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August 28th, 2006, 07:10 PM
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Second Lieutenant
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Join Date: Mar 2005
Location: Seattle, WA
Posts: 417
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Re: PD beam ships vs missiles
yep, did that; ok will avoid that.
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August 28th, 2006, 09:27 PM
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Shrapnel Fanatic
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Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
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Re: PD beam ships vs missiles
Does CB have AI?
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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August 28th, 2006, 09:37 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
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Re: PD beam ships vs missiles
It has Rollo AI!
They will likely work best under v1.5, since Rollo has not been around since I got to v1.6.
1.6 has lots of nice stuff for multiplayer, including some spiffy ruins tech, more control over intel, and support for JunkYardWars style play.
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August 28th, 2006, 09:49 PM
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Shrapnel Fanatic
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Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
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Re: PD beam ships vs missiles
Thanks.
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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September 4th, 2006, 09:30 AM
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Sergeant
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Join Date: Jun 2005
Posts: 312
Thanks: 5
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Don\'t Touch That Button!
OK so I didn't believe the whole... don't use low bonus or your gonna get trampelled into space dust advice.
Stupid me!
I've got a fight on my hands! I'm winning... sorta. Against one race (I control 2 of their homeworlds now). Of course it has taken half of my fleet warships (twice) to pull it off. And yah I do control one of their homeworlds... well the control thing is iffy with the 53 Eee warships orbitting above it (4000 hvy infantry, 600 lt infantry, and 44 basic fighters defending). Where is my fleet you ask? On the other side of the warp point licking its wounds and trying to get its act together after having all but 2 destroyer escorts, 3 CVs, and 4 LVs blasted into space dust.
Turn 74 and I've taken a whole 3 enemy worlds and I'm completely surrounded with no way to expand but conquest! Yah don't touch that button!
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September 5th, 2006, 12:21 PM
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Sergeant
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Join Date: Jun 2005
Posts: 312
Thanks: 5
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Suggestion for ReadMe File
SJ,
I'd like to suggest that you add the following to the ReadMe file...
Due to the lack of technology for opening warp points it is recommended that you remove the warp point closed event from Events.txt if you are playing on an AI Friendly Map.
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Obviously I just got whammied by this event. Two occurences and I'm totally cut off from the rest of the galaxy.
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September 5th, 2006, 12:57 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
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Re: Suggestion for ReadMe File
You could also just reduce the severity of events. Warppoint closings are high severity.
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