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May 25th, 2008, 05:21 PM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
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Re: Mega Age II -Kingmaker(full) Race selection
np. This is one game where i get daily pms about open slots.
My biggest challenge now is figuring out who is next on the alternate list, and what nation they get.
Way way back, but here was our list of alternates:
1st alternate- seryozha
2nd alternate- baruk
3rd alternate- Evilhomer/Folket team
4th alternate- Gregstrom
5th alternate Agema
I think Baruk is up, with Evilhomer team on deck!
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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May 25th, 2008, 05:51 PM
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First Lieutenant
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Join Date: Aug 2007
Location: Honolulu HI
Posts: 785
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Re: Mega Age II -Kingmaker(full) Race selection
I vote no on the new units. I have played LA ulm and never had problems with undead leadership.
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Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!
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May 25th, 2008, 06:00 PM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
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Re: Mega Age II -Kingmaker(full) Race selection
oh there is no vote. Once 1 person objected, they were out.
So they have been out since the 1st person said no.
And Cor, by chance have you played LA Ulm after the last patch when the capital only undead troops were added? They are quite nice, especially their weapons which stop other races sacred troops in their tracks.
Having not played much LA I may have overlooked an obvious trick to using them early to stop a strong bless rush.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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May 25th, 2008, 09:56 PM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
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Re: Mega Age II -Kingmaker(full) Race selection
On a positive note:
1. Baruk is joining the game as LA Abysia! Welcome aboard!
2. There will definitely be a Worthy Heroes 1.9 version, as I have fixed the bug with the Hornblower pretender. Whether anything else gets done remains to be seen.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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May 26th, 2008, 04:18 AM
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Major General
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Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
Thanks: 51
Thanked 67 Times in 27 Posts
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Re: Mega Age II -Kingmaker(full) Race selection
I don't think we should make any changes to EA Pangaea, myself.
That sort of thing is difficult to balance and requires a fair amount of consensus.
I'll be back in the states by Wednesday and ready and able to crush all of you, worry not. Crushing!
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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May 26th, 2008, 05:40 AM
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Second Lieutenant
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Join Date: Feb 2007
Location: Chambéry (France)
Posts: 511
Thanks: 47
Thanked 19 Times in 14 Posts
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Re: Mega Age II -Kingmaker(full) Race selection
Quote:
Xietor said:
Yomi's demon general is not a hero. You can buy him at the start of the game for 100 gold!
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Ha, ooops ! True, I just forgot this one
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May 26th, 2008, 07:36 AM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
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Re: Mega Age II -Kingmaker(full) Race selection
Actually, if someone is stuck with EA pan, I would change them a bit to compensate for the loss of free spawn, and i have consulted with QM about how already. A consensus of 2 between myself and QM is not bad! QM does this sort of thing for a living.
But Baruk and dryunda have saved me the trouble of modding EA Pan by picking LA Abysia and LA Mictlan respectively(: And I so looked forward to my modded Minataur Warriors spanking your Niefel Giants Dr. P(:
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"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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May 26th, 2008, 10:53 AM
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Major
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Join Date: Mar 2008
Posts: 1,099
Thanks: 56
Thanked 122 Times in 48 Posts
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Re: Mega Age II -Kingmaker(full) Race selection
The simplest mod for LA Pangaea would have been to clear the special abilities of the commanders, replace them, and use the #domsummon command to replace the free spawning. This would have allowed Pangaea to keep their free spawn no matter what level of order or turmoil they took.
Besides, it doesn't make sense to mess with minotaurs when pans are the units being affected. It would changed the dynamic of the nation so much that it would play like a completely different race.
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May 26th, 2008, 10:54 AM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
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Re: Mega Age II -Kingmaker(full) Race selection
Quote:
AreaOfEffect said:
The simplest mod for LA Pangaea would have been to clear the special abilities of the commanders, replace them, and use the #domsummon command to replace the free spawning. This would have allowed Pangaea to keep their free spawn no matter what level of order or turmoil they took.
Besides, it doesn't make sense to mess with minotaurs when pans are the units being affected. It would changed the dynamic of the nation so much that it would play like a completely different race.
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The whole point is to remove the freespawn entirely. The issue is with the limit cap of the game.
Jazzepi
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May 26th, 2008, 11:35 AM
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Sergeant
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Join Date: Mar 2006
Location: Germantown, Wisconsin, USA
Posts: 290
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Mega Age II -Kingmaker(full) Race selection
I DLed the kingmaker zip, but when I extracted it, it reports as file type "file", rather than MAP, TGA, or SLI files like all my others.
__________________
Can you destroy the Earth?
Egad! I hope not! That's where I keep all my stuff!
Guide to EA R'Lyeh
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