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May 25th, 2004, 11:24 PM
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Second Lieutenant
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Join Date: Nov 2003
Location: houston TX
Posts: 493
Thanks: 32
Thanked 1 Time in 1 Post
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Re: MP Game - Pain of Human Mose Game
Game has started on a 48h cycle.
Good luck all.
Rabe the De facto Emoticon Addict
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June 2nd, 2004, 03:47 AM
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Private
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Join Date: Jun 2004
Location: kentucky
Posts: 33
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: MP Game - Pain of Human Mose Game
is something wrong with the server for "pain of humans"? I haven't been able to log in for 24 hours and on mose the game is stuck at 2760 minutes til next host
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June 2nd, 2004, 06:17 AM
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Second Lieutenant
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Join Date: Nov 2003
Location: houston TX
Posts: 493
Thanks: 32
Thanked 1 Time in 1 Post
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Re: MP Game - Pain of Human Mose Game
It is definitely hung.
I will give it a stop/restart and talk to mose if it doesn't revive.
Rabe
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June 3rd, 2004, 05:13 AM
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Second Lieutenant
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Join Date: Nov 2003
Location: houston TX
Posts: 493
Thanks: 32
Thanked 1 Time in 1 Post
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Re: MP Game - Pain of Human Mose Game
Game is running again
Blessed be Mose,
Rabe
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June 8th, 2004, 08:59 AM
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Second Lieutenant
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Join Date: Nov 2003
Location: houston TX
Posts: 493
Thanks: 32
Thanked 1 Time in 1 Post
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Re: MP Game - Pain of Human Mose Game
Game is currently hung, likely because someone tried to upload a patched .2h to an unpatched game
After Mose patches to 2.12 I'll try to start it up again...
Rabe
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June 8th, 2004, 04:32 PM
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Private
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Join Date: Jun 2004
Location: kentucky
Posts: 33
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: MP Game - Pain of Human Mose Game
I assume we should all load the 2.12 patch?
if someone doesn't notice/care that they need the new patch, are we going to restart it later today/tomorrow to start the clock running?
speaking of which, any plans to change to 24 hour cycle?
thanks (great game)
MAN
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June 8th, 2004, 05:21 PM
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Second Lieutenant
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Join Date: Nov 2003
Location: houston TX
Posts: 493
Thanks: 32
Thanked 1 Time in 1 Post
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Re: MP Game - Pain of Human Mose Game
I would assume that everyone upgrading to 2.12 will help, but I'd keep a 2.11 Install just in case.
This is the first objection I've heard to the 48h cycle, anyone else impatient as we head to midgame?
Rabe
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June 9th, 2004, 12:45 AM
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Private
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Join Date: Jun 2004
Location: kentucky
Posts: 33
Thanks: 0
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Re: MP Game - Pain of Human Mose Game
48 hours is fine, I just thought since most players were doing their turns in less than 12 hours, people might want to speed it up to 24 hours, but either way is fine with me.
by the way, I think you can restart it anytime now, my other game is now working.
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June 9th, 2004, 06:01 AM
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Second Lieutenant
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Join Date: Nov 2003
Location: houston TX
Posts: 493
Thanks: 32
Thanked 1 Time in 1 Post
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Re: MP Game - Pain of Human Mose Game
The game is back up!
Praised be Mose!
It may indeed be that people do their turns (much!) faster than every 48 hours, and with quickhost on the game goes as fast as possible when that happens.
Putting it on a 24 hour cycle just makes it harder for people to avoid stales if they are unexpectedly busy,... as far as I can tell, there is no upside.
Rabe the Leisurely
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June 14th, 2004, 06:08 PM
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Private
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Join Date: Jun 2004
Location: kentucky
Posts: 33
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: MP Game - Pain of Human Mose Game
I think the game has stalled
on Mose, it said everyone did their turn except vanheim, then I went in to check my turn, and when I came out, the Mose server said only a few of us had done the turn.
Plus, It it stuck on 2880 min to host
I think it needs a restart, or everyone needs to go in and out (click continue where left off then exit) to get it going again.
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