Ok let me break this down a tad...
We want Ship Contructionn to be more interesting and move away from largest hull is always better. Using the below method, the AI, and players for that matter, will have much more control on what will appear at later design stages and not every player or race will end up fielding a DN in the final stages of ship contruction.
Let's start a mod called Dizzy's mod, as an example, and begin with some basic hull types.
Ship Contruction 1
- Escort
- Corvette
- Destroyer
- Cruiser
- Escort Carrier
Ship Contruction 2
- Frigate
- Heavy Destroyer
- Heavy Cruiser
- Light Carrier
Ship Contruction 3
- Light Cruiser
- Battle Cruiser
- Battleship
- Carrier
- Tech Area: Base Ships and Worldships
- Teach Area: Advanced Hulls
- Tech Area: Advanced Carriers
Ship Contruction 4
- Dreadnought
- Hvy Carrier
Ship Contruction 5
- Hvy Dreadnought
- Massive Carrier
Ship Contruction 6
- Juggernaught
- Tech Area: Advanced mounts
At ship contruction lvl 3, the AI will now have the opportunity to be programmed to continue with ship contruction tech toward Juggernought class and advanced mount tech or to branch off at this point into other tech area, Carriers, Base ships and worldships or Advanced hulls.
Let me touch off on the importance of the 3x new tech area branches:
Tech Area: Advanced hulls. New hull classes come out with built in features like bonuses to defense and offense, decreased maintenance and purchasing costs and other abilities. These new advanced hulls would have access to new advanced mounts as well, (adv mounts just increase the range, damage, accuracy and such of weapons a bit over standard mounts). Subsequent Ship Contruction techs will reveal new hull classes in addition to the Advanced types. (modders note idea: use 1 ton increments over standard hulls to create the new advanced hulls for AI and players)
Tech Area: Advanced Carriers
- New hulls of previous carriers, but with advanced features built in. Unique or improved carrier components, and the most important of all, Fighter Bay Mounts. Think of the Battlestar Galactica with its retractable hangar bays. A carrier mount would allow increased storage for fighters, just like Galactica styled hangar bays! This tech if chosen by the AI, then this race wont be like all the rest of the AI you're used to seeing all in the biggest baddest ship hull. A lot of variety possibility here...
Tech Area: Base ships and worldships
- Self explanatory. Players or AI branching off here would go straight from Battleship tech into researching the big boy ships.
At ship contruction lvl 6, Advanced Mounts become avaialbe. These will enable all regular class types to be fitted with advanced mounts, not just Advanced hulls. However, the advanced mounts arnt going to make up for the the advantages advanced hull types have over standard hulls.
As you can see, having these tech areas branch off like the do can setup the AI to research and build in a very unique way from how they usually go about it. The end result will be a much richer play enviornment, one that has more variety, depth and fun. Boring is one thing it wont any longer be.
Thanks for reading my idea. I know it was long, hopefully it was worth it.