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  #41  
Old September 4th, 2004, 12:34 AM

Lord Chane Lord Chane is offline
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Default Re: Slynky\'s Demise

Quote:
geoschmo said:
I totally agree that the politics and player to player interaction are what makes this game great. Without it SE4 would have been an interesting game, for about a month. About the time I spent playing SE3. But for me deceiving, and being decieved are a crucial part of that interaction.

I don't like team victory games of SE4. So by definition that means any allies I make along the way are going to end up being enemies before it's over. Even while working together to beat our common enemies I am always plotting the eventual demise of my allies. And I assume that my allies are doing the same for me. I try to be a good ally, as long as it suits my purposes. I work hard to make our "team" strong, but on the other hand I don't want my teammates stronger then me. I want them to be strong enough to help me, strong enough so that I don't seem a great threat to them, but not so strong they feel they don't need me any longer.

The question is which of us will reach the point of being ready to cast off the alliance first. Too late and your ally gets the drop on you. Too early and the distraction caused by the new war make sit impossible to completly dispatch the common enemy. And your ally turned enemy could turn and make allies with the former common enemy.

It's a great way to play. Unfortunatly I have found that few people get the same satisfaction from this style of play that I do. So I find that people don't want to be allies with me to begin with because of what they have heard abotu me form other players, or comments I've made in the forum. Or they take it personally when I turn on them, making what should be just a game issue into something that affects our friendship.

So at times I've had to modify my style of play, keeping alliances beyond the point at which they are actually useful to me in the game. Because I don't want to "hurt their feelings". That to me is as distateful as decieving allies is to some of you.

In real life I am a nice guy. I guess all the pressure of being nice and following the accepted norms of society manifest themselves subliminally in the way I play this game. Turns me into a bit of a jerk.
I don't participate in the forum very much but this is one of those times when I just can't resist. While I respect Geo and his opinion, I don't agree with it. I'm one of the players he refers to who would not ally with him if I knew that he viewed alliances as transient and was planning my demise and trying to get the upper-hand the entire time. I do take things like that personally. In fact another player and I exchanged a few angry Messages here on the forum after he stabbed me in the back in the Proportions game. Apparently some folks are driven to win in ways I can't comprehend. It makes me wonder what they're like at work. Would they screw over a coworker to improve their standing in the office? Would they get themselves assigned to a project team with the intent of sabotaging another team member? Would they pretend to be your friend all the while trying to get your wife in bed? No, of course not. Because that's reality and this is just a game. Then I guess it'd be okay if the coach of one team sent a scrub into the game with orders to break the other team's star player's leg. After all, it's just a game and he wants his team to win. And hey, if I can sucker punch the other guy while the ref isn't looking, then that's okay too. I need to win. Playing a board game with a friend? Get him to look away and move a piece or change a die roll. After all, winning is what it's all about. Yes, yes, I know I'm going overboard. The things I've mentioned here are all cheats, and betraying an ally in SEIV isn't prohibited by the rules. It's a completely legal move. That's certainly true, but I view it as a cheap way to win. Basically, the back stabbing player has un unfair advantage. They know that they're going to betray the other player, they know when to betray them, and basically there's little the betrayed player can do. Now, if it's a role-playing game, then I agree that stabbing an ally is a legitimate tactic. In a B5 game who would expect the Shadows to behave honorably? And who would trust the Romulans in a Star Trek game? But most SEIV games aren't billed as role-playing, so I take a player's behavior to be a reflection of that person's personality. How can I ever trust a player once that player has betrayed me in a game? Every future interaction with them, in or out of the game, will leave me wondering whether I'm being duped, used, merely a means to an end. How do I separate the player from the game character? How can I tell that the player was just indulging in game deception and isn't like that in real life? Let's say an ally and I agree to gift each other something and the gift from him doesn't come through. I contact the other player and they swear that they issued the order and say that the game must have screwed up knowing full well that they never issued the order at all. So now it isn't just a matter of game deception, the player is actively lying to me. Now, I'm in another game with that same player and he wants to do a deal. By what means can I tell that this time he's going to play me straight and not stick a knife in my back? I like knowing that my allies are trustworthy, not trying to line things up to give themselves an advantage and screw me over. And once screwed over I will never trust that player again. So, is stabbing an ally in the back a part of the game? Absolutely. Is it a fair tactic? I guess that depends on each player's feelings on the subject. I say no, other's say yes. But some of us take issue with having that done to us, so don't be surprised or shocked if in a future game we refuse to do business with you. Maybe some of us take the issue too seriously. If so, then I'm certainly one of those players who does. We may be allies in some games and enemies in others, but if we're allies in a game, then you've nothing to fear from me. As to the questions drawing a parallel between behavior in SEIV and Poker or Chess, they're apples and oranges. In Poker I hope that everyone at the table knows that they're my opponent. They know up front not to trust me so I'm not lying to them if I bluff. I haven't promissed them anything, we haven't entered into any sort of agreement, so I can't possibly take advantage of them like a player can in SEIV when they screw over an ally. In Chess the other player knows I'm the enemy. How can I possibly deceive them? It's not like I can tell them it's okay to leave their king uncovered and then pull a Pearl Harbor style attack and win the game. Nor can I make a treaty to slip past their pawns and then drop said treaty and launch a surprise attack.
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  #42  
Old September 4th, 2004, 11:42 AM
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Default Re: Slynky\'s Demise

Im definetly restricted by knowledge of personae. I dont play MP very often because I just wont play the same as I do against AI. For me to play to the max of my diplomatic or warfare abilities I have to be using some sort of alias.

In MP games I prefer to ally and be the best possible ally I can be. My actions are blameless since I am only honoring my alliances.

In games where no one asks me to ally its created a strategy for me which I call floodgate-vengeance. I will build slowly not attacking any player, then just keep building up. The first one to attack me gets absolutely everything thrown at them to the Last man. I might not win, but whoever hit me first wont either. Not very strategic I know but its a paladin death.
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  #43  
Old September 4th, 2004, 11:51 AM
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Default Re: Slynky\'s Demise

Quote:
Lord Chane said:
I don't participate in the forum very much but this is one of those times when I just can't resist. While I respect Geo and his opinion, I don't agree with it. I'm one of the players he refers to who would not ally with him if I knew that he viewed alliances as transient and was planning my demise and trying to get the upper-hand the entire time. I do take things like that personally. In fact another player and I exchanged a few angry Messages here on the forum after he stabbed me in the back in the Proportions game. Apparently some folks are driven to win in ways I can't comprehend. It makes me wonder what they're like at work. Would they screw over a coworker to improve their standing in the office? Would they get themselves assigned to a project team with the intent of sabotaging another team member? Would they pretend to be your friend all the while trying to get your wife in bed? No, of course not. Because that's reality and this is just a game. Then I guess it'd be okay if the coach of one team sent a scrub into the game with orders to break the other team's star player's leg. After all, it's just a game and he wants his team to win. And hey, if I can sucker punch the other guy while the ref isn't looking, then that's okay too. I need to win. Playing a board game with a friend? Get him to look away and move a piece or change a die roll. After all, winning is what it's all about. Yes, yes, I know I'm going overboard. The things I've mentioned here are all cheats, and betraying an ally in SEIV isn't prohibited by the rules. It's a completely legal move. That's certainly true, but I view it as a cheap way to win. Basically, the back stabbing player has un unfair advantage. They know that they're going to betray the other player, they know when to betray them, and basically there's little the betrayed player can do. Now, if it's a role-playing game, then I agree that stabbing an ally is a legitimate tactic. In a B5 game who would expect the Shadows to behave honorably? And who would trust the Romulans in a Star Trek game? But most SEIV games aren't billed as role-playing, so I take a player's behavior to be a reflection of that person's personality. How can I ever trust a player once that player has betrayed me in a game? Every future interaction with them, in or out of the game, will leave me wondering whether I'm being duped, used, merely a means to an end. How do I separate the player from the game character? How can I tell that the player was just indulging in game deception and isn't like that in real life? Let's say an ally and I agree to gift each other something and the gift from him doesn't come through. I contact the other player and they swear that they issued the order and say that the game must have screwed up knowing full well that they never issued the order at all. So now it isn't just a matter of game deception, the player is actively lying to me. Now, I'm in another game with that same player and he wants to do a deal. By what means can I tell that this time he's going to play me straight and not stick a knife in my back? I like knowing that my allies are trustworthy, not trying to line things up to give themselves an advantage and screw me over. And once screwed over I will never trust that player again. So, is stabbing an ally in the back a part of the game? Absolutely. Is it a fair tactic? I guess that depends on each player's feelings on the subject. I say no, other's say yes. But some of us take issue with having that done to us, so don't be surprised or shocked if in a future game we refuse to do business with you. Maybe some of us take the issue too seriously. If so, then I'm certainly one of those players who does. We may be allies in some games and enemies in others, but if we're allies in a game, then you've nothing to fear from me. As to the questions drawing a parallel between behavior in SEIV and Poker or Chess, they're apples and oranges. In Poker I hope that everyone at the table knows that they're my opponent. They know up front not to trust me so I'm not lying to them if I bluff. I haven't promissed them anything, we haven't entered into any sort of agreement, so I can't possibly take advantage of them like a player can in SEIV when they screw over an ally. In Chess the other player knows I'm the enemy. How can I possibly deceive them? It's not like I can tell them it's okay to leave their king uncovered and then pull a Pearl Harbor style attack and win the game. Nor can I make a treaty to slip past their pawns and then drop said treaty and launch a surprise attack.
Ahh, hit the return key, that is too massive to read..
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  #44  
Old September 4th, 2004, 03:52 PM

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Default Re: Slynky\'s Demise

Well, first of all, I'm sorry to see you suffering due to SEIV. If it truely is causing you pain, making you lose sleep, then it really isn't worth it. Quit, or at least take some time off. I do honestly hope you'll be back in the future, because we need more honest, decent and quality players in PBW.

There has been much said about backstabbing, and whether or not it reflects upon the personality of the player outside of the game. I think it does not. If I am in a position where I must attack an ally, or die, I will attack the ally. Its simply survival, and does not reflect upon my personality. I'm usually a nice guy. Okay, so you may say that if it were a matter of life or death to me in real life, would I kill a friend of mine. To that I say definitly no. That is the difference between a GAME and REAL LIFE. In a game where the object is to win, you can expect everyone else to be wanting to win. After all, no one likes to lose. However, no one wants to be backstabbed either. For as much as we all know its just a game, it hurts when we are stabbed in the back. Its happened to me many a time, but I do not take it personally, or as a reflection upon the personality of the person who stabbed me in the back. Its just a game.

Personally, I will make allies, and if need be, I will break my alliance with them. However, I always try to remember to break the treaty a few turns in advance of my attack, to give the other player a chance, and to even up the playing field a little bit. It makes it less of a stab in the back if you warn the other player, and give him time to prepare. I sincerely hope that when I play the game, people don't take it personally when I attack them. I have nothing against them, but its just a game! You can't let it take over your life, and worry about it. Because at the end of the day, it has very little bearing on your real life, and does not really affect your personality. It is relatively speaking, unimportant.

With all the said, I'll tell you that I do play to win. But I have a good time playing in multiplayer games when I'm not winning, or even losing. Take for instance the NGC4 game. I'm in something like 9th or 10th place, out of a remaining 15 empires. There are many people larger than me, but there's also some empires who are a fair bit smaller than me. However, I will not attack those smaller empires, or attack anyone without at the very least giving them some warning. Also, I play to survive, not to conquer the galaxy. Again in the NGC4 game, I'm small, but I'm happy. I don't really bug anyone else, I stay out of the major wars, I am content to leave everyone else alone as long as they leave me alone. Does this make me easy prey? Probably. Do I care? No. Its just a game.

So to sum it all up, if you are worrying too much about the game, don't play. Also, don't take it personally when someone backstabs you, as it usually isn't a reflection upon their personality. And for the Last point, backstabbing is a part of the game, and if you have to do it, then go ahead and do it. It may not be pleasant, but its as much a part of the game, as breathing is a part of life. Do what makes you happy, and even if you lose, like I do most of the time, as long as you are happy, you have succeeded and the game has served its purpose; as a method to acheive enjoyment, and satisfaction, not lost sleep and agony.
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  #45  
Old September 4th, 2004, 04:24 PM
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Default Re: Slynky\'s Demise

In response to Lord Chane. First, my game philosophy is more like Geoschmo's but I have full respect for L C's views.

Quote:
...would not ally with him if I knew that he viewed alliances as transient and was planning my demise...
To all players in my PBW games: You are all my enemies! Any alliance is an alliance of convenience! Like chess or poker, they are all my adversaries, all shows of friendliness are purely temporary.

On the flip side, I fully expect my allies to do unto me as I would do unto them. I enter every game thinking they all have it in for me... and they do! Or at least they should.

Quote:
It makes me wonder what they're like at work.
At work, we are on the same team! In SEIV we are all opponents.

In case that wasn't crystal clear, at work we are a team striving toward the same goal, in play we are opponents striving for opposing goals.

Quote:
How can I ever trust a player once that player has betrayed me in a game?
You can't. Even if he has never betrayed you, you can't!

Quote:
Every future interaction with them, in or out of the game, will leave me wondering whether I'm being duped, used, merely a means to an end.
Of course! Kinda like real life, isn't it. I have no doubt my boss is using me.



Quote:
By what means can I tell that this time he's going to play me straight and not stick a knife in my back?
Actually the predicability of familiar players is one reason I prefer playing with unfamiliar ones: I don't know what he's going to do, when he's going to do it or how well he's going to do it. Much more interesting.

I reiterate, SEIV, poker, chess are all one when deciding who my enemies are.
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  #46  
Old September 4th, 2004, 04:33 PM
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Default Re: Slynky\'s Demise

Quote:
Lord Chane said:
As to the questions drawing a parallel between behavior in SEIV and Poker or Chess, they're apples and oranges. In Poker I hope that everyone at the table knows that they're my opponent. They know up front not to trust me so I'm not lying to them if I bluff. I haven't promissed them anything, we haven't entered into any sort of agreement, so I can't possibly take advantage of them like a player can in SEIV when they screw over an ally. In Chess the other player knows I'm the enemy. How can I possibly deceive them?
I think I clarified that I don't like playing games where team victory is a valid result. Does that not mean that ultimatly everybody in the game is your opponent? Even if you are temporarily playing as allies?
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  #47  
Old September 4th, 2004, 08:13 PM

Lord Chane Lord Chane is offline
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Default Re: Slynky\'s Demise

Quote:
geoschmo said:
I think I clarified that I don't like playing games where team victory is a valid result. Does that not mean that ultimatly everybody in the game is your opponent? Even if you are temporarily playing as allies?
Yes, you did, and I understood that. I was merely commenting on your questions from an earlier post. As to your questions here, everyone in an SEIV game is my opponent unless I make a treaty with them. Then they're my ally and I don't plot against them, don't try and improve my position at their expense, and never launch Pearl Harbor style attacks when I think I have the upper hand and it's to my advantage to do so. I don't usually play temporarily as allies and in those situations where I do, such as in the 2003 PBW Open Tournament where I allied with both Joachim and Sammurai Programmer, made it absolutely clear up front that the alliance was strictly temporary. While the alliance was in place I did nothing to further my position at the expense of those two allies, who I'm pleased to say treated me the same in reverse.
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  #48  
Old September 4th, 2004, 08:16 PM

Lord Chane Lord Chane is offline
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Default Re: Slynky\'s Demise

Quote:
Ruatha said:
Ahh, hit the return key, that is too massive to read..
You're right. Sorry. I got off on a rant.
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  #49  
Old September 4th, 2004, 08:43 PM

Lord Chane Lord Chane is offline
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Default Re: Slynky\'s Demise

Quote:
Grandpa Kim said:
At work, we are on the same team!

In case that wasn't crystal clear, at work we are a team striving toward the same goal ...

Of course! Kinda like real life, isn't it. I have no doubt my boss is using me.

If at work "we are on the same team", then why would your boss be using you? From my perspective, someone who is using you isn't on your team. They're on their own team. A team has a common goal. If I'm using someone on a team, then I'm attempting to gain an advantage to advance my goals, not the team's goals. Sometimes a team member has to subordinate their goals for the good of the team. Sure, they'd like to be the star player, get the accolades, win the individual awards, but they forego that for the good of the team. Team members who advance their own goals first don't seem like team players to me. So I submit that if your boss is using you, then you and he/she aren't really on the same team. But that's just my opinion.
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Old September 4th, 2004, 10:25 PM

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Default Re: Slynky\'s Demise

Quote:
While the alliance was in place I did nothing to further my position at the expense of those two allies, who I'm pleased to say treated me the same in reverse.
Speaking of poker... for some reason, this quote reminds me of the old poker adage:
"If you look around the table and can't find the sucker, it's you!"
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