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  #481  
Old February 12th, 2005, 07:38 PM
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Default Re: OT: Narf has gone looney and wants to GM.(Edit

Quote:
narf poit chez BOOM said:
/me whaps self for bad HH tactics - Never give them an easy shot at the wizard...*grumble* Critical hit *grumble*
Well, the reason for Aphrisini attacking the Wizard rather than the HH's was simple - (From SRD)
Quote:
Attack (DC 20): The animal attacks apparent enemies. You may point to a particular creature that you wish the animal to attack, and it will comply if able. Normally, an animal will attack only humanoids, monstrous humanoids, giants, or other animals. Teaching an animal to attack all creatures (including such unnatural creatures as undead and aberrations) counts as two tricks.
Hell hounds, being outsiders, aren't on Aphrisini's attack list; however, the same restrictions don't apply to Defend, so she was able to attack them while they were actively trying to kill Jacob.

That and, you know, she's fast. Base Move of 50 ft. The room was declared at 40 ft, and we were starting a little inside.
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  #482  
Old February 12th, 2005, 09:45 PM
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Default Re: OT: Narf has gone looney and wants to GM.(Edit

True, but proper deployment of the HH could have at least given them an attack of opportunity and flanking bonuses.
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  #483  
Old February 12th, 2005, 10:23 PM
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Default Re: OT: Narf has gone looney and wants to GM.(Edit

Ah, but there's a catch - the listed Hell Hounds in the SRD have an INT score of four (which probably means very little dynamic planning) - and even at that, there were only two of them; there could have been one other attack of opportunity as Jacob went by - two for Aphrisini (except that they HH's would have used up all their Attacks of Oppurtunity for the round - and theere was only the one round where it applied) and they could really only be flanking one character at a time, as there were only the two of them.
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  #484  
Old February 12th, 2005, 10:50 PM
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Default Re: OT: Narf has gone looney and wants to GM.(Edit

Honestly, though, I'm surprised the bite from Aphrisini showed as a critical hit - considering the comfiming roll worked out to a six.
Quote:
(4) Aphrysini: Critical hit? [1d20+3] -> [3,3] = (6) ===> Damage: [2d6+2] -> [5,1,2] = (8)
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  #485  
Old February 12th, 2005, 11:07 PM
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Default Re: OT: Narf has gone looney and wants to GM.(Edit

That's what happens when the DM is asleep.

My MM lists HH Int as 6.
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  #486  
Old February 12th, 2005, 11:12 PM
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Default Re: OT: Narf has gone looney and wants to GM.(Edit

Different beasts by the same name, I suppose; part of the reason I specified I was looking at SRD HH's. Happens with multiple sources.
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  #487  
Old February 12th, 2005, 11:20 PM
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Default Re: OT: Narf has gone looney and wants to GM.(Edit

Quote:
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That's what happens when the DM is asleep.

Ever reminded of this comic?
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  #488  
Old February 12th, 2005, 11:45 PM
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Default Re: OT: Narf has gone looney and wants to GM.(Edit

That is definitly me!
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  #489  
Old February 16th, 2005, 02:23 AM
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Default Re: OT: Narf has gone looney and wants to GM.(Edit

Just thought I'd do a little cross-linking to make sure it doesn't get missed:
http://www.shrapnelcommunity.com/thr...b=5&o=&fpart=1
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  #490  
Old February 18th, 2005, 06:33 PM
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Default Re: OT: Narf has gone looney and wants to GM.(Edit

Well, if Narf's not going to be there, anyone interested in a one-shot unconnected impromptu with level-11 characters, 2000 gp, same time, same server, same basic rules?
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