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October 8th, 2007, 03:12 PM
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Captain
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Join Date: Sep 2005
Location: Woodland,CA
Posts: 918
Thanks: 14
Thanked 2 Times in 2 Posts
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Re: Star Wars Mod
Quote:
Atrocities said:
I have over come a few road blocks, thanks to the help of Kana and BK. Thanks guys.
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You're more than welcome AT !
I'm just glad if I could help out in some small way.
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October 8th, 2007, 08:57 PM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
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Re: Star Wars Mod
Thanks Guys for the help and the advice. There is a lot to consider and it is at times somewhat overwhelming.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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October 8th, 2007, 08:58 PM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
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Re: Star Wars Mod
Which one of these do you think works best for a fleet image?
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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October 8th, 2007, 11:29 PM
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Sergeant
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Join Date: Oct 2006
Location: Kingston, Ontario
Posts: 289
Thanks: 1
Thanked 3 Times in 3 Posts
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Re: Star Wars Mod
#2 it shows the different kind of ships in a fleet
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October 11th, 2007, 01:29 PM
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Captain
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Join Date: Sep 2005
Location: Woodland,CA
Posts: 918
Thanks: 14
Thanked 2 Times in 2 Posts
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Re: Star Wars Mod
#1 seems a bit more representative of a Fleet Icon, or Marker , IMHO
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October 12th, 2007, 02:11 AM
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Captain
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Join Date: Apr 2004
Location: Texas
Posts: 962
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Re: Star Wars Mod
I like #1 as well.
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October 13th, 2007, 07:58 PM
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First Lieutenant
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Join Date: Feb 2004
Location: The Netherlands
Posts: 739
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Re: Star Wars Mod
Hi AT.
You know I did some stuff with an SW mod myself.
So I think I still have a lot of info left for you. So let me know on which items you still need info.
And here is my SW Sector map:
- The seiv-systems are used as SW-sectors with multiple systems in it giving the map an real SW feeling with a lot of stars and planets, even the SW-trade routes are overlaping so you can travel around the entire galaxy within a few turns and even passing by WP-blockades (see the map)
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October 13th, 2007, 10:32 PM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
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Re: Star Wars Mod
Thank you. Did you use stock se iv to make the map or Fyron's Quadrant mod? And any info you can provide about Star wars would be greatly appreciated.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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October 14th, 2007, 05:39 AM
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First Lieutenant
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Join Date: Feb 2004
Location: The Netherlands
Posts: 739
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Re: Star Wars Mod
I used Fyron's mod in my SW Rebellion mod.
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October 15th, 2007, 02:18 PM
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First Lieutenant
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Join Date: Feb 2004
Location: The Netherlands
Posts: 739
Thanks: 0
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Re: Star Wars Mod
Hi AT,
Got a lot of info, but please let me know about what kind of info you need.....
About Planets, factions/races, ships, etc etc...
Also in the SW expanded univers (some 100 books I think)
There a lot of planets with specific techs/functions
Maybe you can use the unique-tech ruine to get some of those techs.
Exmple :
Mustafer = Giant mineral/ore mine (see: SW3)
Kuat = Kuat driveyards, specialized/larger shipyard
Carida = Imperial Military Academy
So let me know ?
Inti,
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