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  #481  
Old August 28th, 2006, 07:10 PM
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Default Re: PD beam ships vs missiles

yep, did that; ok will avoid that.
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  #482  
Old August 28th, 2006, 09:27 PM
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narf poit chez BOOM narf poit chez BOOM is offline
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Default Re: PD beam ships vs missiles

Does CB have AI?
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
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  #483  
Old August 28th, 2006, 09:37 PM
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Default Re: PD beam ships vs missiles

It has Rollo AI!

They will likely work best under v1.5, since Rollo has not been around since I got to v1.6.

1.6 has lots of nice stuff for multiplayer, including some spiffy ruins tech, more control over intel, and support for JunkYardWars style play.
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  #484  
Old August 28th, 2006, 09:49 PM
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Default Re: PD beam ships vs missiles

Thanks.
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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  #485  
Old September 4th, 2006, 09:30 AM

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Default Don\'t Touch That Button!

OK so I didn't believe the whole... don't use low bonus or your gonna get trampelled into space dust advice.

Stupid me!

I've got a fight on my hands! I'm winning... sorta. Against one race (I control 2 of their homeworlds now). Of course it has taken half of my fleet warships (twice) to pull it off. And yah I do control one of their homeworlds... well the control thing is iffy with the 53 Eee warships orbitting above it (4000 hvy infantry, 600 lt infantry, and 44 basic fighters defending). Where is my fleet you ask? On the other side of the warp point licking its wounds and trying to get its act together after having all but 2 destroyer escorts, 3 CVs, and 4 LVs blasted into space dust.

Turn 74 and I've taken a whole 3 enemy worlds and I'm completely surrounded with no way to expand but conquest! Yah don't touch that button!
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  #486  
Old September 5th, 2006, 12:21 PM

scJazz scJazz is offline
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Default Suggestion for ReadMe File

SJ,
I'd like to suggest that you add the following to the ReadMe file...

Due to the lack of technology for opening warp points it is recommended that you remove the warp point closed event from Events.txt if you are playing on an AI Friendly Map.

*********************
Obviously I just got whammied by this event. Two occurences and I'm totally cut off from the rest of the galaxy.
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  #487  
Old September 5th, 2006, 12:57 PM
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Default Re: Suggestion for ReadMe File

You could also just reduce the severity of events. Warppoint closings are high severity.
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