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  #41  
Old October 9th, 2008, 09:27 AM

llamabeast llamabeast is offline
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Default Re: Warhammerama - Concept and signup

I hadn't really thought about the 3 adjacent provinces, I was just trying to make sure everyone was far away from each other and was likely to be able to lay claim to a similar amount of land. I can move it if you think it's bad.
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  #42  
Old October 9th, 2008, 09:54 AM

rdonj rdonj is offline
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Default Re: Warhammerama - Concept and signup

Oh... my problem was I didn't realize I had to take all the individual mods out of the folder, I thought it was supposed to work all combined into one spot. Sorry about that. I'll send in my pretender shortly.

I do think it would be a lot more fair for that player to be in one of provinces 19, 8, 6, or 5. I'm not going to go crazy over trying to ensure everyone has the same number of neighbors though.

Also, I can't say I mind someone following the game closely. I am following a few right now and have been known to observe games just to see how my favorite mod nations do. You want screenshots of the map?
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  #43  
Old October 9th, 2008, 10:28 AM

llamabeast llamabeast is offline
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Default Re: Warhammerama - Concept and signup

Er, I'm not quite sure what you mean about the mods rdonj, you just had to drag all the contents of the zip file into the mods folder. But if you have it working now, that's cool.

I'll take a look at the map this evening.
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  #44  
Old October 9th, 2008, 10:45 AM

rdonj rdonj is offline
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Default Re: Warhammerama - Concept and signup

In the zip file there was a folder called "warhammerama". I just dragged that into my mods directory. That's why it didn't work, I had to take everything out of that folder first and wasn't quite thinking right at the time.
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  #45  
Old October 9th, 2008, 01:03 PM

llamabeast llamabeast is offline
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Default Re: Warhammerama - Concept and signup

Ohhh... sorry, I did that wrong then, or at least, not as I intended to. Glad you got it sorted.
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  #46  
Old October 9th, 2008, 05:50 PM

rdonj rdonj is offline
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Default Re: Warhammerama - Concept and signup

I sent my pretender to the server several hours ago and still haven't gotten a confirmation email....
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  #47  
Old October 10th, 2008, 04:12 AM

llamabeast llamabeast is offline
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Default Re: Warhammerama - Concept and signup

That's odd. Can you send it again, and copy in both me (llamabeast[ at ]llamaserver[ dot ]net) and yourself? Then we can see if it's sending okay.
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  #48  
Old October 10th, 2008, 04:34 AM

llamabeast llamabeast is offline
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Default Re: Warhammerama - Concept and signup

Okay, I'll move the bottom right start position to province 6 on the server's copy of the map.
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  #49  
Old October 10th, 2008, 07:54 AM

rdonj rdonj is offline
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Default Re: Warhammerama - Concept and signup

Will we have to redownload the map?
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  #50  
Old October 10th, 2008, 09:04 AM

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Default Re: Warhammerama - Concept and signup

No. Actually you don't even need the .map file, I only included it so you could take a proper look at the map. The server uses its copy of the .map file and the information's then included in the .trn files that you'll receive each turn from the server.

Sombre - just waiting on you now for a pretender.
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