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Originally Posted by Aeraaa
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Originally Posted by Suhiir
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Originally Posted by DRG
One "complaint" I've seen from players of WaW about our games is they think infantry is too tough to kill in winSPWW2-winSPMBT...
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Interesting.
I guess some folks really do believe the old "cannon fodder" adage.
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Well the only notable exception where WinSP series may produce less casualties than reality is if you want to simulate a Japanese banzai charge. Otherwise the casualties are way higher, especially if we consider the time limit for the average battle.
Generally saying, I estimate casualties at a 40-60% of the casualties that are produced in the game. So I multiply the end results by a random number between 0.4 and 0.6. Vehicle casualties remain the same though.
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If your taking time into account that has been discussed elsewhere.
We can react & hence bring over whelming firepower to bear far quicker than in real life.
If you wanted to do a test on something like that try pairing off single squads vs each other & see how long the fight lasts.
If they are both in cover like rough or a building that fight will probably last awhile at mid range.
Probably cant keep both stationary as one may well lose sight of the other so probably have to play both sides.