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  #41  
Old September 6th, 2006, 10:50 PM
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Default Re: new map generator

Its looking good
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  #42  
Old September 9th, 2006, 12:44 PM
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Default Re: new map generator

been tweaking the border generation algorithm a little. here's a screen to keep you sated until i update my site again.

on other fronts, i'm working on the .map files. the neighbour detection is pretty broken as of now, but i don't think it will be too hard to fix.
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  #43  
Old September 10th, 2006, 01:28 PM
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Default Re: new map generator

good news, the neighbour algorithm is fixed and .map files are being generated properly. will probably begin work on wrap-around maps now, which should be a fairly quick process.
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  #44  
Old September 10th, 2006, 02:30 PM
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Default Re: new map generator

I'm getting tired of saying "cool" and "keep up the good work".
So instead I will be silent.

I will say, however, that the sample map in the previous post seems a bit dark.
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  #45  
Old September 11th, 2006, 05:20 PM
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Default Re: new map generator

If you want to prepare for dom3 you might include deep seas.
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  #46  
Old September 17th, 2006, 06:01 PM
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Default Re: new map generator

deep seas and other dom3 stuff isn't even being worked on right now, and won't be until i get some documentation. any how, i've got enough to do right now as it is to get the dom2 features in.

wrapping maps are go. check my site for screens of them soon. one is attached.
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  #47  
Old September 17th, 2006, 07:55 PM
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Default Re: new map generator

just wonderring if there is any interest out there for ringworld type maps, ie maps that only wrap in one direction?

i think i will put it in eventually because i like them, but right now it's a rather low priority. lemme know
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  #48  
Old September 17th, 2006, 09:16 PM
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Default Re: new map generator

ok, the site has been updated with some new screens. enjoy
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  #49  
Old September 26th, 2006, 12:42 AM
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Default Re: new map generator

been a while since i posted, been a little busy at home, so i did not get to make an update last weekend, but that is not to say i didnt get something done. my current focus is to finish the seed file and make sure that updating certain sections of code will minimally impact maps that get regenerated and then to implement sprites. these features should be finished by the end of next weekend. i am pushing to make a release available by the time dom3 is out, but please dont quote me on that. the sprites will be adjustable. for now this will mean simply replacing the ones that are there with your own, later i will put a load dialog in.

til next weekend
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  #50  
Old September 26th, 2006, 11:24 AM
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Default Re: new map generator

Those are beginning to look VERY good. Especially the wrap-around maps.
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