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December 4th, 2012, 08:26 AM
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First Lieutenant
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Join Date: Jan 2011
Posts: 754
Thanks: 72
Thanked 12 Times in 11 Posts
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Re: Second War of Loemendor, recruiting 10/11, one spot left.
Quote:
Originally Posted by krpeters
The subject line on this thread says you're still recruiting... I'm guessing that's innacurate.
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Yeah, the game is up to turn 14 now - sorry dude. Good luck finding a game!
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December 4th, 2012, 12:36 PM
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Lieutenant Colonel
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Join Date: Jun 2011
Location: Switzerland
Posts: 1,398
Thanks: 64
Thanked 30 Times in 27 Posts
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Re: Second War of Loemendor, recruiting 10/11, one spot left.
Also there is Agartha in the game and not in the player list.
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December 8th, 2012, 09:36 AM
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Captain
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Join Date: Mar 2010
Location: Budapest
Posts: 831
Thanks: 115
Thanked 8 Times in 8 Posts
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Re: Second War of Loemendor, game underway
psisoldier, whats up with u? u have staled 2 times already and this turn we are waiting only for u.
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December 8th, 2012, 10:07 AM
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Lieutenant Colonel
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Join Date: Jun 2011
Location: Switzerland
Posts: 1,398
Thanks: 64
Thanked 30 Times in 27 Posts
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Re: Second War of Loemendor, game underway
He has nothing left, you can force the turn.
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December 8th, 2012, 07:36 PM
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First Lieutenant
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Join Date: Jan 2011
Posts: 754
Thanks: 72
Thanked 12 Times in 11 Posts
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Re: Second War of Loemendor, game underway
Yeah, Vanheim has one fort, no provinces, and very very few units.
If Psisoldier is too lazy to go AI himself, maybe we can get a volunteer to do it for him?
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December 9th, 2012, 10:18 PM
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First Lieutenant
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Join Date: Jan 2011
Posts: 754
Thanks: 72
Thanked 12 Times in 11 Posts
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Re: Second War of Loemendor, game underway
I am thinking that, after we finish this cycle of games, we should do another cycle (again EA through to LA) using a wrap around map like Plain of Rusty nails.
This map is nice, but being in a corner as I am is both an advantage (fewer potential enemies), and a disadvantage (I really need to punch one particular guy to get out of the corner, whereas in a wrap around I would have had more options).
I am greatly enjoying this game, I have to say, even as I look into the face of impending doom :-)
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December 14th, 2012, 01:20 AM
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Sergeant
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Join Date: Nov 2007
Posts: 254
Thanks: 5
Thanked 11 Times in 8 Posts
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Re: Second War of Loemendor, game underway
Just got home a little while ago and I have a holiday party tomorrow. Is it possible to throw 12 hours onto the turn timer so I don't have to rush the turn?
Thanks
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December 14th, 2012, 08:29 AM
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Captain
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Join Date: Mar 2010
Location: Budapest
Posts: 831
Thanks: 115
Thanked 8 Times in 8 Posts
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Re: Second War of Loemendor, game underway
excist: sure, hosting postponed by 12 hrs.
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December 17th, 2012, 06:40 PM
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Captain
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Join Date: Mar 2010
Location: Budapest
Posts: 831
Thanks: 115
Thanked 8 Times in 8 Posts
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Re: Second War of Loemendor, game underway
i would like to repeat a part of a sentence from the original post:
"if u tend to be the last person sending ur turns in or if u have the tendency to nearly always send ur turns in just before the deadline, please join other games instead. "
this is mostly for jimbojones. i see that in the majority of the turns so far u were the last one sending in, mostly just before resoultion.
do u think u can change that? i have an idea, i hope it helps: when u are the last one to send in, what about waiting for the turn (5 minutes at most), and writing the new one immediately?
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December 17th, 2012, 07:50 PM
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Corporal
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Join Date: Nov 2012
Posts: 110
Thanks: 8
Thanked 4 Times in 4 Posts
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Re: Second War of Loemendor, game underway
Ulm's being attacked by 3 nations now, so I'm done in a handful of turns. I'll play this turn out and then going AI.
Nice job by Machaka and Mictlan. Gonna have to learn how to handle heavy bless nations before I do this again.
Was fun.
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