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  #41  
Old October 15th, 2006, 12:26 PM
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AngleWyrm AngleWyrm is offline
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Default Re: Balance Mod Available for SE:V

Found system-level tonnage functions:

Sys_Get_Vehicle_Size_Tonnage_Space: long
plr_index:long
size_id:long

Sys_Get_Component_Tonnage_Space: long
plr_index: long
comp_id: long
comp_enh_id: long

Sys_Get_Vehicle_Design_Remaining_Tonnage_Space: long
design_id: long

//////////////
Looking at the internals of Add_Required_Components_To_Design, the function returns a boolean success, which might be feathered in as a bail flag if a large componant doesn't fit:

replacing:
if (comp_id > 0) then
call Add_Components_To_Vehicle_Design()
set bool_continue_design := TRUE
endif

with:
if (comp_id > 0) then
bool_continue_design := Add_Components_To_Vehicle_Design()
endif
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  #42  
Old October 17th, 2006, 04:24 PM
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Default Re: Balance Mod Available for SE:V

The new patch does in fact break the balance mod.

It says: "could not find field "override InvConfig Slots" in record 1"

EDIT: Doh. Just add the line "Override InvConfiguration Slots := FALSE" to mod_definition.txt

EDIT 2: Also add "Space Combat Ends Only When Time Up Or No Enemies := FALSE" to settings.txt.
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  #43  
Old October 17th, 2006, 04:38 PM

Elsemeravin Elsemeravin is offline
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Default Re: Balance Mod Available for SE:V

Quote:
Tim_Ward said:
The new patch does in fact break the balance mod.

It says: "could not find field "override InvConfig Slots" in record 1"

EDIT: Doh. Just add the line "Override InvConfiguration Slots := FALSE" to mod_definition.txt

EDIT 2: Also add "Space Combat Ends Only When Time Up Or No Enemies := FALSE" to settings.txt.

I've been told CK had a balance mod version for 1.07 version.
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  #44  
Old October 17th, 2006, 04:51 PM
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Default Re: Balance Mod Available for SE:V

I should have posted here earlier. An updated version of the Balance Mod will not be ready until later tonight. I'm stuck at work right now and then I have to test a few changes I made first before I can post the update. I'll be sure to let you know when that is.
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  #45  
Old October 17th, 2006, 10:41 PM
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Default Re: Balance Mod Available for SE:V

Error message attached.
Attached Images
File Type: jpg 459153-error1.jpg (72.3 KB, 343 views)
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  #46  
Old October 17th, 2006, 11:13 PM

Phoenix-D Phoenix-D is offline
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Default Re: Balance Mod Available for SE:V

Bug in the latest version of the balance mod- at least for me, anytime I try to generate a map with the mod on, the game hangs.
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  #47  
Old October 17th, 2006, 11:57 PM
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Default Re: Balance Mod Available for SE:V

Quote:
Phoenix-D said:
Bug in the latest version of the balance mod- at least for me, anytime I try to generate a map with the mod on, the game hangs.
Ack. I didn't take down the download fast enough. It was the wrong AtmosphereTypes.txt file - one of my SFEmod files got mixed in there.

It should be ok to download now though.
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  #48  
Old October 18th, 2006, 12:11 AM

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Default Re: Balance Mod Available for SE:V

Thanks Kwok! big improvement on stock
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  #49  
Old October 19th, 2006, 03:30 PM

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Default Re: Balance Mod Available for SE:V

My level 5 Space Yard ship components are building at a rate of 10,000kts, this can't be right.
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  #50  
Old October 19th, 2006, 04:00 PM
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Default Re: Balance Mod Available for SE:V

Quote:
wrongshui said:
My level 5 Space Yard ship components are building at a rate of 10,000kts, this can't be right.
Have you patched to 1.08? If not, I'm assuming you have selected Hardy Industrialists?
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