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  #41  
Old December 27th, 2006, 03:06 AM

se5a se5a is offline
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Default Re: PBW supports v1.20

I tried replaying my turn with kamakazi on my colony ships, but it's still crashing.
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  #42  
Old December 27th, 2006, 04:07 AM
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Default Re: PBW supports v1.20

Now if only someone could explain to me why since 1.20 my empire portraits no longer show, they get replaced by Eee. It has my flag, but not my Terran AuCol pictures. Might it be that the folder uploaded to PBW lacks the large portrait I only placed in there afterwards when I realised what it was for. I thought they were masters that didn't do anything till I learnt it's when you click in game for a large portrait.
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  #43  
Old December 27th, 2006, 04:45 PM
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Default Re: PBW supports v1.20

What's on the PBW server or not shouldn't matter for what you see on your screen. But where the files were on your machine when you created the empire does matter. Custom race image files should all be in a named subfolder under the empires folder. If they were somewhere else when you created the empire, like in the root empires folder or the root pictures/flags folder that might explain why it's having trouble finding them now with the new version.
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  #44  
Old January 3rd, 2007, 12:18 AM

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Default Re: PBW supports v1.20

Geo it keeps dying on our KOTH game whenever there is combat.
any ideas on figuring out what's wrong?
parabolize can prosess it fine on his box too so it must be something fixable...

para and edkolis game is working fine, even when there is combat. so that should narrow it down to...
ahh something.
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  #45  
Old January 3rd, 2007, 11:32 AM
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Default Re: PBW supports v1.20

No clue. I'm totally hamstrung with 1.20 because I can't run a game from within the app and see what errors it's reporting. All I can do is run the turn at the command line, and there we get no errors. It just runs or it doesn't.

Once we get a new patch I can do some trouble shooting on these.

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  #46  
Old January 3rd, 2007, 08:02 PM

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Default Re: PBW supports v1.20

I thought we might be able to narrow it down a bit since we know that:
A) it only happens if there is combat.
B) it works fine for parabolize when he proseses it.
C) parabolize and ekolis game does not have any problems.
D) Parabolize and ekolis are using stock shipsets, flags, and portrates.
E) BG and I are not using stock shipsets flags and portrates.

Therefore I'm assuming that it's a problem with either the Ngrath shipset, or the ayrs rock flag.
since we've fixed the ayrs rock flagset it could be the Ngrath shipset...
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  #47  
Old January 3rd, 2007, 08:05 PM

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Default Re: PBW supports v1.20

oh also PBW balks at the combat file when you try to upload it in the zip. (when executing offline)
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  #48  
Old January 3rd, 2007, 11:07 PM
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Default Re: PBW supports v1.20

I emailed the turn file to Aaron a while back. I didn't realize at first this was the same game. I didn't know you got it working running the turns offline. When I tried to run the turns offline back when it originally failed I couldn't get it to process.

If the problem is the Ayers Rock shipset it's probably the fact that Baron had the flags in the wrong folder when he setup his empire. I've reported that issue to Malfador already as well. I don't know what that would have to do with combat, but as I said I can't get any error messages. I can't exactly go willy nilly sticking files in different folders until I hit the right combination to make the game run.

If it's a problem waiting for the next patch you could restart the game using a different shipset or trying it with the Ayers Rock shipset in the proper folders when he creates his empire.

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  #49  
Old January 4th, 2007, 12:06 AM

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Default Re: PBW supports v1.20

it runs fine on PBW when there is no combat. and I think you got the ayrs rock files in the right place a while back?
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  #50  
Old January 4th, 2007, 12:13 AM

Baron Grazic Baron Grazic is offline
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Default Re: PBW supports v1.20

Yes, I've fixed my Empire file for the next game I play.

The replays of the battles seem fine even though I do not have the Ngrath Ship set installed. Could that be the problem that PBW does not have this shipset? For myself I just used the Drushocka ship set, in the default location.

The problem of not all the Ships moving that we just discovered is worrying me however. I emailed the 2 turn files to Parabolise for before and after it happened.

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