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  #41  
Old August 20th, 2005, 07:42 PM
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Default Re: What Changes in the CD Version

Don and Andy,

I would like to thank you for listening to us and altering the code to give the MBT's with better FC and RF more hit to kill probability. I really think that this is the kind of attitude that makes the difference.

There is another thing that I discovered we (specially the scenario/campaign designers) really need, and it is the capability of changing the experience, moral, armor, infantry and artillery levels of all units of a given scenario. It's really a pain to go from unit A0 to the last unit of a scenario changing each value for every unit, uint leader, and formation leader.

The clone feature is really great, but it is only related to the hardware items such as weapon ammo modification. Perhaps it could also include the other values also, but what I would like to suggest is an application like the WAWed that Fred Chlanda developed for SPWAW. That, if possible in any way, would be a most useful tool.

Again, thank you guys for a fantastic game. I really love WinSPMBT and apologize for my rants on the accuracy issue, but please understand that my previous experience with game developers was not exactly with the kind of people that actually listen to us and (this is too good to be true...) bother to alter the code to accommodate our needs.

Finally, I want to say that the Armorsite is at your disposal, if there is anything you want me to do to help your efforts (besides buying the CD, which I already did) via my web site, just drop me a note : fprado@fprado.com.

Well, this is it.

Best regards,

Fabio Prado
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  #42  
Old August 20th, 2005, 11:27 PM
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Default Re: What Changes in the CD Version

Would it be possible to make the arrow keys able to scroll the map?

I'm just so used to it from other games.
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  #43  
Old August 21st, 2005, 01:03 AM
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Default Re: What Changes in the CD Version

Quote:
M256 said:
Don and Andy,

I would like to thank you for listening to us and altering the code to give the MBT's with better FC and RF more hit to kill probability. I really think that this is the kind of attitude that makes the difference.

There is another thing that I discovered we (specially the scenario/campaign designers) really need, and it is the capability of changing the experience, moral, armor, infantry and artillery levels of all units of a given scenario. It's really a pain to go from unit A0 to the last unit of a scenario changing each value for every unit, uint leader, and formation leader.

The clone feature is really great, but it is only related to the hardware items such as weapon ammo modification. Perhaps it could also include the other values also, but what I would like to suggest is an application like the WAWed that Fred Chlanda developed for SPWAW. That, if possible in any way, would be a most useful tool.

Again, thank you guys for a fantastic game. I really love WinSPMBT and apologize for my rants on the accuracy issue, but please understand that my previous experience with game developers was not exactly with the kind of people that actually listen to us and (this is too good to be true...) bother to alter the code to accommodate our needs.

Finally, I want to say that the Armorsite is at your disposal, if there is anything you want me to do to help your efforts (besides buying the CD, which I already did) via my web site, just drop me a note : fprado@fprado.com.

Well, this is it.

Best regards,

Fabio Prado

If we get a complaint or concern that we consider valid we will deal with it but only if we consider it valid. We are not changing anything we feel changes things in ways we disagree with or "dumbs down" the game at all. FC and RF accuracy has been tweaked slightly and we are looking at a couple of issues involving high vision number spotting ATM. All combine, ever so slightly, to fine tune accuracy for the "high end" equipment

If you know about WAWed then you also know there is a WW2ed. if you ask Fred nicely maybe he'll build you a winMBTed

Don
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  #44  
Old August 21st, 2005, 01:19 AM
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Default Re: What Changes in the CD Version

Quote:
DRG said:

If you know about WAWed then you also know there is a WW2ed. if you ask Fred nicely maybe he'll build you a winMBTed

Don

Actually you may be able to use WW2ed with WinSPMBT. I just tried to modify moral and experience in winspmbt with ww2ed and it *appears* to work. This is NOT a full recomendation. You would need to do some SERIOUS testing with WW2ed before issuing a scenario altered by it but it appears to do what you want it to do. You may still want to contact Fred for a proper version built for winspmbt

Don
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  #45  
Old August 21st, 2005, 08:30 AM
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Default Re: What Changes in the CD Version

Quote:
DRG said:
If we get a complaint or concern that we consider valid we will deal with it but only if we consider it valid. We are not changing anything we feel changes things in ways we disagree with or "dumbs down" the game at all. <snip></snip>
Don
Sure. That is the *obvious* right way to do it, and I assumed it was clear that I feel exactly the same way, too. I couldn't agree with you more on this subject than I actually do. What I meant, however, is that *if and when* you get a *valid* comment, you will take action, and will do your best to find a solution. This is healthy practice and deserves recognition. Not everyone in your position would think and act like you and Andy do.

Quote:
DRG said:
Actually you may be able to use WW2ed with WinSPMBT. I just tried to modify moral and experience in winspmbt with ww2ed and it *appears* to work. This is NOT a full recomendation. You would need to do some SERIOUS testing with WW2ed before issuing a scenario altered by it but it appears to do what you want it to do. You may still want to contact Fred for a proper version built for winspmbt
Don
I haven't tried WW2ed. I should have done that. My mistake.
Anyway, I will accept your suggestion to contact Fred. Hopefully he will built a version for WinSPMBT, to the benefit of all its community.

Thank you for your kind attention,

Fab
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  #46  
Old August 21st, 2005, 11:56 AM
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Default Re: What Changes in the CD Version

Quote:
M256 said:

Sure. That is the *obvious* right way to do it, and I assumed it was clear that I feel exactly the same way, too. I couldn't agree with you more on this subject than I actually do. What I meant, however, is that *if and when* you get a *valid* comment, you will take action, and will do your best to find a solution. This is healthy practice and deserves recognition. Not everyone in your position would think and act like you and Andy do.


Fab
The point I wanted to emphasize was that we do not change the game just becasue someone thinks something should be different or to make a particular group of people happy even if we think it's wrong. It may seem "obvious" that is the wrong way to do things but the " give 'em what they what no matter what" school of thought is alive and well in many businesses if they think it will increase sales. Increasing sales ( although desirable ) is not our main motivation.

Don
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  #47  
Old August 21st, 2005, 12:45 PM
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Default Re: What Changes in the CD Version

My turn...

Walls? there are at current no walls in the game.. is it possibly to have one of these? (I know the hedge works fine, but it's just as an eye candy thing).

I found a bug, in the force selection screen. It was a PBEM game and both sides had alot of stuff, enough to bring in the arty not canceling bug.

The "Previous" link at the bottom of the force buy screen (The green writing on the right hand side) took you to the start of the display while the "First page" link took you up a page.
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  #48  
Old August 21st, 2005, 02:10 PM
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Default Re: What Changes in the CD Version

Quote:
Listy said:
My turn...

Walls? there are at current no walls in the game.. is it possibly to have one of these? (I know the hedge works fine, but it's just as an eye candy thing).

I found a bug, in the force selection screen. It was a PBEM game and both sides had alot of stuff, enough to bring in the arty not canceling bug.

The "Previous" link at the bottom of the force buy screen (The green writing on the right hand side) took you to the start of the display while the "First page" link took you up a page.

No plans to add walls. I know some people think they are a wonderful addition but I don't.
There was a problem with overrun text on that screen that we cleared up some weeks ago. I haven't seen it since so I'll say this has been fixed. If you see it again save the game and post it and I'll look at it if possible. What you describe doesn't quite fit with what I recall the problem was though. Like I said, if you see it again send it along

Don
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  #49  
Old August 21st, 2005, 02:42 PM

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Default Re: What Changes in the CD Version

Hi again. I have 2 more questions if I may:

1st. Correct me if Im wrong but I can not find a logic in choosing battle sides. If I select player1 to be USA and player2 to be Viet Cong, player1 USA appears on the right side of the map. Now the problem is that I can not choose USA to start on the left side at all it always starts on the right side of the map. Some Vietnam maps are designed so that USA should start on the left side however this is impossible to do... So could it be changed so that Player1 would start Left and Player2 would start Right by default?
Or even better have a Swap Sides option like there is in the Editor Screen.

2nd. This is more of a cosmetic thing, but anyway:
In enclypedia if there is no Picture available for a unit it does not show the Pm00000.lbm "No Photo Available" -picture. It only shows the picture in purchase screen. In enclypedia and battle it shows nothing at all. Was this done intentionaly?
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  #50  
Old August 21st, 2005, 04:40 PM
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Default Re: What Changes in the CD Version

Quote:
DRG said:

The point I wanted to emphasize was that we do not change the game just because someone thinks something should be different or to make a particular group of people happy even if we think it's wrong. It may seem "obvious" that is the wrong way to do things but the " give 'em what they what no matter what" school of thought is alive and well in many businesses if they think it will increase sales. Increasing sales ( although desirable ) is not our main motivation.

Don
Yep. Rest assured you made your point clear enough. And I agree with you 110%. I really believe your main motivation is not to increase sales at the expense of quality. Your product speaks out louder than words can explain. You released a 100 MB, quality product - in fact the best of the whole SP series up to now, but it is just me - not a 400 MB behemoth full of eye candy and fancy sounds.

WinSPMBT is stable, can work in windowed mode, supports higher resolutions, the whole structure of the game is "solid", all the Mobhack utilities are easily acessible, one can swap OOBs in a breeze, the gameplay is excellent, the scenario and map editors (the extended map editor is something else) are great, the way we can set the reinforcements is easy and useful, the "clone" feature too, we have reversible tanks, the implementation of typical "modern" aspects such as many types of ERA armor and composite armor (with one value for KE resistance and other for CE resistance) and the interactions with different types of ammunition, all the calculations to make this work, and all that makes up for a tremendous amount of work.

This kind of dedication deserves recognition. This is how I see it.

Fab
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