|
|
|
|
|
June 29th, 2009, 11:25 AM
|
|
Shrapnel Fanatic
|
|
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
|
|
Re: Some thoughts on improvements to the game
Come to think of it this might all boil down to the age-old preferences for forums. Thats a conversation Ive had often with many forum owners. There are many sliding scales with forums and one is how much preference the owner has for a quieter newbies ask and elites answer Q&A forum vs the more active higher noise ratio of community conversation newbies talk to newbies. How much are OT posts slapped, how much editing of threads, etc.
|
June 29th, 2009, 01:15 PM
|
BANNED USER
|
|
Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
|
|
Re: Some thoughts on improvements to the game
Quote:
Originally Posted by Gandalf Parker
There are always more ideas than results.
|
"When all is said and done, there's much more said than done".
Sorta cuz its easier to talk than do = ).
|
June 29th, 2009, 01:28 PM
|
BANNED USER
|
|
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
|
|
Re: Some thoughts on improvements to the game
Quote:
Originally Posted by Gandalf Parker
Come to think of it this might all boil down to the age-old preferences for forums. Thats a conversation Ive had often with many forum owners. There are many sliding scales with forums and one is how much preference the owner has for a quieter newbies ask and elites answer Q&A forum vs the more active higher noise ratio of community conversation newbies talk to newbies. How much are OT posts slapped, how much editing of threads, etc.
|
That isn't the issue. We aren't talking about non idea noise. The fact is there are more people coming up with ideas (regardless of quality) than there are people willing to implement the ideas of others. As evidenced by the many, many threads like this and the near total lack of results from them.
|
June 29th, 2009, 03:39 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
|
|
Re: Some thoughts on improvements to the game
Im sorry.
But I feel thats just an impression. I think that many of the conversations like this did end up creating something which everyone went on to enjoy. I would not give it a 90%-or-greater failure rate at all.
Im also quite aware that if I did give it a percentage it would just be my own impression and probably be just as incorrect on the other side of the real setting. But there are only a few major threads that stick in my mind as completely failed conversations while many come to mind as producing worthwhile results. Much fewer results would have come about if the person didnt bring it up as an idea first but simply pursued it on their own.
|
June 29th, 2009, 04:27 PM
|
BANNED USER
|
|
Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
|
|
Re: Some thoughts on improvements to the game
I agree with you gandalf. I have seen many ideas implemented here, as the result of discussion.
|
June 29th, 2009, 04:38 PM
|
BANNED USER
|
|
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
|
|
Re: Some thoughts on improvements to the game
"Much fewer results would have come about if the person didnt bring it up as an idea first but simply pursued it on their own."
That's patently untrue. There would be far more out there in terms of mods, utilities and games if people actually did something about their ideas rather than posting them up for someone else to do (which almost never happens).
chrisp - discussion of the game is a very different beast from idea threads like this.
|
June 29th, 2009, 05:47 PM
|
Major General
|
|
Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
Thanked 105 Times in 73 Posts
|
|
Re: Some thoughts on improvements to the game
Quote:
Originally Posted by Sombre
That isn't the issue. We aren't talking about non idea noise. The fact is there are more people coming up with ideas (regardless of quality) than there are people willing to implement the ideas of others. As evidenced by the many, many threads like this and the near total lack of results from them.
|
It may not have Dom3 results, but it's given me some ideas for my GURPS project. The comment on infinitely long battlefields, for instance[1].
-Max
[1] The insight here being that you can be infinite in only one dimension without hurting the tactical complexity much if at all, while possibly making the UI and gameplay more fun.
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
|
June 29th, 2009, 06:13 PM
|
|
Second Lieutenant
|
|
Join Date: Jul 2007
Location: Durham, NC
Posts: 509
Thanks: 84
Thanked 44 Times in 14 Posts
|
|
Re: Some thoughts on improvements to the game
For some people the glass is half full.
For some people the glass is half empty.
For some people the glass is made of glass and it could break and cut you.
My friends always tell me I'm #3.
|
June 29th, 2009, 06:45 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
|
|
Re: Some thoughts on improvements to the game
Quote:
Originally Posted by Sombre
"Much fewer results would have come about if the person didnt bring it up as an idea first but simply pursued it on their own."
That's patently untrue. There would be far more out there in terms of mods, utilities and games if people actually did something about their ideas rather than posting them up for someone else to do (which almost never happens).
|
Ahhhh I see. We are not talking about the same thing. Not quite anyway.
What you say is true. IF every idea was tackled by the initial person and completed then there would be more. But that isnt very likely.
On the other hand, some of our best stuff would not have happened without someone bringing up the idea and someone else finishing it.
It wouldnt take many suggested-that-someone-else-finished to outnumber the number that were finished by a DIY response. My impression is that most of those simply died on the vine, or were sloppily done then taken up by someone else anyway.
Not to mention that some of the most interesting discussions on here would not have happened.
|
June 29th, 2009, 09:18 PM
|
First Lieutenant
|
|
Join Date: May 2008
Location: Perth, Western Australia
Posts: 731
Thanks: 17
Thanked 36 Times in 17 Posts
|
|
Re: Some thoughts on improvements to the game
I don't think it ever hurts to put ideas up, whether or not they are implemented. First rule of brainstorming is not to stifle any ideas, no matter how impractical they seem. If 100 ideas are put forward and out of them 1 great one is picked up and implemented by someone, then they are all worthwhile.
Besides, who knows which great idea will spark renewed interest in Dom3 by the devs?
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|