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August 26th, 2010, 12:07 PM
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Major General
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Join Date: Jun 2009
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Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Recruiting! 1 player neede
hey sansanjuan,
looking at the nations left, we have Marveni, Kailasa, Abysia, and Pangaea.
Pan and Aby are blood nations. Not only that, they're blood nations that make it inconvenient to really use that blood power. (EA Aby's blood mages are capital only, making it difficult to really start a blood economy. Pan's mages are expensive, making blood summons pricier than for other nations). The micromanagement involved in running a blood nation is also much higher than for other nations.
Kailasa has pretty decent recruitable sacreds, good thuggable cap-only commanders, but is weak against archers.
Marveni has an at-best average array of troop choices, but great mages (even if expensive). They can also blood sacrifice, although they have no recruitable hunters so breaking into blood is hard.
I'd probably recommend one of Marveni or Kailasa for less experienced players, with Kailasa probably being the easier one to grok. But Abysia's early game is pretty straightforward, so if you're willing to take a stab at blood, Abysia is a good choice. (Frozenlama also just wrote a guide for them that might help, on the other forum).
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August 26th, 2010, 01:26 PM
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Captain
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Join Date: Dec 2007
Location: Minnesota, USA
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Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Recruiting! 1 player neede
Quote:
Originally Posted by Squirrelloid
hey sansanjuan,
looking at the nations left, we have Marveni, Kailasa, Abysia, and Pangaea.
Pan and Aby are blood nations. Not only that, they're blood nations that make it inconvenient to really use that blood power. (EA Aby's blood mages are capital only, making it difficult to really start a blood economy. Pan's mages are expensive, making blood summons pricier than for other nations). The micromanagement involved in running a blood nation is also much higher than for other nations.
G
Kailasa has pretty decent recruitable sacreds, good thuggable cap-only commanders, but is weak against archers.
Marveni has an at-best average array of troop choices, but great mages (even if expensive). They can also blood sacrifice, although they have no recruitable hunters so breaking into blood is hard.
I'd probably recommend one of Marveni or Kailasa for less experienced players, with Kailasa probably being the easier one to grok. But Abysia's early game is pretty straightforward, so if you're willing to take a stab at blood, Abysia is a good choice. (Frozenlama also just wrote a guide for them that might help, on the other forum).
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S
Roger that. I'll take a peek tonight and let you know asap.
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"I yam what I yam" - Popeye
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August 26th, 2010, 12:23 PM
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Join Date: Mar 2007
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Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Recruiting! 1 player neede
Welcome, sansanjuan! I think a Sunday start is fine.
So now that we have 8 players we need to finalize a map and decide whether we want random or fixed start locations. Opinions?
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August 26th, 2010, 01:12 PM
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General
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Join Date: Oct 2007
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Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Closed, Sunday start
Well, consider Arco free too - I did not start making pretender yet I can play any nation except Agartha.
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August 26th, 2010, 01:21 PM
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Join Date: Oct 2007
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Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Closed, Sunday start
Or forget it, I feel like making Arco pretender now
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August 28th, 2010, 01:38 AM
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Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Closed, Sunday start
ALL SHALL YIELD TO MARVERNI AND SON OF SHUNT!
Umm.. unless they don't want to...
-ssj
Will upload tomorrow
__________________
"I think, therefore I am" - René Descartes
"I yam what I yam" - Popeye
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August 28th, 2010, 02:58 AM
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Major General
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Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Closed, Sunday start
Ok, it looks like it will be a bloodless game! First post updated with final nation selections.
Also, I've attached some proposed start locations for Land of Ethereal Squirrels. Any opinions?
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August 29th, 2010, 01:09 PM
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Join Date: Oct 2007
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Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Send pretenders!
It looks like around 8 provs per player. Didn't we want a normal game, just with weaker nations? We should play normal then at around 12-16 provs/player.
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August 29th, 2010, 02:34 PM
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Major General
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Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Send pretenders!
We'll be using Land of Ethereal Squirrels, which has 103 land and 13 water (we have 8 players so that's about 14 provinces/player). I haven't uploaded it to the llamaserver yet because I wanted to wait in case there were any changes to my proposed start locations (see my previous post).
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August 29th, 2010, 02:59 PM
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Join Date: Oct 2007
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Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Send pretenders!
Oh, looking at the attached image it looked like closer to 8/player
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