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  #41  
Old October 15th, 2004, 05:00 AM
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Default Re: New Adamant Mod Game with RPG required.

Thus the magic of code tags (quote this post to see...):
Code:

__________________________________________________ __________________________________________

__ ___ __ __ __ __ __ __ ______ __ __ __ ___
/|| ||\\ ||\ |\ /| ||\ |\ || |__ __| |\ /| //\\ ||\\
//|| || \\ ||\\ ||\ /|| ||\\ ||\ || || ||\ /|| // \\ || \\
---//-||--||--|]--||-\\----||\\//||--||-\\----||\\-||----||------||\\//||--[|----|]--||--|]-
//==|| || // ||==\\ || \/ || ||==\\ || \\|| || || \/ || \\ // || //
// || ||// || \\ || || || \\ || \|| || || || \\// ||//
¯¯ ¯¯ ¯¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯¯
__________________________________________________ __________________________________________


Now, why you would want to post this is beyond me... It will probably break page formatting on lower resolution screens....
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  #42  
Old October 15th, 2004, 11:26 AM
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Default Re: New Adamant Mod Game with RPG required.

But it looks u8412 1337.... now all we need is an ascii-art Version of the adamant intro screen
(actually there ARE programs that generate ascii-art out of bitmaps, want to try it out? might be good if you're playing a machine race! )
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  #43  
Old October 15th, 2004, 11:39 AM

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Default Re: New Adamant Mod Game with RPG required.

keep it open a little longer
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  #44  
Old October 15th, 2004, 12:58 PM

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Default Re: New Adamant Mod Game with RPG required.

You will need to get a pbw admin to change the Version to.
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  #45  
Old October 15th, 2004, 01:39 PM
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Default Re: New Adamant Mod Game with RPG required.

I agree, i suggest we wait until 6-7 players (serious players who wont miss one turn after another) are in.
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  #46  
Old October 15th, 2004, 01:56 PM

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Default Re: New Adamant Mod Game with RPG required.

OK uploaded my empire. I know this is boring but I am a straight "Physical" race with no religion or crysal tech etc. Just your basic blue collar race with a couple of advanced traits. I figured somebody had to do it.
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  #47  
Old October 15th, 2004, 02:24 PM

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Default Re: New Adamant Mod Game with RPG required.

Probably wrong thread for this. But in my solo game I designed a research outpost and when I added a bridge component it told me I needed one. When I took it off the warning disappeared.
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  #48  
Old October 15th, 2004, 02:43 PM
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Default Re: New Adamant Mod Game with RPG required.

Quote:
Enigma said:
Probably wrong thread for this. But in my solo game I designed a research outpost and when I added a bridge component it told me I needed one. When I took it off the warning disappeared.
If you don't want to post such things in this thread, there is always the Adamant Mod Discussion Thread.

The Research Lab component contains a ship bridge, LS and CQ. It satisfies all C&C requirements for the Research Outpost.

Adamant 0.15.00 is now available on PBW, and your game is now using it.
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  #49  
Old October 15th, 2004, 03:30 PM

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Default Re: New Adamant Mod Game with RPG required.

OK so I need to redesign the Research Compound
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  #50  
Old October 15th, 2004, 04:46 PM
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Default Re: New Adamant Mod Game with RPG required.

I'd like to join too. Gonna test either nomads or pirates.
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