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October 9th, 2008, 08:49 PM
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General
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Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
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Re: More things to forge
JimMorrison, I understood exactly what you were doing, and why, and I wasn't trying to single you out. I just noticed a lot of people going "oooh, what can we add that will do X?", and your post was a good example of a point I wanted to make.
I agree that it's perfectly reasonable to add an item to get a desired effect--but when you do, you should also have to do the work to make it interesting.
And I stand by my Mechas for Aboleths idea Sure it's crazy, even bizarre, but until somebody comes up with-and actually implements-a better idea to make Aboleths competitive, I'm allowed a few wild ideas about them
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You've sailed off the edge of the map--here there be badgers!
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October 9th, 2008, 09:17 PM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
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Thanked 143 Times in 108 Posts
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Re: More things to forge
Quote:
Originally Posted by HoneyBadger
And I stand by my Mechas for Aboleths idea Sure it's crazy, even bizarre, but until somebody comes up with-and actually implements-a better idea to make Aboleths competitive, I'm allowed a few wild ideas about them
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Only if they get a new national hero, "Krang".
And I don't labor under any preconception that any of these items will actually make into the game in a usable form anytime soon. But IF they were to gain inclusion into the vanilla game, I think that all KO is really going to take from the post, is the concept that the other paths deserve a powerful artifact booster. Unless you can show me another artifact that someone conceived, AND wrote the description for, that appears in the game now - I will assume that I would only act as inspiration, not as author.
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October 10th, 2008, 12:58 AM
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Corporal
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Join Date: Apr 2007
Posts: 82
Thanks: 0
Thanked 1 Time in 1 Post
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Re: More things to forge
It'd be pretty cool to have more nation specific items. Granted there's no real way to make something nation specific yet. Ermor's Black Laurel gets around this by enhancing a nation specific spell, and C'Tis's jade mask isn't really specific as anything with the cold blooded tag can use it. It's a good start though.
Aside from that, I'd like to see more damage types in "brand" form. Someone previously mentioned a Banefire Mace, so why not take it a step further. How about a censer that acts like a flail that shoots acid everywhere. If you want to get ridiculous, you could even have a "brand" for physical damage, just a huge hammer or something that made pure physical concussive force explode wherever it struck. Also a whip made from something's spinal column that mind blasted everything in the immediate area would be awesome as hell.
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October 10th, 2008, 01:15 AM
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Second Lieutenant
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Join Date: Mar 2007
Location: Holbrook,AZ
Posts: 456
Thanks: 3
Thanked 11 Times in 11 Posts
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Re: More things to forge
Ahh,thought of another one. A mancathcer weapon. 2 handed. On a succesfull hit acts like the net effect from a net wielding unit.
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October 10th, 2008, 11:09 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: More things to forge
Quote:
Originally Posted by thejeff
Except that extremely high leadership without those items doesn't produce Awe.
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If magic items give +100 leadership or more, you automatically get Awe. It doesn't matter if it's both Twin Spears or Whip of Command/Sceptre of Authority/Crown of Command.
More items:
Brush of Illusions, A3, misc
A magical brush that can be used to paint illusions. Summons few phantasmal beings at the beginning of battle and lets the wielder summon Phantasmal Warriors.
Instrument of Doom, misc
There could be more usical magical items in Dominions: horn with siege bonus (Earth), flute that casts Sleep or Sleep Cloud in battle (Nature), drum that casts Rain (Water), etc.
Fists of Stone, constr 6, E2, 2-handed
Like a combination of Gloves of the Gladiator and the Alt-1 Earth spell: several attacks at high base damage and with strength added to damage.
Doomsayer, constr 6, Earth or Earth/Air, 1-handed ranged
A magic sling that fires boulders (base dam 20+str, range 18).
Giantslayer, Constr 2, Earth 1, 1-handed ranged
A magic sling with normal sling stats except for base dam 10, deals extra damage against large enemies.
Pebblestone Sceptre, constr 8, E2, 1-handed
Staff that has authority over trolls. Summons a single Troll every turn. It i ncreases magic resistance and gives fire resistance 75% and works as an armor-piercing mace with high base damage and attack value.
Crimson Standard, Constr 4, B5S1, 2-handed
Several human skins spread over a wooden frame colored red by the blood still seeping from the skins. Gives Fear, reinvigoration 4 and increased strength, slowly causes horror marking, lets the wielder act as Sabbath Master. Casts Horror Marks in battle, but sometimes at targets close to the wielder instead of at the enemy. Causes Area Fear when used as a weapon.
Owl Father, constr 8, E3N2, misc
A stone owl enchanted with the spirit of the ancestor of all owls and forced to offer advice to its owner. RP +5, darkvision 100%, fortune teller 15%, supply bonus 25.
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October 10th, 2008, 11:39 AM
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First Lieutenant
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Join Date: Oct 2008
Location: In Ulm und um Ulm herum
Posts: 787
Thanks: 133
Thanked 78 Times in 46 Posts
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Re: More things to forge
Voodoo Puppet, Earth+Blood or Nature+Blood
Randomly curses units in the province its located in.
The Hourglass, artifact, cursed (has to be atoned to the wielder), purely Astral
Quickens the wearer and allows to cast spells twice per round. Wearer ages twice as fast. The glass can also be shattered to cast quickness on everyone including enemies (but without the 2 spells effect).
Uhh, I almost forgot:
The Notebook, artifact, nature and water
Allows an oh so wise mage to remember more than 5 orders...
Last edited by Illuminated One; October 10th, 2008 at 11:43 AM..
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October 10th, 2008, 03:22 PM
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Second Lieutenant
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Join Date: Sep 2008
Posts: 466
Thanks: 35
Thanked 95 Times in 60 Posts
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Re: More things to forge
Quote:
Originally Posted by Endoperez
More items:
Brush of Illusions, A3, misc
A magical brush that can be used to paint illusions. Summons few phantasmal beings at the beginning of battle and lets the wielder summon Phantasmal Warriors.
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Oooh, I like this one
Quote:
Originally Posted by Endoperez
Instrument of Doom, misc
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...there's the Horror Harmonica...
Quote:
Originally Posted by Endoperez
There could be more usical magical items in Dominions: horn with siege bonus (Earth), flute that casts Sleep or Sleep Cloud in battle (Nature), drum that casts Rain (Water), etc.
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...the war-horn that has a siege bonus exists. Also casts Panic or Terror or something fear related. Can't seem to find it in the Dom3DB spreadsheet though...
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October 10th, 2008, 04:54 PM
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Major General
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Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
Thanks: 2
Thanked 4 Times in 4 Posts
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Re: More things to forge
A fan (hand slot) that caused knockback (use the trampling-scatter code) and provided a good air shield would probably be thematic for Air. Possibly appropriate for a TC role-player.
An assassin-themed throwing knife (misc slot) that gave a single high-precision AP throwing strike and a stealth bonus (only for the already stealthy) might also be niche-but-thematic.
I still like my old idea of a unique blood weapon which essentially consecrated kills (those who died by the weapon having some chance to generate temple checks).
If we were being even crazier, it'd be funny in a rather twisted way to have a Flayed Cloak (blood/death) which had a Horror Mark aura, perhaps boosted Blood, and which also had high Fear (as sane people run the heck away from the Accursed One).
__________________
Are we insane yet? Are we insane yet? Aiiieeeeee...
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October 10th, 2008, 05:11 PM
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Second Lieutenant
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Join Date: Jul 2007
Location: Durham, NC
Posts: 509
Thanks: 84
Thanked 44 Times in 14 Posts
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Re: More things to forge
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October 11th, 2008, 01:50 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: More things to forge
Quote:
Originally Posted by Stavis_L
...the war-horn that has a siege bonus exists. Also casts Panic or Terror or something fear related. Can't seem to find it in the Dom3DB spreadsheet though...
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I know there's Horn of Valor, but I don't think it gives siege bonus. There could be another horn that has siege bonus and casts panic, but I don't remember its name either.
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