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May 4th, 2005, 02:19 PM
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Captain
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Join Date: May 2004
Posts: 947
Thanks: 1
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Re: Invisible Swarm III: open
Okay, that is 11 players, y'all. It's gonna be tight! I'm sure not as tight as last game, though.
The IP is: 68.190.44.112 port 2000.
At least I think that is the IP. Um..if people have problems connecting, let me know.
Remember: use the lastest patch (2.16) and the latest version of Zen's 3 mods and SC's mod.
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May 4th, 2005, 04:52 PM
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Private
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Join Date: Mar 2005
Posts: 35
Thanks: 2
Thanked 1 Time in 1 Post
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Re: Invisible Swarm III: open
I'll have to connect to it later on tonight when I'm not at work Dang corporate firewalls...
Resok
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May 4th, 2005, 05:18 PM
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Sergeant
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Join Date: Nov 2003
Posts: 356
Thanks: 0
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Re: Invisible Swarm III: open
I just have to have the mods enabled when I create my pretender, right?
I don't have to have them enabled when I connect to your server and play the game, right?
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May 4th, 2005, 05:56 PM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
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Re: Invisible Swarm III: open
Quote:
jeffr said:
I just have to have the mods enabled when I create my pretender, right?
I don't have to have them enabled when I connect to your server and play the game, right?
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Correct.
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May 4th, 2005, 07:25 PM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
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Re: Invisible Swarm III: open
Sorry I havent picked a nation. I am still on the fence about the decision. I'll figure something out tonight tho.
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May 5th, 2005, 02:42 AM
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Major General
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Join Date: Oct 2003
Location: Crystal Tokyo
Posts: 2,453
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Re: Invisible Swarm III: open
Note:
Some people are playing two games with two versions of the Recruitable Rebalance mod. I had been giving all versions the same filename and modname, so that people could upgrade mid-game if desired. However, this causes problems, as I found out.
I have attached Recruitable Rebalance version 7.51, which is identical to 7.50 in every way, except that the file is named "Recruitable Rebalance 751.dm" and the modname is "Recruitable Rebalance 751".
Would you mind using version 7.51 for this game, rather than 7.50 (which did NOT have a unique name), to avoid complications? As long as everyone downloads and unzips the attached file, and the host enables it prior to the game, there will be nothing further required (nobody needs to make new gods, just reupload them).
I apologize for causing unnecessary work.
P.S. The file is attached for convenience and is identical to the one in the mod's thread.
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May 5th, 2005, 03:54 AM
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Captain
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Join Date: May 2004
Posts: 947
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Re: Invisible Swarm III: open
I deleted everyone's god so they have to reupload. At the request of SC, we will play with the 7.51 mod.
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May 5th, 2005, 05:01 AM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
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Re: Invisible Swarm III: open
Arg! I can't decide which nation to pick. Got it down to Jot or Man, with the Vans as dark horse (ha!). Leaning towards Man but we will see how I feel as the day progresses.
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May 5th, 2005, 05:13 AM
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Captain
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Join Date: Jul 2004
Location: New York
Posts: 863
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Re: Invisible Swarm III: open
ok i re-uploaded with the 751 cherry mod
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May 5th, 2005, 06:04 AM
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Captain
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Join Date: May 2004
Posts: 860
Thanks: 0
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Re: Invisible Swarm III: open
Jurri, Friend of All, the Giver of Food is ready to go! Please be gentle with him, he's totally harmless...
Quote:
Saber Cherry said:
Ooooh... neat! Somehow I totally missed this when you first posted it. Why don't you attach it to the original thread (so I don't have to wait for Illwinter to put up a new version )?
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You mean actually release it to the public... I wasn't necessarily planning on doing that (there being generally little interest in cosmetic mods) but I will at least send it to you later today.
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