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  #41  
Old November 19th, 2004, 02:24 AM
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Alneyan Alneyan is offline
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Default Re: PBEM brainstorming: King of the Hill

Alas, I believe you can pull out to besieged provindes without trouble, so long as you still own the siege; and a single unit is required to do so (I can never recall if you need a commander). So not taking a Hill fortress would only prevent you from being able to run behind the walls, among other things, and not taking a fortress in the vicinity of the Hill would have no consequence in your attempt to get the Hill. Of course, if the Independents could break your sieges... now that would be so much more funny.

Dibs for you Yvelina if/when someone withdraws before game start.
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  #42  
Old November 19th, 2004, 01:56 PM
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Alneyan Alneyan is offline
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Default Re: PBEM brainstorming: King of the Hill

The mystery of victory points has been solved. I did not see them spreading my Dominion in Yarnspinners because... well, I have no victory point to begin with. So we will have to do without victory points in this game.

I have made a few changes to the map, mainly making the provinces connecting outer isles and mainland smaller. They were heavily protected in the previous Version, but you could siege the province without any trouble, giving you half the taxes. Since these provinces will now be easier to fully conquer, I have made them generate less income, and they will be easier to take as a consequence (with less random defenders; I had anything between Militia and Slingers to Heavy Cavalry and their ilk).

I decided against throwing some surprises on the map. It was not mentioned in my first post, it would be very difficult to balance out, it may switch the focus from fighting your fellow players to waiting for one of them to challenge the independents, and no player involved in the game seemed to have a strong opinion either way. It will certainly be considered if, or when, I make a similar game, but I preferred not to experiment too much without warning.

The newer map is attached to this post. Barring any major problem, it will be the one used in the game.
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  #43  
Old November 19th, 2004, 03:22 PM
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PhilD PhilD is offline
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Default Re: PBEM brainstorming: King of the Hill

Sorry I wasn't active these Last few days...

I haven't had a look at the map yet, but I'm still in (as Man). I just don't even know how to reach Alneyan by email, but I'm pretty sure I'll find a way
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  #44  
Old November 19th, 2004, 04:03 PM
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Alneyan Alneyan is offline
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Default Re: PBEM brainstorming: King of the Hill

I have given my mail(s) earlier in the thread, but as it may be lost somewhere caught between two Posts about the map... My main mail, which should be displayed in my profile, is alneyan[AT]fastmail[DOT]co.uk (replacing AT and DOT by @ and .)

I also have a backup mail, used because it bounces when it fails to deliver a mail, unlike my main address. This backup would be alneyan[AT]gawab[DOT]com. If Gawab bounces, feel free to resend the mail until it makes it.

Zen's Pretender Mod 1.81 should be used while making your Pretender; it can be downloaded from there .
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  #45  
Old November 19th, 2004, 06:50 PM

RonD RonD is offline
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Default Re: PBEM brainstorming: King of the Hill

Give the newbie enough time, and he will change his mind...

At least I did, anyway - I sent you a new pretender just now (still Pythium - I'm not quite *that* indecisive).
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  #46  
Old November 20th, 2004, 08:32 AM

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Default Re: PBEM brainstorming: King of the Hill

On the most recent map, with the fixed starting positions, only one starting position have 5 adjacent provinces, with most others having only 3.

The SW circle (Osaii Valley) has quite a lot of wasteland, with low population, compared to the other areas. Perhaps it would be better to have the capital in province 81 of that circle instead?

That said, I'll be fine with playing with the current setup as well, just hoping I won't start in Osaii. :-)

/Rainbow
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  #47  
Old November 20th, 2004, 11:34 AM
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Default Re: PBEM brainstorming: King of the Hill

Being in a wasteland could be an advantage, because defenders would tend to be weaker. I could add one better province or two without upsetting the balance though. (Osaii has similar provinces in both provinces)

This starting point should indeed not be there. I will put the starting point in 198 back to 205, which was my initial choice (and the better one).

Any other comments before I release the final Version? That one will be both posted here, and sent in the first mail.
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  #48  
Old November 20th, 2004, 12:09 PM

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Default Re: PBEM brainstorming: King of the Hill

I will take Marigorn, If you dont mind this being my first mp game, and that i need some one to explain to me how pbem works.
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  #49  
Old November 20th, 2004, 12:23 PM
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Default Re: PBEM brainstorming: King of the Hill

My mistake. I forgot to edit the first post and the title, to state the game was no longer looking for new players. It was made for six players, no more, no less, and we have reached this number.

The settings post has been edited for clarity, and updated.
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  #50  
Old November 21st, 2004, 03:08 AM
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Default Re: PBEM brainstorming: King of the Hill


Any ETA on the start date / time?
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