|
|
|
|
|
November 19th, 2004, 02:24 AM
|
|
General
|
|
Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
Thanks: 0
Thanked 22 Times in 22 Posts
|
|
Re: PBEM brainstorming: King of the Hill
Alas, I believe you can pull out to besieged provindes without trouble, so long as you still own the siege; and a single unit is required to do so (I can never recall if you need a commander). So not taking a Hill fortress would only prevent you from being able to run behind the walls, among other things, and not taking a fortress in the vicinity of the Hill would have no consequence in your attempt to get the Hill. Of course, if the Independents could break your sieges... now that would be so much more funny.
Dibs for you Yvelina if/when someone withdraws before game start.
|
November 19th, 2004, 01:56 PM
|
|
General
|
|
Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
Thanks: 0
Thanked 22 Times in 22 Posts
|
|
Re: PBEM brainstorming: King of the Hill
The mystery of victory points has been solved. I did not see them spreading my Dominion in Yarnspinners because... well, I have no victory point to begin with. So we will have to do without victory points in this game.
I have made a few changes to the map, mainly making the provinces connecting outer isles and mainland smaller. They were heavily protected in the previous Version, but you could siege the province without any trouble, giving you half the taxes. Since these provinces will now be easier to fully conquer, I have made them generate less income, and they will be easier to take as a consequence (with less random defenders; I had anything between Militia and Slingers to Heavy Cavalry and their ilk).
I decided against throwing some surprises on the map. It was not mentioned in my first post, it would be very difficult to balance out, it may switch the focus from fighting your fellow players to waiting for one of them to challenge the independents, and no player involved in the game seemed to have a strong opinion either way. It will certainly be considered if, or when, I make a similar game, but I preferred not to experiment too much without warning.
The newer map is attached to this post. Barring any major problem, it will be the one used in the game.
|
November 19th, 2004, 03:22 PM
|
|
First Lieutenant
|
|
Join Date: Sep 2003
Location: Bordeaux, France
Posts: 794
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: PBEM brainstorming: King of the Hill
Sorry I wasn't active these Last few days...
I haven't had a look at the map yet, but I'm still in (as Man). I just don't even know how to reach Alneyan by email, but I'm pretty sure I'll find a way
|
November 19th, 2004, 04:03 PM
|
|
General
|
|
Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
Thanks: 0
Thanked 22 Times in 22 Posts
|
|
Re: PBEM brainstorming: King of the Hill
I have given my mail(s) earlier in the thread, but as it may be lost somewhere caught between two Posts about the map... My main mail, which should be displayed in my profile, is alneyan[AT]fastmail[DOT]co.uk (replacing AT and DOT by @ and .)
I also have a backup mail, used because it bounces when it fails to deliver a mail, unlike my main address. This backup would be alneyan[AT]gawab[DOT]com. If Gawab bounces, feel free to resend the mail until it makes it.
Zen's Pretender Mod 1.81 should be used while making your Pretender; it can be downloaded from there .
|
November 19th, 2004, 06:50 PM
|
Second Lieutenant
|
|
Join Date: Nov 2004
Posts: 449
Thanks: 0
Thanked 3 Times in 2 Posts
|
|
Re: PBEM brainstorming: King of the Hill
Give the newbie enough time, and he will change his mind...
At least I did, anyway - I sent you a new pretender just now (still Pythium - I'm not quite *that* indecisive).
|
November 20th, 2004, 08:32 AM
|
Private
|
|
Join Date: Nov 2003
Posts: 37
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: PBEM brainstorming: King of the Hill
On the most recent map, with the fixed starting positions, only one starting position have 5 adjacent provinces, with most others having only 3.
The SW circle (Osaii Valley) has quite a lot of wasteland, with low population, compared to the other areas. Perhaps it would be better to have the capital in province 81 of that circle instead?
That said, I'll be fine with playing with the current setup as well, just hoping I won't start in Osaii. :-)
/Rainbow
|
November 20th, 2004, 11:34 AM
|
|
General
|
|
Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
Thanks: 0
Thanked 22 Times in 22 Posts
|
|
Re: PBEM brainstorming: King of the Hill
Being in a wasteland could be an advantage, because defenders would tend to be weaker. I could add one better province or two without upsetting the balance though. (Osaii has similar provinces in both provinces)
This starting point should indeed not be there. I will put the starting point in 198 back to 205, which was my initial choice (and the better one).
Any other comments before I release the final Version? That one will be both posted here, and sent in the first mail.
|
November 20th, 2004, 12:09 PM
|
|
Re: PBEM brainstorming: King of the Hill
I will take Marigorn, If you dont mind this being my first mp game, and that i need some one to explain to me how pbem works.
|
November 20th, 2004, 12:23 PM
|
|
General
|
|
Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
Thanks: 0
Thanked 22 Times in 22 Posts
|
|
Re: PBEM brainstorming: King of the Hill
My mistake. I forgot to edit the first post and the title, to state the game was no longer looking for new players. It was made for six players, no more, no less, and we have reached this number.
The settings post has been edited for clarity, and updated.
|
November 21st, 2004, 03:08 AM
|
|
Lieutenant General
|
|
Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: PBEM brainstorming: King of the Hill
Any ETA on the start date / time?
__________________
Wormwood and wine, and the bitter taste of ashes.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|