|
|
|
|
|
October 9th, 2008, 09:27 AM
|
National Security Advisor
|
|
Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
|
|
Re: Warhammerama - Concept and signup
I hadn't really thought about the 3 adjacent provinces, I was just trying to make sure everyone was far away from each other and was likely to be able to lay claim to a similar amount of land. I can move it if you think it's bad.
|
October 9th, 2008, 09:54 AM
|
General
|
|
Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
|
|
Re: Warhammerama - Concept and signup
Oh... my problem was I didn't realize I had to take all the individual mods out of the folder, I thought it was supposed to work all combined into one spot. Sorry about that. I'll send in my pretender shortly.
I do think it would be a lot more fair for that player to be in one of provinces 19, 8, 6, or 5. I'm not going to go crazy over trying to ensure everyone has the same number of neighbors though.
Also, I can't say I mind someone following the game closely. I am following a few right now and have been known to observe games just to see how my favorite mod nations do. You want screenshots of the map?
|
October 9th, 2008, 10:28 AM
|
National Security Advisor
|
|
Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
|
|
Re: Warhammerama - Concept and signup
Er, I'm not quite sure what you mean about the mods rdonj, you just had to drag all the contents of the zip file into the mods folder. But if you have it working now, that's cool.
I'll take a look at the map this evening.
|
October 9th, 2008, 10:45 AM
|
General
|
|
Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
|
|
Re: Warhammerama - Concept and signup
In the zip file there was a folder called "warhammerama". I just dragged that into my mods directory. That's why it didn't work, I had to take everything out of that folder first and wasn't quite thinking right at the time.
|
October 9th, 2008, 01:03 PM
|
National Security Advisor
|
|
Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
|
|
Re: Warhammerama - Concept and signup
Ohhh... sorry, I did that wrong then, or at least, not as I intended to. Glad you got it sorted.
|
October 9th, 2008, 05:50 PM
|
General
|
|
Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
|
|
Re: Warhammerama - Concept and signup
I sent my pretender to the server several hours ago and still haven't gotten a confirmation email....
|
October 10th, 2008, 04:12 AM
|
National Security Advisor
|
|
Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
|
|
Re: Warhammerama - Concept and signup
That's odd. Can you send it again, and copy in both me (llamabeast[ at ]llamaserver[ dot ]net) and yourself? Then we can see if it's sending okay.
|
October 10th, 2008, 04:34 AM
|
National Security Advisor
|
|
Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
|
|
Re: Warhammerama - Concept and signup
Okay, I'll move the bottom right start position to province 6 on the server's copy of the map.
|
October 10th, 2008, 07:54 AM
|
General
|
|
Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
|
|
Re: Warhammerama - Concept and signup
Will we have to redownload the map?
|
October 10th, 2008, 09:04 AM
|
National Security Advisor
|
|
Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
|
|
Re: Warhammerama - Concept and signup
No. Actually you don't even need the .map file, I only included it so you could take a proper look at the map. The server uses its copy of the .map file and the information's then included in the .trn files that you'll receive each turn from the server.
Sombre - just waiting on you now for a pretender.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|