" that).

In general the AI ship designs seem to pretty decent (Narn & Centauri...oh my!).
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  #4882  
Old October 3rd, 2005, 09:04 PM
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Default Re: B5 MOD General

I have a "B5 v1.8" sitting on imagemodserver in the se4 mods section.

May 12th 2004, is the reported modification date...
Is that about right, or does it need updating?
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  #4883  
Old October 3rd, 2005, 09:24 PM
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Default Re: B5 MOD General

Quote:
grumbler said:
I found it still available at http://www.xmission.com/~rstulce/B5Web.htm
but will send it to you via gmail as well.
I get 404 error when clicking on it. I can get it from SJ's image mod server, no problem.
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  #4884  
Old October 3rd, 2005, 10:57 PM
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Default Re: B5 MOD General

Quote:
pathfinder said:
Grumbler: Just a couple of comments, probably flavored by the way I play and design things.

The AI seems to stuff troops into satellite layers which would be ok for planetside invasion but not exactly what one would want for boarding parties.
Yeah, I seem to have made the AI build WAY too many sat layers. Oops.

Quote:
Also the AI still has carriers running around empty (I never could figure out how to "fix" that).
I am tempted to eliminate carriers from the AI completely, and just have them haul around fighters in their capital ships. I dunno how to solve this either.

Quote:
In general the AI ship designs seem to pretty decent (Narn & Centauri...oh my!).
Yeah, i am pretty happy with the ship designing, other than a lack of self-destruct devices. Other than renumbering the weapons, though, I think the ship design stuff is mostly your work, so you should get the kudos for the ship designs.
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  #4885  
Old October 3rd, 2005, 11:03 PM
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Default Re: B5 MOD General

Quote:
Imperator Fyron said:
I get 404 error when clicking on it. I can get it from SJ's image mod server, no problem.
I think I majorly spammed your gmail box, then!
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  #4886  
Old October 4th, 2005, 02:00 AM
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Default Re: B5 MOD General

Hmm.... 4 hours, and still no email. Guess it got lost along the way. Oh well, I already downloaded it from SJ's server.

Are there any special precautions I need to take care with when building the latest version of the mod from all these pieces of scrap metal?
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  #4887  
Old October 4th, 2005, 10:24 AM
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Default Re: B5 MOD General

I got a couple error messages, one when starting: The Lorkan racial traits are giving error messages at the begining of the game. Probably just a name typo, but I'm not sure.

Infantry must not have a backup image listed for people using shipsets without that image. I got an error and couldn't build Infantry.

Excelent work.
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  #4888  
Old October 4th, 2005, 01:23 PM
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Default Re: B5 MOD General

Quote:
Imperator Fyron said:
Quote:
grumbler said:
I found it still available at http://www.xmission.com/~rstulce/B5Web.htm
but will send it to you via gmail as well.
I get 404 error when clicking on it. I can get it from SJ's image mod server, no problem.
The link on the news page is broken.

If you go to the files section on that site, you can download it.
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  #4889  
Old October 4th, 2005, 01:43 PM
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Default Re: B5 MOD General

Quote:
Imperator Fyron said:
Hmm.... 4 hours, and still no email. Guess it got lost along the way. Oh well, I already downloaded it from SJ's server.
Gmail choked on it - it was still sending after six hours! I killed it, as you have the game.



Quote:
Are there any special precautions I need to take care with when building the latest version of the mod from all these pieces of scrap metal?
Should not be, if the latest EA aqnd Narn files are in there (I think rambie's site might have had them seperate). There are a few startup files that may retain the "Natural Merchant" tech which is not used any more. I am tweaking the AI_Research and AI_construction files a bit to get the AI to play a little better at the beginning and produce BSYs and hope to have that done by week's end.
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  #4890  
Old October 8th, 2005, 01:23 PM
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Default Re: B5 MOD General

Rats.....

Biotech weapons and both planetary & advanced planetary weapons were dropped....
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