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  #41  
Old October 2nd, 2001, 02:04 PM

chewy027 chewy027 is offline
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Default Re: Vandron Shipset

no i didn't make it from scratch. Found it on the web then modified to make it look better. Don't know who did it originally.
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  #42  
Old October 3rd, 2001, 04:29 AM

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Default Re: Vandron Shipset

Any more ideas for design names? How bout ideas for the next pic?
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  #43  
Old October 3rd, 2001, 04:49 AM
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Default Re: Vandron Shipset

How about a planetary assault?

Capital ships bLasting platforms from above while Heavy transports deploy troops to attack.

Or, If you've got some cool effects available, ships exiting a warppoint, or flying past a black hole, or laying mines near a star.

You could have a spacedock scene, with some ships being repaired after battle, and a new one under construction.

Maybe a domed colony, busy expanding the domes and constructing facilities.
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  #44  
Old October 3rd, 2001, 04:57 AM

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Default Re: Vandron Shipset

Yeah a planetery assault sounds cool. I think i'll try that. The others will take a little bit more time and development Thanks SJ
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  #45  
Old October 3rd, 2001, 09:29 PM

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Default Re: Vandron Shipset

Here is the final Version of the fleet attacks pic. I couldn't really fix the shields, but maybe i can do better in future pics. I am coming along with the invasion pic it looks pretty good so far. Hopefully, i can smooth out all the little kinks.

In regards to the Vandron AI. Alpha Kodiak has compiled a prelim AI and i'm about halfway through the speech file. Geeze that things long
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  #46  
Old October 4th, 2001, 04:26 PM

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Default Re: Vandron Shipset

Thanks alpha i'll start play testing them now, and i'll look at the descriptions too
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  #47  
Old October 5th, 2001, 07:48 AM

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Default Re: Vandron Shipset

ok here is the next pic. The Vandron invasion. Tried to incorporate the fighters as well as the troops from a distance. See what ya think.
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  #48  
Old October 5th, 2001, 05:06 PM
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Default Re: Vandron Shipset

Another good battle scene. Just to be helpful, I notice at least one of the explosions had a bLast ring around it. You might want to try changing the ring to a 2D disk or the ring object flattened down to .01 on the Z axis (I think.) You can then apply a bomb texture with fake shadow or frosted glass as the material to make it semi-transparent. That will work with L2 or L3.

Duh moment. Remember how I mentioned off list that you could only use 'frame 1' of an animated texture? I forgot to mention that in the DoGACGA\common\atr\l3\ directory are all the individual frames for each animation. So, you can add say shockwave1\sw1027 to your custom texture scratch pad (those arrow icon thingys at the bottom of the texture manager) and then use them as transparency masks to make effects like the attached image. L3 file also included.
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  #49  
Old October 5th, 2001, 05:15 PM
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Default Re: Vandron Shipset

Duh moment number two. The L3 file uses an external high resolution sphere to make the bLast look nicer. You can import external SUF files from the part menu in L3. You can either fish the ball/sphere out of the L3 sample directories or do what I do and create a parts directory to hold all your external parts.
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  #50  
Old October 5th, 2001, 06:13 PM

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Default Re: Vandron Shipset

thanks zircher i'll have to try those
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