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  #4931  
Old January 22nd, 2006, 01:32 PM
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Default Re: B5 MOD General

Would anybody like to try a PBW game of B5 themed CarrierBattles to help refresh your creative juices?

B5 or B5-like shipsets would be mandatory, and some RP would be encouraged.
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  #4932  
Old January 24th, 2006, 12:46 PM
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Default Re: B5 MOD General

Damn SJ, that really sounds very nice. Unfortunately I absolutely don't have the time for that.
Thanks for the offer though. Maybe a few others of this thread? Come on people, this is a good offer.
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  #4933  
Old January 25th, 2006, 12:45 PM
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Default Re: B5 MOD General

SJ, sounds great but I really don't have time.
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  #4934  
Old February 1st, 2006, 04:24 AM
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Default Re: B5 MOD General

Not to be a complainer, but I just recently downloaded the B5 Mod from http://www.geocities.com/b5mod/B5ModHome.html and gave it a shot, and I have to say it "ain't ever gonna be high on my list", to quote an old D.I. of mine. It seemed clunky and disorganized, and even the basic operation sounds were ... annoying.

The only good parts were the efforts put into the various minor races' ship sets, and the weapon sounds.

Sorry, JMO....
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  #4935  
Old February 1st, 2006, 01:14 PM
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Default Re: B5 MOD General

Understandable, but this is a very, very, very large and involving mod. Unless you're familiar with B5 most of the things won't make very much sense.

And to be a bit annoying myself, if you do not want to complain, why have you posted that message?
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  #4936  
Old February 2nd, 2006, 04:38 AM
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Default Re: B5 MOD General

Well, I was hopin' that you'd see the reason beyond the complaint.

Guess not.

I am, and have been, a huge B5 fan. I am very familiar with the universe Michael Straczynski created. I've read and heard so much about this Mod, and am personally very interested in seeing a workable version come to fruition. I went so far as to try it myself, completely through, before expressing any thoughts or opinions. And once done, I decided to offer my words here with the intent of putting fresh words from an unrecognized name to what appears to be a bogged down subject with the hopes of adding a bit of motivation or clarity. And while there was more I'd considered saying, I hadn't planned to make this an attack, but merely an observation.
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  #4937  
Old February 2nd, 2006, 05:06 PM

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Default Re: B5 MOD General

Well, I'm a huge B5 fan, and playing the latest version of this mod(1.91 or something) I find it very entertaining. Granted, I had problems that I mentioned a few posts up, but I managed to fix those, so the AI is now just as active as in the stock game.

One thing I did find confusing at first was the way the weapon researching system worked, but since I figured that out I don't have many complains about the mod at all. The complains I do have are more bound to the limits of the stock game then the mod itself, and more of a lack of things than anything else.

Although I haven't tried the version you're referring to(1.42 was it?) so I can't speak on behalf of that. I downloaded the full 1.8 package and then updated with the 1.9 Beta2 files found in this thread a few posts back.
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  #4938  
Old February 3rd, 2006, 06:32 AM
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Default Re: B5 MOD General

I haven't seen or heard of the versions you've mentioned. Could they be something different, or maybe I found an older, clunkier version ?

Where did you find the version and update you've mentioned ?
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  #4939  
Old February 3rd, 2006, 10:00 AM

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Default Re: B5 MOD General

http://imagemodserver.mine.nu/other/MM/SE4/Mods/B5mod/
This is for the 1.8 big version, then http://www.shrapnelcommunity.com/thr...?Number=392169
for the latest data/AI files.

Two things you should do, until a patch arrive, is to delete the Shadow_AI_Reasearch.txt for the Shadow race(SE4\b5mod\pictures\races\shadows), since they don't do any research, and change the supply usage for all the engines in the game to something low, like 5. You can find that in the components.txt file(SE4\b5mod\data), and just do a search for fission engine, then the rest of the engines will be just below it.

The number you're supposed to change is: "Supply Amount Used := X" to "Supply Amount Used := 5" on all engines.

Not really necessary if you don't wanna go through the work, but if you don't the AI will be very passive and barely move its ships at all.
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  #4940  
Old February 3rd, 2006, 12:13 PM
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Default Re: B5 MOD General

Black Knyght:
In no way was my answer an attack. Just like your observation.
It's just such a complicated mod and it's been in production for soooo long it's hard to explain the gaps in The Mod. Also you have to get into the feel of The Mod.
I hope you will give it another chance, because the folks who have made this wonderful piece of SE IV programming really deserve it. And if the people don't deserve it, the mod itself sure as hell deserves it. So put on your happy hat and start enjoying.
Happy hunting with this mod.
Maybe when SE V comes along, we'll start building another B5 Mod.
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