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  #41  
Old September 13th, 2003, 02:24 AM

JLS JLS is offline
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Default Re: Are homeplanets affected by high/catastrophic events?

Originally posted by PsychoTechFreak:
Quote:
I assume the no expansion itself is part of the problem.
If you tried base se4 without the Colony equipment, along with all events and still had the error, it sounds probable you are right.

Quote:
Eee have seen about 78 low events, 70 medium events additional to the posted events.
No, no need to post them, unless some one else would like to see the data. However, I would be interested in (APROX. numbers only) how many Low and/or Medium actually may have hit Eee’s Home World.

Quote:
BTW, the results about lucky/cursed trait are somewhat questionable.
Your test seemed straight forward.

[ September 13, 2003, 01:25: Message edited by: JLS ]
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  #42  
Old September 13th, 2003, 03:07 AM

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Default Re: Are homeplanets affected by high/catastrophic events?

PTF, not to burden the tests even more, I am on board with Fyron and Oleg and still question whether the Home Systems are safe from event Type := Star - Destroyed, even with that event in Cat class

What are your thoughts on a way to absolutely resolve this with a test?

[ September 13, 2003, 02:19: Message edited by: JLS ]
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  #43  
Old September 13th, 2003, 09:12 AM
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Default Re: Are homeplanets affected by high/catastrophic events?

I suggest you also run some tests with pre-gold SE4 to see if there was some unannounced changes in Gold or a Gold patch to events... I have most certainly had several games in pre-gold where my single HW was hit by a planet or star destroying event. But, I have not played any SP games with Gold, and all my PBW games have had events disabled or set to very low severity and chance, so I have really played very few Gold turns with the possibility of events.

[ September 13, 2003, 08:15: Message edited by: Imperator Fyron ]
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  #44  
Old September 13th, 2003, 05:17 PM
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Default Re: Are homeplanets affected by high/catastrophic events?

As of 1.49, homesystems were vulnerable to Star destroying events.

For proof, see: Exodus Scenario.
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  #45  
Old September 13th, 2003, 07:48 PM
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Default Re: Are homeplanets affected by high/catastrophic events?

Sometime ago I posted the 1.84 savegame with home system going Nova. It was either on "AIC.." or "max.event sev.." thread - don't remember. But it certainly may happen.
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  #46  
Old September 13th, 2003, 08:10 PM
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Default Re: Are homeplanets affected by high/catastrophic events?

Ok, then there has been no change. Good.
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  #47  
Old September 13th, 2003, 09:29 PM

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Default Re: Are homeplanets affected by high/catastrophic events?

Quote:
Originally posted by oleg:
Sometime ago I posted the 1.84 savegame with home system going Nova. It was either on "AIC.." or "max.event sev.." thread - don't remember. But it certainly may happen.
I'm with you guys. Although very rare, I have also seen a few AI Home Systems go super nova in AIC and se4 gold

This is why I like your se4 max sev fix, Oleg

[ September 13, 2003, 20:40: Message edited by: JLS ]
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  #48  
Old September 13th, 2003, 11:07 PM
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Default Re: Are homeplanets affected by high/catastrophic events?

I still try to find them Home System novae, seems to be extremely rare. Can you recall if the regarding games have been turn based or simultaneous?

A 500 year simulation with one high event in the events.txt has shown no event. I thought there could be a difference with cat. events, especially with star or planet destroying events. Currently in progress (360 years) is a test with the following events.txt:

Type := Planet - Value Change
Severity := Catastrophic
Effect Amount := 1
Message To := Owner
Num Messages := 1
Message Title 1 := Catastrophic Event
Message 1 := A cosmic storm has damaged the value of planet [%PlanetName].
Picture := PlanetValueWorse
Time Till Completion := 0
Num Start Messages := 0

Type := Planet - Destroyed
Severity := Catastrophic
Effect Amount := 1
Message To := System
Num Messages := 1
Message Title 1 :=
Message 1 :=
Picture := PlanetDestroyed
Time Till Completion := 10
Num Start Messages := 1
Start Message Title 1 := Core Instability Detected
Start Message 1 := A growing core instability has been detected within planet [%PlanetName]. Our scientists predict it will destroy itself in approximately 1 year.

Type := Star - Destroyed
Severity := Catastrophic
Effect Amount := 1
Message To := System
Num Messages := 1
Message Title 1 :=
Message 1 :=
Picture := StarDestroyed
Time Till Completion := 30
Num Start Messages := 1
Start Message Title 1 := Plasma Instability Detected
Start Message 1 := A plasma instability has been detected within the star [%StarName]. Our scientists predict it will destroy itself in approximately 3 years.
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  #49  
Old September 13th, 2003, 11:25 PM
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Default Re: Are homeplanets affected by high/catastrophic events?

I do not recall. I know at least some were sequential, but I do not know if they all were.

But, I would like to point out that nearly all PBW games (hosted by experienced players, at any rate) have events disabled because HWs can be blown up, or at least the severity set below catastrophic. This was not always the case, and in the early days of PBW most games had events enabled. So, enough PBW games had to have been ruined to see such a radical shift.

[ September 13, 2003, 22:28: Message edited by: Imperator Fyron ]
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  #50  
Old September 13th, 2003, 11:41 PM

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Default Re: Are homeplanets affected by high/catastrophic events?

Quote:
Originally posted by PsychoTechFreak:
I still try to find them Home System novae, seems to be extremely rare. Can you recall if the regarding games have been turn based or simultaneous?
My games was Simu.

What I have seen this Last past week, the effect from events are the same with either play Mode

[ September 13, 2003, 22:44: Message edited by: JLS ]
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