|
|
|
|
|
March 25th, 2005, 05:06 PM
|
Second Lieutenant
|
|
Join Date: Feb 2004
Location: Titusville, FL
Posts: 450
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Nation Mod Release: Gollarn
Er, do you mind if I ask what the tweaks are?
__________________
Scott Hebert
Gaming Aficionado
Modding Beginner
|
March 25th, 2005, 05:27 PM
|
Lieutenant General
|
|
Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
|
|
Re: Nation Mod Release: Gollarn
Quote:
Scott Hebert said:
Er, do you mind if I ask what the tweaks are?
|
*immobile, cheaper trappers
*better att/def on many units
*lower stealth on assassins
*clayformer 10 gold less
|
March 25th, 2005, 05:28 PM
|
Second Lieutenant
|
|
Join Date: Feb 2004
Location: Titusville, FL
Posts: 450
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Nation Mod Release: Gollarn
Grr. I liked the trappers mobile.
__________________
Scott Hebert
Gaming Aficionado
Modding Beginner
|
March 25th, 2005, 09:10 PM
|
Lieutenant General
|
|
Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
|
|
Re: Nation Mod Release: Gollarn
Quote:
Scott Hebert said:
Grr. I liked the trappers mobile.
|
I could not think of another way to keep them from displacing the roles of gollarn guards and raiders.
|
March 25th, 2005, 09:12 PM
|
Second Lieutenant
|
|
Join Date: Feb 2004
Location: Titusville, FL
Posts: 450
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Nation Mod Release: Gollarn
I guess. It's a hard task.
Of course, I find them all displaced by the Mind Enslaver.
__________________
Scott Hebert
Gaming Aficionado
Modding Beginner
|
March 25th, 2005, 09:54 PM
|
Lieutenant General
|
|
Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
|
|
Re: Nation Mod Release: Gollarn
Quote:
Scott Hebert said:
I guess. It's a hard task.
Of course, I find them all displaced by the Mind Enslaver.
|
While they are quite usefull, it takes time to build up enough of them that only they and their thralls are needed for expanding. And if you continue to focus on them instead of mages throughout the game, other players will not have much of a problem fighting you. I would certainly consider a price raise though, if they seem too much in MP.
|
March 25th, 2005, 09:58 PM
|
|
First Lieutenant
|
|
Join Date: Jul 2004
Location: Albuquerque, NM
Posts: 605
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Nation Mod Release: Gollarn
I dont think the spirit walker is unbalanced, simply because he is a commander. You are limited to one per turn, and only that to the exclusion of any other mages.
__________________
Every time you download music, God kills a kitten.
|
March 25th, 2005, 10:02 PM
|
Lieutenant General
|
|
Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
|
|
Re: Nation Mod Release: Gollarn
Quote:
The_Tauren13 said:
I dont think the spirit walker is unbalanced, simply because he is a commander. You are limited to one per turn, and only that to the exclusion of any other mages.
|
You can always put down another fort and temple. Still, I'm not sure if they are any worse than, say, Pythium's communicants.
|
March 26th, 2005, 07:13 AM
|
|
National Security Advisor
|
|
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
|
|
Re: Nation Mod Release: Gollarn
Do Spirit Walkers cost as much upkeep in their Spirit form as they do in their normal form? I seem to recall it didn't have the buyable form's gold cost in some version, but I'm not sure anymore.
|
March 26th, 2005, 01:04 PM
|
Lieutenant General
|
|
Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
|
|
Re: Nation Mod Release: Gollarn
Quote:
Endoperez said:
Do Spirit Walkers cost as much upkeep in their Spirit form as they do in their normal form? I seem to recall it didn't have the buyable form's gold cost in some version, but I'm not sure anymore.
|
No, I think both have always had the same gold cost.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|