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  #41  
Old October 5th, 2006, 02:57 PM
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Default Re: Bug thread

Quote:
Cainehill said:
Also in the shortcuts list : No mention of the Tab key which also doesn't conceal researchers on the map.
Apparently (from the demo) the tab key is used to toggle province names (that is, hold it to keep province names visible when filtering them out), so I don't think that's technically a bug.
However, I really miss the way the tab key worked, it was really useful.
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  #42  
Old October 5th, 2006, 02:59 PM

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Default Re: Bug thread

[img]/threads/images/Graemlins/Bug.gif[/img] Bug when using random map to start a new game that has the same name as the last game played:
This was with the demo. I started a small random map and, inventively, called the game "game". I quit that game and started a new one, also a small random map. I used the same game name and overwrote the old one at the prompt. The map for the new game was identical to the map from the overwritten game.. but it was using new underlying province boundaries etc. i.e. the map I could see had no bearing on the actual map the game was using.

I have been able to replicate this bug consistently. I've attached a screenshot of my replication. It shows the boundaries on the map having nothing to do with the underlying provinces, as shown by the golden lines and circles from the neighbours filter.

Steps to replicate (not sure all are strictly necessary, but it's what I did): Create a new game using a small random map. Name the game "game". Play a few turns. Quit without saving. Start a new game using a small random map. Name the game "game" and agree at the deletion prompt for the existing game. New game uses the first one's map as described.


Manually deleting the game before creating the overwrite didn't stop the bug. However, the bug did not occur when I created, ran and quit "game" then created "game2" - game2's map was fine. Then creating "game" after "game2" was also fine. It seems the bug only occurs if you create the same-named overwriting game *directly* after you've quit the one being overwritten.


Hope all that made sense
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  #43  
Old October 5th, 2006, 03:01 PM
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Default Re: Bug thread

I think the names is a bug - rather, it appears to be intended to display a banner indicating dominion, gold income, and resources for each province. Presumably if a player wants the province names on, they'd turn the filter on - the current behavior really clutters up the map display with no way to avoid it. And yes, it really probably should be on a different key, since Tab hides researchers when issuing orders / army setup, then goes schizo in the map display.
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  #44  
Old October 5th, 2006, 03:17 PM

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Default Re: Bug thread

Minor typo - Can the word 'prophet' as shown on the info screen below be changed to 'Prophet'.

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  #45  
Old October 5th, 2006, 03:48 PM
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Default Re: Bug thread

Agarthan Oracles seem to have some problems with old age (?)
I'm not sure what the hell is going on, but my agarthans (in the demo) are having serious problems with old age. Despite the description of the Oracles stating a starting at age 385 out of 400 (fire ones live to 395), I've had oracles turn 410 only a few turns into the game.

I'm not sure if this is a bug of them rapidly aging (despite not partaking in combat where they could be hit with some spell), or just starting really old.
One thought that popped into my mind was that they can start at a range of ages (say, from 385 to 415), but the unit description shows 385 out of 400, which would make it just a display bug or something like that.
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  #46  
Old October 5th, 2006, 03:53 PM
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Default Re: Bug thread

Perhaps it has something to do with Death scale?
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  #47  
Old October 5th, 2006, 04:04 PM

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Default Re: Bug thread

Maybe bug: The void spectre doesn't have lifedrain.
Ilithids and spectres generally have lifedrain.
My void spectre has lifedrain. Did you equip him with something?

Also I had a void spectre with a bane venom charm several turns in an enemy province and I could find no enemies that were insane when I attacked with a scour, I did see diseased enemies. After getting rid of the bane venom charm I did see insane enemies appear after several turns. Some more testing might be needed.
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  #48  
Old October 5th, 2006, 04:26 PM
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Default Re: Bug thread

Risen Oracle pretender does not have fire susceptibility.
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  #49  
Old October 5th, 2006, 05:15 PM

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Default Re: Bug thread

After taking the LE C'tis capital, the City of Tombs units (Keeper of the Tombs, Desert Ranger and Tomb Guard) seemed to be recruitable.

I say seemed only because I could add them to recruitment queue, but taking that province ended the game, so I never actually got any.
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  #50  
Old October 5th, 2006, 05:17 PM

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Default Re: Bug thread

Description typo:
In the text for Udum'ukinna, the C'tis hero,
reassebled -> reassembled.
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