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February 17th, 2005, 02:54 AM
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Corporal
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Join Date: May 2004
Location: Oulu/Raahe, Finland
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Re: PBEM game: Song of the Blade (open)
Quote:
Alneyan said:
Well, the die was cast, for the better or the worse. Here are the nations you will all have the pleasure to lead:
- Azhur: C'tis
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Nice... the only nation, which I have never figured out. It seems to be strong in MP, but I just don't get it how. Seen all tricks and tips about it though... still an interesting nation to have.
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Ïa Ïa Cthulhu Fhtagn!
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February 17th, 2005, 09:26 AM
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Corporal
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Join Date: Nov 2003
Posts: 143
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Re: PBEM game: Song of the Blade (open)
Well, well.
Vanheim - a powerhorse, they say. We'll see.
Now just to take a look at Zen's mod...
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February 17th, 2005, 10:03 AM
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First Lieutenant
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Join Date: Feb 2005
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Re: PBEM game: Song of the Blade (open)
Quote:
Feel free to use a couple of days before sending in your Pretenders; in the meantime, there are still a few settings waiting for a clear answer (such as the rankings).
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Will we need the item mod before we can send in our pretender? Or will that not matter since the pretender will still be valid with or without that mod?
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February 17th, 2005, 10:32 AM
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Corporal
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Join Date: May 2004
Location: Oulu/Raahe, Finland
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Re: PBEM game: Song of the Blade (open)
Is there anyway to prevent the game from starting until Sunday? It happens to be, that I'll be going on a cruise and return home on Sunday morning.
Btw. So what mods do I require for making my pretender?
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Ïa Ïa Cthulhu Fhtagn!
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February 17th, 2005, 11:21 AM
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Major
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Join Date: Jul 2004
Location: Alexandria, VA
Posts: 1,019
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Re: PBEM game: Song of the Blade (open)
Quote:
Azhur said:
Quote:
Alneyan said:
Well, the die was cast, for the better or the worse. Here are the nations you will all have the pleasure to lead:
- Azhur: C'tis
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Nice... the only nation, which I have never figured out. It seems to be strong in MP, but I just don't get it how. Seen all tricks and tips about it though... still an interesting nation to have.
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One of the great things about the lizards is that all three themes are excellent and near equal to each other (though highly different). This is maybe the only nation that this can be said about it.
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February 17th, 2005, 11:22 AM
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Major
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Join Date: Jul 2004
Location: Alexandria, VA
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Re: PBEM game: Song of the Blade (open)
As for the pretenders, you MUST downlaod and instll the mods. If you use a pretender with insufficient points due to the mod, it will replace it with an arch mage with zero magic skills. Not a good thing at all.
The mod link is in the first post on this thread. Make sure it is enabled when creating your pretender.
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February 17th, 2005, 12:11 PM
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First Lieutenant
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Join Date: Feb 2005
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Re: PBEM game: Song of the Blade (open)
Right, I have zens pretender balance mod installed. But since the item - clam nerfing, etc. mod doesn't change pretender points, does it still have to be on when making the pretender?
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February 17th, 2005, 12:22 PM
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General
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Join Date: Sep 2003
Location: United Kingdom
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Re: PBEM game: Song of the Blade (open)
You do not need the item mods enabled when creating your Pretender. You must have the Pretenders mod enabled however: otherwise, you will either spend too many points or not all your points, and may trigger the cheat detection.
Waiting until Sunday is fine with me: I was planning on starting the game on Sunday or Monday.
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February 18th, 2005, 07:30 PM
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First Lieutenant
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Join Date: Feb 2005
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Re: PBEM game: Song of the Blade (open)
I'm assuming we are using 2.15, right?
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February 18th, 2005, 07:40 PM
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General
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Join Date: Sep 2003
Location: United Kingdom
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Re: PBEM game: Song of the Blade (open)
2.15 it will be; if another patch comes out during the course of the game, it will be put to the ballot.
The final points that were being discussed will be as follow:
- Themes will be announced publicly, either on this thread or when submitting Pretenders.
- Scores are off; if nobody objects to it, I will give the relative size of all the turn files. This can be an indicator of the degree of activity of all the nations, but tells nothing more (and it is information I will see as I am the host).
- Zen Pretenders mod will be enabled, and Clams, Fetishes and Bloodstones will be made more expensive. Contracts and Vampires will stay the same.
Feel free to start sending in your Pretenders; I am aiming at getting the game started on next Monday. My addresses can be found in the earliest post of the thread.
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