.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPWW2
Notices


Reply
 
Thread Tools Display Modes
  #41  
Old June 7th, 2019, 02:06 AM

chris h chris h is offline
Corporal
 
Join Date: Apr 2015
Posts: 178
Thanks: 39
Thanked 13 Times in 8 Posts
chris h is on a distinguished road
Default Re: Z Fire

So your saying it's the cumulative height that matters as to what so can see and and anything over 3 difference blocks LOS. As I said the ground height is 50 for all hex and the overall height is 53 in B" hex and doen't go over that until the first blocked at 54. Got it.

One last question. If i tell or the unit to take cover is that the same as hitting the deck? Should this then not result in reduced LOS as you can no longer see over but are looking through?
Reply With Quote
  #42  
Old June 7th, 2019, 02:31 AM
Mobhack's Avatar

Mobhack Mobhack is offline
National Security Advisor
 
Join Date: Mar 2005
Location: Dundee
Posts: 5,955
Thanks: 464
Thanked 1,896 Times in 1,234 Posts
Mobhack is on a distinguished road
Default Re: Z Fire

Take cover is the same as "hitting the deck" - it may break existing LOS from the enemy if you roll the right dice - you only find out if they can still see you if they still continue to fire on you.

There is no concept of the unit being "prone" for LOS - all are at the same height whatever the stance (e.g. dug in). So taking cover does not make your unit "shorter" as that is not relevant to the game. Note in Mobhack - there is a size field, but no height data or length etc. In game LOS and spotting calculations use unit size and unit type, not length or height.
Reply With Quote
The Following User Says Thank You to Mobhack For This Useful Post:
  #43  
Old June 7th, 2019, 05:59 AM
DRG's Avatar

DRG DRG is offline
Shrapnel Fanatic
 
Join Date: Mar 2005
Location: GWN
Posts: 12,487
Thanks: 3,957
Thanked 5,690 Times in 2,810 Posts
DRG will become famous soon enough
Default Re: Z Fire

Any game unit can see over an obstacle that is 3 high and in that case the density of any obstacle <4 is irrelevant. There is one orchard hex that is 4 when viewed from "north - east" of B2 but it is at a lower elevation on a slope than B2 so B2 can see over it. Most Orchard is 1/3 - 1/4 the height of a "normal" treed hex and are generally 3 high though there are 4's as well.
__________________


"You are never to old to rock and roll if you are too young to die".--- What do you expect to be doing when you are 80?


https://www.youtube.com/watch?v=8kWt8ELuDOc
Reply With Quote
The Following User Says Thank You to DRG For This Useful Post:
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 08:34 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.