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February 16th, 2004, 09:50 PM
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Sergeant
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Join Date: Feb 2004
Location: Germany
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Re: Noob\'s shot at an R\'lyeh AAR
Turn 13
Acashuc Record has revealed 2 magic sites in Dershid (Well of White Water 1W and a Painted Cave - 1As). My bloodhunter found 15! Slaves in Gol Phalas. In addition I found 5 nature gems in Gol Phalas.
Provinces: 7
Treasury: 423
Income: 612
Upkeep: 198
RP: 97
Fortification: 2
Temple: 1
Fire gems: 5
Air: 5
Water gems: 20 (+4)
Astral gems: 15 (+4)
Death: 6 (+2)
Nature: 14 (+2)
Updated province information:
Devourer (6) 40(s) -60(g) Trition Troopers and Triton Guards Sea Dom1 7k pop, 33 inc, 14 res
Tiash (15) 20(g)/30(s) 40 (g) Militias and Heavy Infantries Forest/Swamp Dom4, 2.5k pop, 9 inc, 42 res
Vepitre (14) Pangaea black candle 2
Kolermegor (5) Pangaea black candle 5
Scythia (35) 30-50 Light/Heavy Infantry and Crossbowmen general intel
Abysia (40) Abysia capital
Aran Plain (23) - 30-50 Light/Heavy Infantry and Militia general intel
Gol Ryepe (46) 40-70 Light Infantry farm lands - general intel
Bright Woods (17) 20 Woodsmen - forest - general intel black candle 1
The Weald (25) 30-40 Light/Heavy Infantry and Crossbowmen forest/mountain- general intel black candle 2
Soth Beaver (38) 50-60 Triton troopers/guards Sea general intel
Baptizer (43) 50-70 Triton troopers/guards Sea general intel
My Provinces:
Rlyeh (10) 29.740 pop, 100% tax, 0 UR, 212 inc, 72 res, 25 def, dom 6
Gol Phalas (26) 13.030 pop, 90% tax, 1 UR, 52 inc, 8 res, 0 def, dom 0
Dunheim (28) 11.490 pop, 100% tax, 0 UR, 54 inc, 5 res, 0 def, dom 1
Talito (36) 8.190 pop, 90% tax, 4 UR, 24 inc, 12 res, 0 def, dom -1
Dershid (20) 6.380 pop, 100% tax, 0 UR, 35 inc, 9 res, 0 def, dom 4
Ctis (27) 32.390 pop, 100% tax, 0 UR, 188 inc, 108 res, 0 def, dom 0
Hoburgdorf (34) 13.670 pop, 80%, 8 UR, 36 inc, 10 res, 0 def, dom 0
I am bloodhunting in Dunheim (28) and Gol Phalas (26).
My new mage turned out to be 1F, 1W, 3As and 1B.
Cthugul will be assigned to forge a Clam of Pearl and in order to keep my research up I will get a starspawn mage and another star child. For the remaining gold I will get another Illithid Soldier.
I will move my army from Talito to Gol Phalas and my mage with his 2 Things from the Void will move to Rlyeh to pick up more troops. I assigned 5 Illithid Soldiers, 4 Formless Spawns and 1 Otherness to my prophet (in addition to giving him the heart finder sword and the enchanted shield) and will move him to Gol Phalas this turn, too.
Research in thaumaturgy will continue.
To be continued...
CharonJr
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February 16th, 2004, 10:28 PM
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Sergeant
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Re: Noob\'s shot at an R\'lyeh AAR
Turn 14
Atlantis had declared a Coral Prince as his prophet.
Thaumaturgy is up to level 3 and just 12 RPs short of level 4.
Atlanasha managed to summon 3 Things from Beyond and my bloodhunter found 5 more slaves in Gol Phalas.
Provinces: 7
Treasury: 380
Income: 656
Upkeep: 226
RP: 121
Fortification: 2
Temple: 1
Fire gems: 5
Air: 5
Water gems: 14 (+4)
Astral gems: 19 (+4)
Death: 8 (+2)
Nature: 16 (+2)
Updated province information:
Devourer (6) 40(s) -60(g) Trition Troopers and Triton Guards Sea Dom1 7k pop, 33 inc, 14 res
Tiash (15) 20(g)/30(s) 40 (g) Militias and Heavy Infantries Forest/Swamp Dom4, 2.5k pop, 9 inc, 42 res
Vepitre (14) Pangaea black candle 2
Kolermegor (5) Pangaea black candle 5
Scythia (35) 30-50 Light/Heavy Infantry and Crossbowmen general intel
Abysia (40) Abysia capital
Aran Plain (23) - 30-50 Light/Heavy Infantry and Militia general intel
Gol Ryepe (46) 40-70 Light Infantry farm lands - general intel
Bright Woods (17) 20 Woodsmen - forest - general intel black candle 1
The Weald (25) 30-40 Light/Heavy Infantry and Crossbowmen forest/mountain- general intel black candle 2
Soth Beaver (38) 50-60 Triton troopers/guards Sea general intel
Baptizer (43) 50-70 Triton troopers/guards Sea general intel
My Provinces:
Rlyeh (10) 29.740 pop, 100% tax, 0 UR, 212 inc, 72 res, 25 def, dom 6
Gol Phalas (26) 13.020 pop, 100% tax, 0 UR, 60 inc, 9 res, 0 def, dom 0
Dunheim (28) 11.490 pop, 100% tax, 0 UR, 54 inc, 5 res, 0 def, dom 1
Talito (36) 8.140 pop, 100% tax, 1 UR, 26 inc, 12 res, 0 def, dom -1
Dershid (20) 6.380 pop, 100% tax, 0 UR, 33 inc, 9 res, 0 def, dom 4
Ctis (27) 32.250 pop, 100% tax, 0 UR, 210 inc, 108 res, 0 def, dom 1
Hoburgdorf (34) 13.670 pop, 100%, 1 UR, 61 inc, 10 res, 0 def, dom 0
I am bloodhunting in Dunheim (28) and Gol Phalas (26).
My new mage turned out to be 1Ai, 2W and 3 As.
I am giving the Clam to one of my star child researchers and Cthugul will forge another one this turn.
I am exchanging my 3As mage for a 4As mage in Rlyeh and his army consists of 2 Things from the Void, 3 Otherness, 1 Illithid Soldiers and 3 Lobo Guards and will move to Gol Phalas this turn.
I wasnt really sure where to move next, but since my Intel reports just 4 enemies in Abysia I will attack there despite a part of my forces still being in Rlyeh. The possibility of getting my hands on the income of an enemies capital is surely fueling my greed, too
Another starspawn mage and star child will be build this turn in addition to 3 more Lobo Guards.
Research in thaumaturgy will continue.
To be continued...
CharonJr
[ February 16, 2004, 20:45: Message edited by: CharonJr ]
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February 17th, 2004, 02:28 AM
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Major General
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Re: Noob\'s shot at an R\'lyeh AAR
Quote:
Originally posted by CharonJr:
Just a quick question here, what are peoples thoughts about using the statistic screens in order to get information that would normally not be available to you in SP ?
Till now I haven't looked at them, but it surely is tempting.
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I look at it just for the sake of curiosity, but I never let it affect my planning. And I don't write up in the AAR what the score graphs say. I don't even write up the HoF info for other nations, though I could justify doing so since the exploits of other heroes would travel far and wide. If my readers want me to include the full HoF info, I'd expect at least one of them to speak up about it. So far, no one has.
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February 17th, 2004, 08:02 PM
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Sergeant
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Location: Germany
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Re: Noob\'s shot at an R\'lyeh AAR
Turn 15
Thaumaturgy is up to level 4 and 53 RPs short of level 5.
Atlanasha managed to summon 3 Otherness.
In Abysia my troops were only met by the province defenders, the small number of forces my intel indicated earlier seem to be inside the castle. The ememy troops were routing after one turn of close combat with more than half of them being already neutralized by my Illithids. In the end I won without losing a single trooper.
Provinces: 7
Treasury: 482
Income: 692
Upkeep: 252
RP: 138
Fortification: 2
Temple: 1
Fire gems: 5
Air: 5
Water gems: 8 (+4)
Astral gems: 24 (+4/+1)
Death: 10 (+2)
Nature: 18 (+2)
Updated province information:
Devourer (6) 40(s) -60(g) Trition Troopers and Triton Guards Sea Dom1 7k pop, 33 inc, 14 res
Tiash (15) 20(g)/30(s) 40 (g) Militias and Heavy Infantries Forest/Swamp Dom4, 2.5k pop, 9 inc, 42 res
Vepitre (14) Pangaea Plains - black candle 2
Kolermegor (5) Pangaea Forest - black candle 5
Scythia (35) 30-50 Light/Heavy Infantry and Crossbowmen Mountains - general intel
Abysia (40) Abysia capital
Aran Plain (23) - 30-50 Light/Heavy Infantry and Militia general intel
Gol Ryepe (46) 40-70 Light Infantry farm lands - general intel
Bright Woods (17) 20 Woodsmen - forest - general intel black candle 1
The Weald (25) 30-40 Light/Heavy Infantry and Crossbowmen forest/mountain- general intel black candle 2
Soth Beaver (38) 50-60 Triton troopers/guards Sea general intel
Baptizer (43) 50-70 Triton troopers/guards Sea general intel
Nifel (57) Abysia 2 warlords mountains/waste general intel
My Provinces:
Rlyeh (10) 29.740 pop, 100% tax, 0 UR, 212 inc, 72 res, 25 def, dom 6
Gol Phalas (26) 13.020 pop, 100% tax, 0 UR, 60 inc, 9 res, 0 def, dom 0
Dunheim (28) 11.490 pop, 100% tax, 0 UR, 54 inc, 5 res, 0 def, dom 1
Talito (36) 8.140 pop, 100% tax, 1 UR, 26 inc, 12 res, 0 def, dom -1
Dershid (20) 6.380 pop, 100% tax, 0 UR, 33 inc, 9 res, 0 def, dom 4
Ctis (27) 32.250 pop, 100% tax, 0 UR, 210 inc, 108 res, 0 def, dom 1
Hoburgdorf (34) 13.670 pop, 100%, 1 UR, 61 inc, 10 res, 0 def, dom 0
I am bloodhunting in Dunheim (28) and Gol Phalas (26).
I will send my prophet with the 3 lobo guards and 3 otherness from Rlyeh to Abysia in order to add to the troops there since it will take a lot of time to breach the gates of the mountain citadel there with its 350 defense. This gives me the possibility to try and bring down Abysias dominion down to 0 with my prophet, too. This might even happen before I would be able to get into the citadel otherwise.
Since I havent tried this before, this might be very interesting.
It looks like Nifel (57) is the only other province of Abysia, if this turns out to be true after this turns, too, I will send a small detatchment to take Nifel.
My new mage turned out to be 1F, 2W and 3 As.
I am giving the Clam to one of my star child researchers and Cthugul will forge another one this turn.
Another starspawn mage and star child will be build this turn in addition to 3 more Lobo Guards and 2 Illithid Soldiers.
Research in thaumaturgy will continue.
To be continued...
CharonJr
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February 17th, 2004, 08:50 PM
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Sergeant
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Re: Noob\'s shot at an R\'lyeh AAR
Turn 16
Thaumaturgy is up to level 5 (soul slay yummy ) and 175 RPs short of level 6 (my goal due to enslave mind).
In Abysia my troops were attacked by the 2 units from Nifel (2 Warlords), those were killed without even getting close to my troops.
Provinces: 8
Treasury: 403
Income: 741
Upkeep: 285
RP: 145
Fortification: 2
Temple: 1
Fire gems: 5
Air: 5
Water gems: 2 (+4)
Astral gems: 5 (+4/+2)
Death: 12 (+2)
Nature: 20 (+2)
Updated province information:
Devourer (6) 40(s) -60(g) Trition Troopers and Triton Guards Sea Dom1 7k pop, 33 inc, 14 res
Tiash (15) 20(g)/30(s) 40 (g) Militias and Heavy Infantries Forest/Swamp Dom4, 2.5k pop, 9 inc, 42 res
Vepitre (14) Pangaea Plains - black candle 2
Kolermegor (5) Pangaea Forest - black candle 5
Scythia (35) 30-50 Light/Heavy Infantry and Crossbowmen Mountains - general intel
Aran Plain (23) - 30-50 Light/Heavy Infantry and Militia general intel
Gol Ryepe (46) 40-70 Light Infantry farm lands - general intel
Bright Woods (17) 20 Woodsmen - forest - general intel black candle 1
The Weald (25) 30-40 Light/Heavy Infantry and Crossbowmen forest/mountain- general intel black candle 2
Soth Beaver (38) 50-60 Triton troopers/guards Sea general intel
Baptizer (43) 50-70 Triton troopers/guards Sea general intel
Nifel (57) Abysia 0 mountains/waste general intel
My Provinces:
Rlyeh (10) 29.740 pop, 100% tax, 0 UR, 212 inc, 72 res, 25 def, dom 6
Gol Phalas (26) 12.980 pop, 100% tax, 3 UR, 51 inc, 8 res, 0 def, dom -1
Dunheim (28) 11.490 pop, 100% tax, 1 UR, 52 inc, 4 res, 0 def, dom 1
Talito (36) 8.040 pop, 100% tax, 0 UR, 27 inc, 13 res, 0 def, dom -1
Dershid (20) 6.380 pop, 100% tax, 0 UR, 33 inc, 9 res, 0 def, dom 4
Ctis (27) 32.720 pop, 100% tax, 0 UR, 208 inc, 108 res, 0 def, dom 1
Hoburgdorf (34) 13.670 pop, 100%, 0 UR, 68 inc, 11 res, 0 def, dom 1
Abysia (40) 27.170 pop, 90%, 5 UR, 90 inc, 38 res, 0 def, dom -2
I am bloodhunting in Dunheim (28) and Gol Phalas (26).
My mage Qithas (1Ai, 1W, 3As) will lead a part of my siege army (2 Otherness, 2 Formless Spawns and 4 Illithid Soldiers) to take the province of Nifel (57) which seems to be devoid of defenders (except for potential PD). Qithas spells are scripted as 1x Quickness, 4x Soul Slay, when I reach Enslave Mind I will exchange the Soul Slays for Enslave Mind.
In Abysia my prophet starts to preach. I hope the 2 dom there will vanish faster than my troops are able to breach the gates.
If I knew how fast I can lower the enemies dominion in Abysia I might be able to move most of my army close to Pangaea and try to siege its home province after conquering Vepitre (14), but for now I will build up troops in Rlyeh and concentrate my forces on Abysia.
My new mage turned out to be 1W, 3As, 1D and 1N this time, he is assigned to cast Acashic Record on Talito (36) this turn since it does contain some mountains and should have a better chance than the plains provinces to contain magic sites.
I am giving the Clam to one of my star child researchers and Cthugul will kepp forging new ones.
Another starspawn mage and star child will be build this turn in addition to 7 more Lobo Guards.
Depending on the success of my prophet in deminishing the dominion in Abysia I might have to move one of my mages to Abysia with additional troops, but would prefer to keep them researching for now.
Research in thaumaturgy will continue.
To be continued...
CharonJr
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February 17th, 2004, 09:31 PM
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Corporal
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Re: Noob\'s shot at an R\'lyeh AAR
Hum, you sure Chtugul is the only one that could make the clam ? Because, even if you dont really need all thoses RP, he could do better in research...
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February 17th, 2004, 09:48 PM
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Sergeant
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Re: Noob\'s shot at an R\'lyeh AAR
Turn 17
Nifel was defended by 3 units which went down during the second turn.
Atlanasha managed to summon 1 Greater Otherness, bringing the summoning skill up to 9 (got my first Vastness at 9 in another game, so my hopes are starting to get up).
2 magic sites were found in Talito (Mercury Pond +2W and Natures Grove +1N). For some reason I am getting +1 air gem, too, but I am not able to find an air gem in any of my magic sites - edit: found it, Nifel contains 2 magic sites, +1air, +20prod. I think I will add information about magic sites to my provinces, too.
A traders guild was founded in Rlyeh and increases the tax revenue permanently by 25 gold.
Provinces: 9
Treasury: 506
Income: 827
Upkeep: 313
RP: 185
Fortification: 2
Temple: 1
Fire gems: 5
Air: 6 (+1)
Water gems: 8 (+6)
Earth: 0
Astral gems: 12 (+4/+3)
Death: 14 (+2)
Nature: 23 (+3)
Blood: 0
Updated province information:
Devourer (6) 40(s) -60(g) Trition Troopers and Triton Guards Sea Dom1 7k pop, 33 inc, 14 res
Tiash (15) 20(g)/30(s) 40 (g) Militias and Heavy Infantries Forest/Swamp Dom4, 2.5k pop, 9 inc, 42 res
Vepitre (14) Pangaea Plains - black candle 2
Kolermegor (5) Pangaea Forest - black candle 5
Scythia (35) 30-50 Light/Heavy Infantry and Crossbowmen Mountains - general intel
Aran Plain (23) - 30-50 Light/Heavy Infantry and Militia general intel
Gol Ryepe (46) 40-70 Light Infantry farm lands - general intel
Bright Woods (17) 20 Woodsmen - forest - general intel black candle 1
The Weald (25) 30-40 Light/Heavy Infantry and Crossbowmen forest/mountain- general intel black candle 2
Soth Beaver (38) 50-60 Triton troopers/guards Sea general intel
Baptizer (43) 50-70 Triton troopers/guards Sea general intel
Chilad (52) 10 Knights and Militias Forest/Mountain general intel
Bolfagon (63) Ulm 10 Militias general intel
Hmm, I found Ulm, due to their heavy merc usage likely the most powerful nation at the moment. With just their 10 militias I doubt that they will attack in indi province of Chilad (52), but it would be a decent buffer for my newly aquired province of Nifel (57).
My Provinces:
Rlyeh (10) 29.740 pop, 100% tax, 0 UR, 284 inc, 72 res, 25 def, dom 6
Gol Phalas (26) 12.930 pop, 90% tax, 3 UR, 48 inc, 8 res, 0 def, dom -1
Dunheim (28) 11.490 pop, 100% tax, 1 UR, 52 inc, 4 res, 0 def, dom 1
Talito (36) 7.990 pop, 100% tax, 0 UR, 25 inc, 13 res, 0 def, dom -1
Dershid (20) 6.380 pop, 100% tax, 0 UR, 33 inc, 9 res, 0 def, dom 4
Ctis (27) 32.790 pop, 100% tax, 0 UR, 208 inc, 108 res, 0 def, dom 1
Hoburgdorf (34) 13.670 pop, 100% tax, 0 UR, 68 inc, 11 res, 0 def, dom 1
Abysia (40) 27.010 pop, 100% tax, 2 UR, 108 inc, 39 res, 0 def, dom -2
Nifel (57) 1.710 pop, 70% tax, 15 UR, 3 inc, 32 res, 0 def, dom -3
I am bloodhunting in Dunheim (28) and Gol Phalas (26).
My mage Qithas and his 8 magic troops will continue to Chilad (52) this turn since both Nifel (57) and Chilad (52) are chokepoints. Even if I underestimated the enemies strength in Chilad by 100% I dare to say that I should win this fight without too many problems, unless the knights get too many successful magic resist rolls.
In Abysia my prophet continues to preach, the dom is still at -2.
My new mage turned out to be 2W, 3As and 1B this time and is put to research.
I am giving the Clam to one of my star child researchers.
I will recruit a starspawn priest this turn in order to either add another preacher to Abysia or build a temple close to there to help lowering the enemies dominion. Additionally I will hire 3 Illithids due to their strategic movement of 2 and 4 more lobo guards.
The remaining 101 gold will be saved for potentially building a temple and recruiting at least 1 starspawn mage and 1 star child.
Research in thaumaturgy will continue and the remaining 154 points are put into Enchantment (for Gift of Health later on).
To be continued...
CharonJr
[ February 17, 2004, 20:21: Message edited by: CharonJr ]
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February 17th, 2004, 10:17 PM
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Sergeant
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Re: Noob\'s shot at an R\'lyeh AAR
Well, I need skill in W to forge the Clam and Cthugul has W and generates 11 RPs. All my other mages are generating 11 RPs, too.
Sadly my star children only have 1 As, I would love to use one of them to forge the Clams, since they only add 8 RPs (all with magic 3 - edit: just 6 without any XP-levels actually).
And I want to priests to build temples or preach.
In the end I am stuck with Cthugul or one of my mages and it will not make a difference which one I am choosing, unless one of them gets a new level
CharonJr
[ February 18, 2004, 18:26: Message edited by: CharonJr ]
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February 18th, 2004, 10:28 AM
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Sergeant
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Re: Noob\'s shot at an R\'lyeh AAR
Turn 18
Chalid was defended by 18 enemies, 50% of them being knights. Most of the militias were mindbLasted, but 4 of the knights were able to get into close combat range. They were bLasted and beaten on the following turn without being able to cause serious damage. The routing knights were chased and killed in addition to the remaining militias. My mage managed to successfully use enslave mind on one of the paralysed knights .
2 Bloodslaves were found in Dunheim and 5 Bloodslaves were found in Gol Phalas. Since I cant recall how many slaves one of my scouts is able to hold and my scout in Gol Phalas is at 29 (his inventory looks to be fairly full) I will send him back to Rlyeh to place the slaves in my lab.
Provinces: 10
Treasury: 583
Income: 795
Upkeep: 340
RP: 181
Fortification: 2
Temple: 1
Conjuration 5
Alteration 2
Evocation 0
Construction 2
Enchantment 3 (researching, 4 next turn)
Thaumaturgy 6
Blood Magic - 0
Fire gems: 5
Air: 7 (+1)
Water gems: 4 (+6)
Earth: 0
Astral gems: 20 (+4/+4)
Death: 16 (+2)
Nature: 26 (+3)
Blood: 0
Updated province information:
Devourer (6) 40(s) -60(g) Trition Troopers and Triton Guards Sea Dom1 7k pop, 33 inc, 14 res
Tiash (15) 20(g)/30(s) 40 (g) Militias and Heavy Infantries Forest/Swamp Dom4, 2.5k pop, 9 inc, 42 res
Vepitre (14) Pangaea Plains - black candle 2
Kolermegor (5) Pangaea Forest - black candle 5 - temple
Scythia (35) 30-50 Light/Heavy Infantry and Crossbowmen Mountains - general intel
Aran Plain (23) - 30-50 Light/Heavy Infantry and Militia general intel
Gol Ryepe (46) 40-70 Light Infantry farm lands - general intel
Bright Woods (17) 20 Woodsmen - forest - general intel black candle 1
The Weald (25) 30-40 Light/Heavy Infantry and Crossbowmen forest/mountain- general intel black candle 2
Soth Beaver (38) 50-60 Triton troopers/guards Sea general intel
Baptizer (43) 50-70 Triton troopers/guards Sea general intel
Bolfagon (63) Ulm 10 Militias general intel
Feldan (51) 40 Barbarians Forest general intel
Faran (60) 40 Militias, Heavy Infantry and Archers Plains general intel
Pangaea has build a temple in Kolermegor (5).
My Provinces:
Rlyeh (10) 29.740 pop, 100% tax, 0 UR, 284 inc, 72 res, 25 def, dom 6 magic site (+As/+2W)
Gol Phalas (26) 12.870 pop, 70% tax, 14 UR, 32 inc, 7 res, 0 def, dom 0
Dunheim (28) 11.480 pop, 100% tax, 3 UR, 53 inc, 4 res, 0 def, dom 1
Talito (36) 7.940 pop, 100% tax, 1 UR, 24 inc, 12 res, 0 def, dom -1 - magic site (+2W, +1N)
Dershid (20) 6.380 pop, 100% tax, 0 UR, 33 inc, 9 res, 0 def, dom 4 magic site (+1W, +1As)
Ctis (27) 32.790 pop, 100% tax, 0 UR, 204 inc, 108 res, 0 def, dom 1 magic site (+)
Hoburgdorf (34) 13.670 pop, 100% tax, 0 UR, 68 inc, 11 res, 0 def, dom 1
Abysia (40) 26.850 pop, 90% tax, 3 UR, 94 inc, 38 res, 0 def, dom -1 magic site (+)
Nifel (57) 1.700 pop, 90% tax, 5 UR, 3 inc, 34 res, 0 def, dom -3 magic site (+1Ai, +20prod)
Chilad (52) 2.570 pop, 0% tax, 45 UR, 0 inc, 16 res, 0 def, dom -1
I keep bloodhunting in Dunheim (28)
My mage Qithas and his troops will return to Nifel in order to either support the siege of Abysia or to support an attack on Gol Ryepe (46) later.
In Abysia my prophet continues to preach, the dom is down to -1 and I will send my newly recruited priest (1As, 1N) with some troops (1 Greater Otherness, 3 Illithids and 6 Lobo Guards) to support the preaching/siege.
Pangaeas spreading dominion to my east is not making me very happy, I think I will move against Pangaea next, after Abysia is destroyed. On the one hand this would eliminate my Last competitor for the south/middle part of this map, but I cant be sure how far they have already expanded eastwards.
A more conservative option would be to gobble up the numerous indi provinces surrounding my little empire, but I prefer to weaken my enemies while I try to strengthen my position.
I soon have to build up a second task force in order to speed up my expansion. Getting another astral 4 mage would be nice to lead that second task force. Otherwise I will have to stop my acashic record research program in order to build 1-2 astral caps.
I am giving the Clam to one of my star child researchers.
I will recruit a starspawn mage and another Star Child in addition to 3 Illithid Soldiers and 1 Illithid.
To be continued...
CharonJr
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February 18th, 2004, 04:45 PM
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Re: Noob\'s shot at an R\'lyeh AAR
In case you haven't tried it yet -- Star Children make decent communicants with their 1S, in addition to being assassins and possible researchers. Communicants => higher levels => easier enslavement, more Smite, etc. Not as cheap nor as automatic as Theurg Communicants, but still fun.
__________________
Are we insane yet? Are we insane yet? Aiiieeeeee...
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