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January 9th, 2010, 06:31 PM
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Second Lieutenant
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Join Date: Jun 2009
Posts: 403
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Thanked 28 Times in 21 Posts
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Re: MA Skavenblight 1.1 UPDATED
Ooh, pretty. I know what I'm doing tonight now <3
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January 9th, 2010, 07:20 PM
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BANNED USER
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Join Date: Feb 2007
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Re: MA Skavenblight 1.1 UPDATED
Oops, found a little error. The bubonic sceptre weapon used by the arch plaguelord needs the #bonus flag set.
I'll wait until tomorrow to see if anyone spots anything obviously wrong and do a 1.15.
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January 9th, 2010, 07:55 PM
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BANNED USER
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Join Date: Jul 2008
Location: Tacoma WA, USA
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Re: MA Skavenblight 1.1 UPDATED
Somehow the undercity now allows the recruitment of wizards, and the council chamber allows the recruitment of longbowmen.
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January 9th, 2010, 08:07 PM
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BANNED USER
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Re: MA Skavenblight 1.1 UPDATED
That's either a mod conflict or you need to start a new game as skaven rather than continue an old one. I'm definitely not seeing that problem, anyway.
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January 9th, 2010, 08:34 PM
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BANNED USER
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Re: MA Skavenblight 1.1 UPDATED
Indeed, its a conflict w/the magic site mod.
Edit: Though now it seems that you have the council guard as a commander rather than a unit. I redownloaded from the OP to make sure and its still there.
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January 9th, 2010, 08:48 PM
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BANNED USER
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Re: MA Skavenblight 1.1 UPDATED
Quote:
Originally Posted by Trumanator
Indeed, its a conflict w/the magic site mod.
Edit: Though now it seems that you have the council guard as a commander rather than a unit. I redownloaded from the OP to make sure and its still there.
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Not on my version. Are you running just the skaven mod? Have you started a clean game? Have you used any mod combining script or anything on it?
Skaven 1.1 has no overlap with cbm 1.6, bretonnia, tomb kings, ogres, lizardmen, dwarfs, but I didn't check it against the magic site mod.
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January 9th, 2010, 08:45 PM
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BANNED USER
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Join Date: Feb 2007
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Re: MA Skavenblight 1.1 UPDATED
Other problems brought up so far - keeper of pillers is way too expensive, the bubonic sceptre's instant death effect is also a drain attack - so if it kills someone you get 999 health and fatigue restored as far as I can see. I'll change that for a simple soul slay effect.
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January 9th, 2010, 09:20 PM
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General
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Join Date: Oct 2007
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Re: MA Skavenblight 1.1 UPDATED
Quote:
Originally Posted by Sombre
Other problems brought up so far - keeper of pillers is way too expensive, the bubonic sceptre's instant death effect is also a drain attack - so if it kills someone you get 999 health and fatigue restored as far as I can see. I'll change that for a simple soul slay effect.
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I'm using the arch plaguelord in a test game and the bubonic scepter is nowhere near that good. I've not seen it restore more than 5 life in one hit.
__________________
"Easy-slay(TM) is a whole new way of marketing violence. It cuts down on all the red tape and just butchers people. As a long-time savagery enthusiast myself, I'm very excited about the synergies that the easy-slay(TM) approach brings to the entire enterprise." -Dr DrP
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January 9th, 2010, 08:58 PM
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BANNED USER
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Join Date: Jul 2008
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Re: MA Skavenblight 1.1 UPDATED
huh, it seems that when I unticked and reticked CBM and the Skaven mod it fixed itself. Oh well, so much for my bughunting
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January 9th, 2010, 11:34 PM
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Second Lieutenant
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Join Date: Jun 2009
Posts: 403
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Re: MA Skavenblight 1.1 UPDATED
Yeah, ditto on the arch plaguelord. I've gotten 5 hp from bubonic scepter kills, but nothing crazy. And no matter how much I want to thug the guy out, I can't justify taking him over getting a Nature bless on my guys, unfortunately.
On another note, I can't help but giggle with glee when I use Warp Static on Skavenslaves, then suicide them into a pack of Knights. It's just so beautiful.
...I wonder how it works against elephants...
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