.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Multiplayer and AARs

Reply
 
Thread Tools Display Modes
  #41  
Old August 30th, 2007, 11:05 PM

Zaramis Zaramis is offline
Corporal
 
Join Date: Aug 2007
Posts: 50
Thanks: 0
Thanked 0 Times in 0 Posts
Zaramis is on a distinguished road
Default Re: Placeholder for new Megagame - Evermore

To me, I see different victory conditions as a way for players with different playstyles to be able to win it. If someone is turtling it out, people would have to stop him, too. It requires more monitoring and spying than a normal "get as many provinces as possible" game. Also, it gives a strong nation a chance to win by thinking in a new and creative way. It's like the different victory conditions in the Civilization games.
Reply With Quote
  #42  
Old August 30th, 2007, 11:39 PM
Velusion's Avatar

Velusion Velusion is offline
Colonel
 
Join Date: Dec 2006
Location: Dallas, Tx
Posts: 1,712
Thanks: 0
Thanked 3 Times in 2 Posts
Velusion is on a distinguished road
Default Re: Placeholder for new Megagame - Evermore

Szumo - the map does look cool - but I'm looking for a randomly generated one with the types of lands spread out (imagine starting in the middle of the sahara)
Reply With Quote
  #43  
Old August 31st, 2007, 05:09 AM
Hadrian_II's Avatar

Hadrian_II Hadrian_II is offline
Major
 
Join Date: Oct 2006
Location: Bern, Switzerland
Posts: 1,109
Thanks: 14
Thanked 17 Times in 14 Posts
Hadrian_II is on a distinguished road
Default Re: Placeholder for new Megagame - Evermore

I hope the new megagame will not have some arbitrary victory conditions or that it will end at an defined turn. As perpetuality is now beginning to get really interesting, and for example a research condition would be met long ago.

Also i dont think that players would attack people coming close to an research victory, just look like noone is doing something about ermor in perpetuality.
Reply With Quote
  #44  
Old August 31st, 2007, 03:07 PM

EarthRaver EarthRaver is offline
Private
 
Join Date: Jun 2007
Posts: 30
Thanks: 0
Thanked 0 Times in 0 Posts
EarthRaver is on a distinguished road
Default Re: Placeholder for new Megagame - Evermore

whats a placeholder?
__________________
You would not be my first opponent nor will u be my last...
Reply With Quote
  #45  
Old August 31st, 2007, 03:54 PM
Velusion's Avatar

Velusion Velusion is offline
Colonel
 
Join Date: Dec 2006
Location: Dallas, Tx
Posts: 1,712
Thanks: 0
Thanked 3 Times in 2 Posts
Velusion is on a distinguished road
Default Re: Placeholder for new Megagame - Evermore

The game will only have provinces for victory conditions. The question is the time frame in turns before we call the game and the method of valuing the provinces (average how many turns? Just take the last turn?).

I'm 90% sure there is going to be some sort of turn limit. It isn't really feasible in this size game to expect a natural consensus winner in any reasonable time frame.

I'm pretty sure players in Perpetually will simply lose interest eventually as the micromanagement gets outrageous (I know I probably will). Having a turn in mind to shoot for gives players a light at the end of the tunnel and might pull in some players that have passed on Perp because they feel the end game will be never ending (and I tend to agree with them).

While I understand that placing an artifical turn limit might change the game a bit, if it is between that and the game never ending, I'll take the former. Also no one has made it clear to me WHY it's a bad thing. How does it really change the game so much? What will players be doing differently if the game ends on turn 125 and the victory condition is an average of the province count of the last 25 turns?

Also - I can leave the game up for as long players want to play. If people want to keep playing - they can feel free.
Reply With Quote
  #46  
Old August 31st, 2007, 04:02 PM

Evilhomer Evilhomer is offline
Captain
 
Join Date: Nov 2006
Location: Sweden, Ume�
Posts: 991
Thanks: 5
Thanked 1 Time in 1 Post
Evilhomer is on a distinguished road
Default Re: Placeholder for new Megagame - Evermore

Im more interested in how we will pick nations in this game =)
__________________
MP guide to MA/LA Rlyeh
Reply With Quote
  #47  
Old August 31st, 2007, 04:14 PM
Velusion's Avatar

Velusion Velusion is offline
Colonel
 
Join Date: Dec 2006
Location: Dallas, Tx
Posts: 1,712
Thanks: 0
Thanked 3 Times in 2 Posts
Velusion is on a distinguished road
Default Re: Placeholder for new Megagame - Evermore

I'm debating having an auction where nations are bid on using population points from their capital if enough people are interested.
Reply With Quote
  #48  
Old August 31st, 2007, 04:16 PM

Xietor Xietor is offline
Lieutenant General
 
Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
Xietor is on a distinguished road
Default Re: Placeholder for new Megagame - Evermore

You only get tired of long games if you micromanage. If you micromanage, you deserve the fate of boredom.

I will say 100 percent accurately, and Gandalf can verify it by looking at my turn file, I do not have any blood slave action going on, and have not made 1 gem producing item.

Yes, gandalf, I am truly a blitz player, specializing in winning battles, with little thought to the hammer i know that is coming in terms of game ending spells. I am relying on the micromanagers to cancel each other out.

If you micromanage-that is your problem. My turns in the Big Game do not take long, and they will never take too long.

So just because some do not have the stomach to finish a game, do not let punish the rest of us. If the rest get bored in the big game and forfeit to me, then i will wear my crown proudly, knowing a battle strategy specialist can beat micromanagers even on the big maps.

Btw Velusion, if you are bored start sending me your gems now. Despite being a blitz guy, i know what to do with gems!
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
Reply With Quote
  #49  
Old August 31st, 2007, 04:19 PM
Baalz's Avatar

Baalz Baalz is offline
Major General
 
Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
Thanks: 57
Thanked 662 Times in 142 Posts
Baalz will become famous soon enough
Default Re: Placeholder for new Megagame - Evermore

What we should do is have everyone who wrote a guide play that nation. So I'd get Mictlan, Velusion would get LA Ermor, Evilhomer would get R'yleh, er....

Hmmm, I think that what we did last time worked out as intended. With one notable exception pretty much all the nations currently strongest in Perpetuality got no population bonus (were first round draft picks), so in hindsight it seems like that was a good idea to try and boost the less popular picks with more population. An auction sounds like fun, you could better shop for which nation was "cheapest" and undervalued in your opinion.
Reply With Quote
  #50  
Old August 31st, 2007, 04:28 PM
Velusion's Avatar

Velusion Velusion is offline
Colonel
 
Join Date: Dec 2006
Location: Dallas, Tx
Posts: 1,712
Thanks: 0
Thanked 3 Times in 2 Posts
Velusion is on a distinguished road
Default Re: Placeholder for new Megagame - Evermore

Quote:
Xietor said:
If you micromanage-that is your problem. My turns in the Big Game do not take long, and they will never take too long.

Micromanging is, however, required to be competitive in the large late games. Once a nation gets large enough a player who squeaks out every advantage out of their turn will do better than someone who breezes though and doesn't optimize. Unfortunately Dom3 pretty much insists that you micromanage your large empires to be competitive.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:57 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.