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April 23rd, 2004, 01:29 AM
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Corporal
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Join Date: Feb 2004
Location: netherlands
Posts: 73
Thanks: 0
Thanked 1 Time in 1 Post
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Re: Modding feedback wanted
And do we have 1-hand and 2-hand for weapons modding?
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May 9th, 2004, 12:03 AM
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Private
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Join Date: Apr 2004
Location: Univ Wisc - Madison, USA
Posts: 21
Thanks: 0
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Re: Modding feedback wanted
One command I've not found is the equivalent of "air shield/missile shield". Right now, I've resorted to using "ethereal", which is mostly unsatisfactory.
And to add to the chorus, modding of themes and sites would be convenient, ability to restrict units to capitols or sites, the "usepicture" command for us artistically challenged... Basically, if it can be done already in the game, then being able to modify it to fit the nation/character concept should be available.
Something new? Well, the "addretinue" suggestion was cool - somewhat equivalent to the Etherlord or a troll lord. I'd like to implement something equivalent to a panthyon - more or less multiple gods/pretenders for a nation. hmmm, priority interrupt ... oops.
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May 9th, 2004, 01:42 AM
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Corporal
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Join Date: Nov 2003
Location: Atlanta
Posts: 97
Thanks: 0
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Re: Modding feedback wanted
I don't know if anyone has mentioned this, but how about the ability to apply certain mods only to certain nations. So for example changing spell costs for Man, but having the spell costs normal for other nations in the game. Or changing research for one nation (or more), but not for all nations.
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November 16th, 2006, 03:05 AM
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Private
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Join Date: Mar 2006
Location: New Zealand
Posts: 10
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HELP :(
Quote:
Nagot Gick Fel said:
(3) Missing commands:
#researchbonus (+/- bonus)
#skeptic
<small>[ March 05, 2004, 15:49: Message edited by: Nagot Gick Fel ]</small>
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#researchbonus now exists BUT #research or #researchability does NOT. The only way I can make a unit which has the research ability and no magic ability(like Arcoscephale Golden Age Philosophers) is to overwrite the units with the existing research ability
The same is true for the #skeptic domain lowering ability
I know Dom3 is out, but I like Dominions 2 better. Is there an answer from the Pretender gods to my plea?
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November 16th, 2006, 06:11 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: HELP :(
In Dominions 3, both can be done by copying (#copystats "Skeptic") the units in question.
As far as I know, Dominions II isn't going to get any more patches. No new patches were made after development of Dom3 started. Most vocal members of the community have already embraced Dominions 3, too, and it seems most modders have done so as well.
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