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  #1  
Old February 3rd, 2009, 10:57 AM

rdonj rdonj is offline
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Default Re: Dominions 3000 v0.76 - lets go MP

Personally I wasn't sure the orcs needed any more nerfing. Guess I'll find out soon....
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  #2  
Old February 3rd, 2009, 11:38 AM

Aezeal Aezeal is offline
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Default Re: Dominions 3000 v0.76 - lets go MP

hmmm it's probably the old nerves I think.. the blaster and the body armor nerve.
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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  #3  
Old February 4th, 2009, 04:24 PM

Aezeal Aezeal is offline
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Default Re: Dominions 3000 v0.76 - lets go MP

hmm nope can't get inpsiration for R'lyeh

but I've adjusted some other sprites orcish ones there is always inspiration for orcs

a sprite for orcish mages
a sprite for orcish builders
a sprite for the new orcish drummer (pretty useless but I felt the race needed it) (summon)
it has 3 shapes, first 12 hp 4 attacks (non AP drum mallet attacks)
2nd shape 12 hp 2 attacks (and the pic has one less drummer)
and the last on is just the drum without attacks, 50 HP and 15 natural prot. firstshapes to first form again.

ow and orcsih mages now also includes a orcish necromancer summons
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__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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  #4  
Old February 5th, 2009, 01:50 AM

rdonj rdonj is offline
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Default Re: Dominions 3000 v0.76 - lets go MP

Hmm, the drummer is kind of interesting. Does it provide a standard effect or something?
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  #5  
Old February 5th, 2009, 07:17 AM

Aezeal Aezeal is offline
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Default Re: Dominions 3000 v0.76 - lets go MP

Large speakers... standard 100

I'm gonna make a pop type feral orcs, a lil modified stat on shooter, chopper and a fighter a leader and a necro/priest
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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  #6  
Old February 5th, 2009, 09:11 AM

Aezeal Aezeal is offline
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Default Re: Dominions 3000 v0.76 - lets go MP

--- pop type 40

#selectmonster 348
#copyspr 2400
#copystats 2400
#name "Savage Ork Shooter"
#descr "In space there live barbarian tribes of savage orks. They are just as warlike as their more civilized bethren and will defend their lands to the last. This ork is armed with a blaster and prefers ranged combat."
#end

#selectmonster 367
#copyspr 2402
#copystats 2402
#name "Savage Ork Chopper"
#descr "In space there live barbarian tribes of savage orks. They are just as warlike as their more civilized bethren and will defend their lands to the last. This ork is armed with an axe and prefers getting bloody and berserk in melee."
#end

#selectmonster 347
#copyspr 2405
#copystats 2405
#name "Savage Ork Warchief"
#descr "A Savage Ork Warchief leads one of the roaming clans of savage orcs. He is well equipped and can shoot as well as fight like a berserker in melee."
#end

#selectmonster 346
#copyspr 2407
#copystats 2407
#name "Savage Ork Necromancer"
#descr "Ancestor worship has always been a part of orcish culture with it's own holy men, the Necromancers. Amongst the wild savage orcs this is still the prime religion and the necromancers lead the clans with the chiefs. They are always holy men versed in death magic but can have other magicskill too."
#end


hmm couldnt'find another pop type with 3 troops and 2 leaders.. those are all militia/l inf/ h inf + com and priest. there are several options with different unit numbers but all include the same priest.. and that is taken. So now one of the amazon poptypes is no more
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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  #7  
Old February 5th, 2009, 02:53 PM

Aezeal Aezeal is offline
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Default Re: Dominions 3000 v0.76 - lets go MP

hmm I've made a sprite.. no better said I've adjusted a sprite to fit the orcish flamer. The source is pretty clear but I think it's a huge improvement myself.

I'm not much for drawing persons but I think adding weapons and effects is working out nicely.

anyway here they are.
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__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
Reply With Quote
  #8  
Old February 5th, 2009, 05:54 PM

Aezeal Aezeal is offline
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Default Re: Dominions 3000 v0.76 - lets go MP

The mod is getting large.. some numbers (I've put them in de dm file too) for those working on something. (are the pirians still under construction?, or those nanobots?)

unit numbers used (aprox)

Neoclidia 2200 - 2253
Insect 2500 - 2537
Ulm 2583 - 2659
Indies 2700 - 2749 AND 2400 - 2408
Jomon 2750 - 2777
Orc 2800 - 2850
Commonwealth 2950 - 3000
Dragons 3001 - 3029
Shiar 3050 - 3080

Magic sites 765 AND 800 - 827 AND 901 -902 AND 989 - 998

weapons 650 -667 AND 700 - 765 AND 775 - 783 AND 800 - 806 AND 810-818

Armor 215 - 222 AND 270 - 274 AND 340 - 354
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
Reply With Quote
  #9  
Old February 5th, 2009, 06:02 PM

rdonj rdonj is offline
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Default Re: Dominions 3000 v0.76 - lets go MP

Wow, I'm going to have a lot of work ahead redoing the indies to fit in all these new groups
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  #10  
Old February 5th, 2009, 06:55 PM

Aezeal Aezeal is offline
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Default Re: Dominions 3000 v0.76 - lets go MP

well they don't have to be in.. or just one province. and most aren't for space anyway

All are also in new sites so they might just pop up at random
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
Reply With Quote
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