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June 1st, 2009, 10:26 AM
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First Lieutenant
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Join Date: Aug 2007
Location: UK
Posts: 792
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Thanked 45 Times in 31 Posts
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Re: Units with stupid weapon choices
Thx, but I'll still take the assault rifle with bayonet.
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June 1st, 2009, 01:01 PM
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Major General
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Join Date: Mar 2007
Location: Seattle
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Re: Units with stupid weapon choices
Quote:
Originally Posted by Wrana
Also, I'd say that spears should have higher damage overall... Plus probably higher Defence. It's quite easy to fight with one against sword and d... difficult other way around!
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Isn't that just the Repel mechanic instead of high Defense?
-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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June 2nd, 2009, 04:29 AM
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Major
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Join Date: Mar 2008
Location: Moscow, Russia
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Re: Units with stupid weapon choices
Quote:
Originally Posted by Ynglaur
Rifles can be surprisingly well balanced when it comes to bayonets. Then newer M4 carbines aren't that great, especially when you throw on combat optics, laser sights, flashlights, etc., much less a grenade launcher (M203). But even the now-venerable M16 can have a good combination of blunt and edged attacks, and can be surprisingly nimble.
The problem in trenches in terms of hand-to-hand combat is definitely one of lack of space. I, too, think the Agarthans' use of short swords makes a lot of sense thematically.
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Agree, at least in case of Russian ones!
Actually, long rifles of WWI were well balanced - but they WERE long. And this was an advantage in open field hand-to-hand, but disadvantage in trenches (and after advent of machineguns, the prime reason for their long barrels also lost its necessity - Russian/Soviet army made its primary rifle a shorter "cavalry" version by the time of WWII). Actually, I think that the change from needle bayonets to bladed ones may also be due to that fact rather than humanitarian reasons often quoted...
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June 2nd, 2009, 04:32 AM
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Major
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Join Date: Mar 2008
Location: Moscow, Russia
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Re: Units with stupid weapon choices
Quote:
Originally Posted by MaxWilson
Quote:
Originally Posted by Wrana
Also, I'd say that spears should have higher damage overall... Plus probably higher Defence. It's quite easy to fight with one against sword and d... difficult other way around!
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Isn't that just the Repel mechanic instead of high Defense?
-Max
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Possibly, but spear also allows a wide range of parries. I mean 2-handed use, of course, and here it gets very high mobility. But even one-handed, it can be quite nimble. Vikings even used spear & sword as paired weapons!
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June 2nd, 2009, 05:17 AM
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First Lieutenant
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Join Date: Aug 2007
Location: UK
Posts: 792
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Re: Units with stupid weapon choices
Yeah, sword bayonets were replaced with knife bayonets chiefly because they were too cumbersome for trench warfare. And it's not like troops had to withstand cavalry charges by then either.
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June 3rd, 2009, 12:51 PM
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Major
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Join Date: Mar 2008
Location: Moscow, Russia
Posts: 1,045
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Re: Units with stupid weapon choices
I meant needle ones - such as Russian Mosin-Nagant rifle had. I don't remember any "sword" bayonets except French ones - and these were used in trench warfare quite handily - without affixing them to rifles!
An offtopic question:
Agema, how well current M-16/M-4 plastic details withstand rough handling and/or using them in hand-to-hand? And another one - what are you supposed to do in case when dirt/dust gets into the barrel of any of these? (these appeared in recent off-line discussion with friends)
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June 3rd, 2009, 04:45 PM
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Colonel
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Join Date: Jun 2007
Location: Finland
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Re: Units with stupid weapon choices
Quote:
Originally Posted by Wrana
Vikings even used spear & sword as paired weapons!
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But that's -5 to attack! How could they hit anything?
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June 3rd, 2009, 09:31 PM
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First Lieutenant
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Join Date: May 2008
Location: Perth, Western Australia
Posts: 731
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Thanked 36 Times in 17 Posts
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Re: Units with stupid weapon choices
+3 from their beserk
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June 4th, 2009, 08:38 AM
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Sergeant
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Join Date: Nov 2003
Location: Finland
Posts: 250
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Thanked 13 Times in 8 Posts
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Re: Units with stupid weapon choices
The glaive is a travesty. It should be fixed. The low damage of a spear is very strange as well.
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The Following User Says Thank You to Adept For This Useful Post:
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June 4th, 2009, 02:13 PM
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Major General
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Join Date: Mar 2007
Location: Seattle
Posts: 2,497
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Thanked 105 Times in 73 Posts
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Re: Units with stupid weapon choices
Quote:
Originally Posted by Dragar
+3 from their beserk
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And the second attack has effectively +2 since your target is at -2 to defend per attack[1].
-Max
[1] It's actually more complicated than that, because if your first hit killed the unit you're not really at +2 for the second attack because your new target doesn't have the penalty. On the other hand, if you're swarming a large enemy 3:1, the third guy will have a net effective +5/+7 to hit (+10/+10 -5 for weapon length) vs. +4 if everybody was using only a single sword.
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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