.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #481  
Old December 10th, 2006, 06:37 PM

Raapys Raapys is offline
First Lieutenant
 
Join Date: Jan 2005
Posts: 689
Thanks: 0
Thanked 0 Times in 0 Posts
Raapys is on a distinguished road
Default Re: Balance Mod

Bah, hoped it would just leave a 'mark' or something about where the fleet was and how big it was. Aaron definitely needs to look into that.
Reply With Quote
  #482  
Old December 11th, 2006, 12:25 AM
Captain Kwok's Avatar

Captain Kwok Captain Kwok is offline
National Security Advisor
 
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
Thanked 14 Times in 12 Posts
Captain Kwok is on a distinguished road
Default Balance Mod Update

Greetings!

I've posted v1.00 of the Balance Mod for download at my site:
http://www.captainkwok.net/balancemod.php

Note that this version is not compatible with any v0.9X games - so you'll need to start a new game.

Some big changes in this version included extensions to the ship and engine tech tree, along with a change in the propulsion system. Essentially each engine now provides a varying amount of movement points instead of a standard amount with movement bonuses for higher tech engines.

On the AI front there was a big fix with starting techs (the AI hasn't been picking their starting techs for some time now - maybe since v95!?) so that should certainly help AI performance.

Code:

1. Fixed - AI players were not selecting starting technology
2. Added - Small Crystalline Armor
3. Added - Small Organic Armor
4. Fixed - Error in tech requirement for Environmental Studies cultural achievement
5. Fixed - Error in tech requirement for Temporal Space Yard
6. Changed - Plague Bombs are now only a single entry
7. Fixed - Range was incorrect for Plague Bomb
8. Fixed - The Massive Base Mount had an incorrect amount for its accuracy bonus
9. Changed - Tweaked hull costs for some vehicle types
10. Changed - Increased damage amount for Alloy Burner Missile
11. Changed - Quantum Reactors now provide more supplies per level and their cost reduced slightly
12. Changed - Revised entire engine system
13. Changed - Increased number of tech levels for larger ships (Cruiser > Baseship)
14. Changed - Reduced the regeneration rate for Organic Armor
15. Changed - Increased Ripper Beam to 11 levels
16. Changed - Increased Plasma Missile to 11 levels
17. Changed - Slightly increased seeker speeds
18. Added - Defense Modifiers to seeker weapons descriptions
19. Fixed - Error in Boarding Combat defense modifier
20. Changed - Reduced the maximum time it takes for Atmospheric Modification Plant to change the atmosphere
21. Changed - Increased amount of damage required to kill 1M population
22. Changed - Increased values for starting tech points
23. Fixed - AI wasn't adding Basic Sensors to their satellites
24. Changed - Racial trait sensors (Temporal, Psychic) reduced in cost
25. Fixed - A number of typos
26. Updated - Updated AI research pathing
27. Updated - AI Scripts

__________________
Space Empires Depot | SE:V Balance Mod
Reply With Quote
  #483  
Old December 11th, 2006, 01:09 AM
DeadMilkman's Avatar

DeadMilkman DeadMilkman is offline
Private
 
Join Date: Dec 2006
Posts: 21
Thanks: 0
Thanked 0 Times in 0 Posts
DeadMilkman is on a distinguished road
Default Re: Balance Mod Update

Starting new game
__________________
It's not what you know...
It's not who you know...
It's what you know about who you know.
Reply With Quote
  #484  
Old December 11th, 2006, 02:48 AM

mrscrogg mrscrogg is offline
Corporal
 
Join Date: Nov 2003
Location: New Jersey
Posts: 144
Thanks: 0
Thanked 0 Times in 0 Posts
mrscrogg is on a distinguished road
Default Re: Balance Mod Update

Mr Kwok , tried to install v1.00 , got message " bad CRCbd99ac16 { should be db90a6bcb } " odviously did not take , what should I do ?
Reply With Quote
  #485  
Old December 11th, 2006, 02:55 AM
Captain Kwok's Avatar

Captain Kwok Captain Kwok is offline
National Security Advisor
 
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
Thanked 14 Times in 12 Posts
Captain Kwok is on a distinguished road
Default Re: Balance Mod Update

That sounds yucky. You can try to re-download since it might have been corrupted... and also check to make sure you installed it in the right directory etc.
__________________
Space Empires Depot | SE:V Balance Mod
Reply With Quote
  #486  
Old December 11th, 2006, 04:01 AM

mrscrogg mrscrogg is offline
Corporal
 
Join Date: Nov 2003
Location: New Jersey
Posts: 144
Thanks: 0
Thanked 0 Times in 0 Posts
mrscrogg is on a distinguished road
Default Re: Balance Mod Update

Captain Kwok , tried downloading again same message came up - with further digging - problem came up between , eee-main-script-csf and eee-setup-script-cfs , also a warning message " size of extracted file { 776572} does not match the uncompressed size { 776556 } recorded in the zip. file " maybe this helps finding the cause ?
Reply With Quote
  #487  
Old December 11th, 2006, 06:56 AM

se5a se5a is offline
First Lieutenant
 
Join Date: Aug 2003
Location: New Zealand
Posts: 776
Thanks: 0
Thanked 0 Times in 0 Posts
se5a is on a distinguished road
Default Re: Balance Mod Update

thats an AI file...
if it lets you unzip it compleatly without those files then you should be ok, I'll download it later and see if I get the same problem.
__________________
[img]/threads/images/Graemlins/Flag_NewZeland.gif[/img]
Reply With Quote
  #488  
Old December 11th, 2006, 08:22 AM

shinigami shinigami is offline
Corporal
 
Join Date: Mar 2006
Posts: 117
Thanks: 0
Thanked 0 Times in 0 Posts
shinigami is on a distinguished road
Default Re: Balance Mod Update

Working fine here.
Reply With Quote
  #489  
Old December 11th, 2006, 10:20 AM
RCCCL's Avatar

RCCCL RCCCL is offline
Sergeant
 
Join Date: Mar 2005
Location: Indianapolis
Posts: 233
Thanks: 0
Thanked 0 Times in 0 Posts
RCCCL is on a distinguished road
Default Re: Balance Mod Update

It installed fine for me, but I no longer have the reduced flag size.
__________________
Guess what color my Orange is!
Reply With Quote
  #490  
Old December 11th, 2006, 11:46 AM
Captain Kwok's Avatar

Captain Kwok Captain Kwok is offline
National Security Advisor
 
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
Thanked 14 Times in 12 Posts
Captain Kwok is on a distinguished road
Default Re: Balance Mod Update

There's a few Alliance Flags that haven't been changed in size. Did you happen to choose one of those?
__________________
Space Empires Depot | SE:V Balance Mod
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:19 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.