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  #481  
Old February 8th, 2005, 08:30 AM
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Boron Boron is offline
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Default Re: This game is dead

Boron is the god of the dead in DSA , a german pen&paper RPG .

@ Panther : Of course no hard feelings here either , i instead like to play games where you are in also .
My wording was a bit poor . I meant you wouldn't have deserved to win by the 145 province rule but only by the way it is meant to be , by complete elimination or surrendering of everybody .
If you had e.g. just saved a bit blood and done then in 2-3 turns every turn 10-15 hordes from hell/ghost riders blindly on provinces i am almost certain that this way you would have gotten your 145 needed provinces without having to fight at all .
This way you would have won while without the 145 province victory condition Aku , you and me would have had a good chance to get the final win . Very important would have also been if you would have attacked Aku or me first because if one of us would have been able to avoid the fighting and further hoard this would have stretched the chances for him .

One additional thing about hoarding : I believe you spent more time on your turns then me . I needed about 10 minutes for a turn until turn 50 and only the last 20 turns were a bit longer because i had sometimes forge up etc. but they didn't last longer then 20-40 minutes also .
Hoarding is not very time consuming , just montly summon x black servants , name your clamforgers to clam and then you only need to forge the clams and put them with fever fetishes on black servants which you rename to something like cf .
For forging + stocking 10 clams each turn you only need like 2-3 minutes .

Quote:
Zapmeister said:
Quote:
The Panther said:
... or attaching a proper price to them, like W4 or W3S1.
That's overkill, IMHO, and few nations would be able (or want) to make any clams at all. I hope they make it W2N1, increasing the cost by 50% and making 2 paths required.
It would be very interesting if they would go completely new ways , e.g. keep the price of 10 water and make a hoard items library . There your hoard items are stocked but now comes the new thing :
A clam has every turn a 10% increasing chance to get destroyed after e.g. the first 10 turns . While they are then still a bargain you only get averagely about 15 pearls per clam before it gets destructed .

As it is now hardcore hoarding is all in all really better then fighting + expanding . The 3 reasons are :
-Water gems have few other uses , only quickness items + water queens are worth being considered .
-High RoI of clams , most nations can forge them quite easy
-Wish
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  #482  
Old February 8th, 2005, 11:44 AM

deccan deccan is offline
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Default Re: This game is dead

Good to see everyone patching up on their differences!

I'm still on holiday and not checking the forum regularly, but I'm still sorry to see this game die.

I'm not completely burnt out on Dom2 yet either, but I would definitely stay away from epic sized maps for the forseeable future. The good thing about a massive, chokepoint-filled map like Cradle is that it lets you design massive, super-poweful armies to pit against each other, but in this case, everyone goes for the maximum efficient stuff and it gets tiresome, but still good to play with at least once.

With an open, smaller map like Inland on the other paw, you feel more like rushing whatever is on hand and available to fill the gaps in your defence, so it feels more dynamic and fluid.

I'd still be interested in getting into a Slugfest 3, but only in like 3 weeks from now.
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  #483  
Old February 10th, 2005, 04:16 PM

The Panther The Panther is offline
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Default Re: This game is dead

I just now added it up: I had 83 provinces. That is far too many to be reasonable. The 145 required provinces to win for this game is just plain crazy. If I was having that much trouble with 83 provinces, I simply cannot imangine having to manage a empire 50% bigger. Totally nuts.

I was wondering what the interest in a slug fest 3 game would be. However, because of my current RL situation causing a time situation, I will not be playing unless the following conditions are sort of met:
1. A smaller map like 120 province size or so.
2. The game is played with a resonable victory condition, like half the VPs or 40% of the provinces (or capitols), or something along those lines.
3. Clams, fever fetishes, and blood stones are either outlawed or nerfed to W5 for clams, N3F3 for fetishes, and B4E2 for blood stones. No more getting massive gem and money income without having to fight for territory.
4. Research is hard or very hard.
5. 10 players max.
6. PBEM instead of hosted.

Anybody else have any opinions on any of this?

Cheers to all, and this was a very enjoyable game. I sure loved fighting all those wars, up until the point where the 150 tomb worms and 10 bane lords of C'tis died uncessarily.
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  #484  
Old February 10th, 2005, 08:24 PM

Steerpike Steerpike is offline
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Default Re: This game is dead

You were upset by Deccans much loved army of Tomb wyrms and Bane lords biting the dust? man I cried for about two days.
I will respond to your points.
1. Totally agree, the name of the game is slugfest and that larger map just was not conducive to it.
2.The first slugfest was great but it was over too soon without a really clear winner (Abysia was just as powerful by the looks of it as Caelum) Caelum managed to get the required VP without too much trouble, I think flying horror spammers had something to do with this. I think half the provinces plus 1. The smaller map should take care of it going too long and we get a clear winner.
3.I think you are over reacting to clams and fever fetishes, I think that anyone who relied on them in a smaller map would die. However underwater nations as Boron pointed out have an decided advantage and we should take a map like Inland with no water or just ban water nations perhaps.
4.Yeah gotta love the Very hard research, it keeps national troops in the game for a bit longer.
5.Why? More the merrier in a slugfest. Only trouble with more people is the potential of stales.
6.That's a lot of emailing for one person to do, otherwise it's much of a muchness.
Add a few of my own.
7.Stats should be visible, I think this will encourage the blood to flow and its fun to see how everyone is doing for trash talking purposes.
8.Indies 5 or 6 to make it even faster.
9.Magic sites at 10 or 20 to encourage more troop fighting, I am not sure about this one due to it giving blood nations a bit of an advantage and also crippling some magic nations.
10.Try to keep Pasha alive longer, the thing I regreted most in the last game was wiping Pasha out, keep him down to a province or two but keep him in till the end to make us laugh.

I think in three weeks time you may have a taste for it again, let the memories of this game become good ones and we will start again with a reborn slugfest.

One more thing, maybe I am still a newbie but dont think it applies to all of us now, should we just call it Slugfest or Sluggo or something?

I really hope Grim is Ok.
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  #485  
Old February 10th, 2005, 09:18 PM
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Default Re: This game is dead

I wouldn't mind a real Slugfest also .

I only disagree with 2 of your rules Panther :

2. 40% Victory conditions . In a 120 Map such a Victory condition is not needed at all because once one player has 80 provinces the other player will most probably surrender .
40% Victory condition on such a map encourages abuse of false horror spamming as caelum or similiar cheesy tactics .

6.Pbem instead hosted

We could try to get a mosehansen spot or Aku hosts . If these 2 fail then i wouldn't have anything against pbem also .

Further suggestions :
We could try Zens spell mod for this game . Maybe we could tweak it a bit and make blood a bit more expensive then also by adding +50-100% costs to the bloodsummons .
Otherwise blood nations are way to strong if we really do a 10-20% magic sites setting .
Either that or playing without real Bloodnations , but that would be Marignon DF , Vanheim , Jotunheim , Ulm BF , Abysia , Pangenea and Mictlan because all can bloodhunt .

Mictlan and Abysia would probably be the best 2 nations otherwise .
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  #486  
Old February 10th, 2005, 09:20 PM
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Default Re: This game is dead

Regarding maps i suggest Aran or Karan or Inland or Desert eye .

And i also vote for Rule 10 of Steerpike .
The great Spiderlord must be kept alive
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  #487  
Old February 11th, 2005, 12:15 AM

Aku Aku is offline
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I would be interested. I will think of ideas later.
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  #488  
Old February 11th, 2005, 01:30 AM
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Default Re: This game is dead

Now, now! [img]/threads/images/Graemlins/PointUp.gif[/img] While I would have no philosophical objections to an international compact prohibiting all wars of aggression against me and my minions, it reminds me a little too much of playing backyard baseball in my childhood. My buddies allowed me 5 strikes because I was so freakin' bad. (Of course, the REAL problem was that I was not wearing glasses yet, and therefore, I couldn't see the damn ball... or at least that's what I tell myself... over and over. But, that's a lawyer's best RPG skill... "shifting the blame".) [img]/threads/images/Graemlins/Cake.gif[/img]
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  #489  
Old February 12th, 2005, 09:27 AM
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Default Re: This game is dead

I would be interested by the sort of game you suggest Panther, and I agree to your six points. If needed, I can host it in PBEM, but I would be a player as well (so no things like manual placement).

Steerpike, there is a third option with scores: only make them available every X turns or so (there are other possibilities, but only with a host not playing in the game). It would require turning off the scores in the game, and creating a score html file when running some of the turns. The information provided by this file is in hard figures however (as in: Abysia, 19387 research).
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  #490  
Old February 12th, 2005, 10:16 AM
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Default Re: This game is dead

I'd be interested in joining the new slugfest. In case we're choosing nations, I'd call dibs as Machaka. (Maybe it is time to dust off Machaka, practice in SP, and then beat you all with the REAL spider lord.)

Maybe we could get a small random map from Gandalf.
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