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March 31st, 2006, 08:10 PM
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Shrapnel Fanatic
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Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
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Re: B5 MOD General
Yep, welcome back.
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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April 11th, 2006, 01:38 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: B5 MOD General
Did anyone ever download the latest complete pack? Did it work? Did it explode?
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April 11th, 2006, 07:54 PM
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Major General
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Join Date: Sep 2000
Location: Midlothian, Va, USA
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Re: B5 MOD General
Quote:
Imperator Fyron said:
Did anyone ever download the latest complete pack? Did it work? Did it explode?
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I did and ran into problems with the Vorlon designcreation.txt file.It has number of techs that apparently have been deleted (general medium weapons, general tiny weapons, matter weapons, electromagnetic weapons, vorlon tiny weapons, vorlon light weapons, vorlon medium weapons, antimatter utilization to name a few). RCE after trying to load those 2-3 times in-game (in other words I kept on playing but after 2-3 turns with that error message repeating I got an RCE).
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L++, Gd?, $++, Fr-, C---, S*, T?, Sf+++, Tcp, A+, Bb++@, M++, MpB5, MpT, MpD, MpSa, MpM, RV, Pwt, Fqt, Nd-, Rpt, G+, Au, Mmt,S++, Ss+,
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April 11th, 2006, 09:42 PM
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Corporal
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Join Date: Feb 2006
Posts: 176
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Re: B5 MOD General
The Centauri have some formatting problems with the Colony Gas and Ice designs. The N in Num of Abilities is missing.
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April 12th, 2006, 01:43 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: B5 MOD General
Now that I think about it... I recall something about Vorlons and Shadows not being ready yet. Just delete their shipset folders.
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April 12th, 2006, 11:41 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
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Re: B5 MOD General
Or COMPLETE them and use them.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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April 12th, 2006, 11:47 AM
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Corporal
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Join Date: Feb 2006
Posts: 176
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Re: B5 MOD General
Or beg Fyron to complete his team's creation and enjoy it in all its glory! =) hehehe
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April 12th, 2006, 07:18 PM
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Major General
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Join Date: Sep 2000
Location: Midlothian, Va, USA
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Re: B5 MOD General
Quote:
Imperator Fyron said:
Now that I think about it... I recall something about Vorlons and Shadows not being ready yet. Just delete their shipset folders.
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Yeah, leftovers from the MOD I worked on is what the Vorlon file looked like.
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L++, Gd?, $++, Fr-, C---, S*, T?, Sf+++, Tcp, A+, Bb++@, M++, MpB5, MpT, MpD, MpSa, MpM, RV, Pwt, Fqt, Nd-, Rpt, G+, Au, Mmt,S++, Ss+,
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April 13th, 2006, 04:22 PM
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Corporal
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Join Date: Feb 2006
Posts: 176
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Re: B5 MOD General
Has the work on this projected halted?
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April 13th, 2006, 11:59 PM
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Corporal
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Join Date: Feb 2006
Posts: 176
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Re: B5 MOD General
To the developers, do you recall what tool you used to create your components file?
I'm using your mod to test my data checker app. I've found that you often have 0 abilities for a component but there will be a set of Abilities listed with zero values. I'm also seeing that you have Weapon Speed data listed for weapons that don't use seekers.
I'd like to know so I can decide on what to do for my Data Checker.
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