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  #41  
Old October 15th, 2014, 06:44 PM
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Thumbs up Re: Usmc oob

Quote:
Originally Posted by Suhiir View Post
Same here. I NEVER buy combined infantry/helo formations.
But they're needed for the picklists so needed correction.
True regarding the picklists. And, I'm glad you mentioned that you never combine infantry & helo formations, so that other designers follow suite.
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  #42  
Old October 17th, 2014, 09:28 PM
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Default Re: Usmc oob

I had not even remotely planned on another update this year, much less this soon. But after considerable behind-the-scenes discussion with a certain Squid I've been persuaded to create this OOB update.

ALL of the changes are transparent to existing scenarios and either the default OOB or this one can be used interchangeably (if none of the new units added in this update are used in a scenario).
##############################

WEAPONS
Weapon#174 7.62mm M23 MG - Sound=121
##############################

UNITS
Unit#106 SH-2DSeasprite* - Radio=93
Unit#107 SH-2FSeasprite* - Radio=93
Unit#108 SH-3G Sea King* - Radio=93
Unit#109 CH-3C JG Giant* - Radio=93
Unit#110 HH-60H Seahawk* - Radio=93
Unit#113 HH-2CSeasprite* - Radio=93
Unit#125 F8F Bearcat* - Radio=91
Unit#131 AD4 Skyraider* - Radio=90
Unit#134 F8U Crusader* - Radio=91
Unit#147 AD6 Skyraider* - Radio=90
Unit#150 A-7A Corsair* - Radio=91
Unit#151 A-7E Corsair* - Radio=91
Unit#167 HH-3A Sea King* - Radio=93
Unit#168 UH-3H Sea King* - Radio=93
Unit#169 UH-1N Twin Huey - Weapon#1 Sound=55
Unit#171 UH-1N Gunship - Vision=25, Weapon#4 Sound=55
Unit#174 UH-1N Gunship - Vision=15, Weapon#4 Sound=121
Unit#197 F-14B Tomcat* - Radio=91
Unit#198 F-14D Tomcat* - Radio=91
Unit#199 F-14D Tomcat* - Radio=91
Unit#200 A-7E Corsair* - Radio=91
Unit#255 SH-60B Seahawk* - Radio=93, Weapon#1 Sound=55
Unit#256 MH-60S Seahawk* - Radio=93
Unit#257 MH-60R Seahawk* - Radio=93
Unit#312 HH-3E JG Giant* - Radio=93
Unit#313 MH-53J PaveLow* - Radio=93
Unit#314 MH-47E Chinook* - Radio=93
Unit#316 MH-47G Chinook* - Radio=93
Unit#323 UH-1Y Venom - Weapon#1 Sound=55
Unit#518 TBM-3 Avenger* - Radio=91
Unit#519 P2V-2 Neptune* - Radio=91
Unit#520 P2V-5 Neptune* - Radio=91
Unit#525 P2V-2 Neptune* - Radio=90
Unit#526 P2V-7 Neptune* - Radio=91
Unit#527 A3D Skywarrior* - Radio=91
Unit#574 F-35B Ltng II - Dates 01/117-12/120
Unit#575 F-35B Ltng II - Dates 01/117-12/120
Unit#583 F-35C Ltng II* - Dates 01/118-12/120, Radio=91
Unit#584 F-35C Ltng II* - Dates 01/118-12/120, Radio=91
Unit#585 F-35B Ltng II - Dates 01/117-12/120
Unit#586 F-35B Ltng II - Dates 01/117-12/120
Unit#587 F-35B Ferret - Dates 01/117-12/120
Unit#592 F-35B Ltng II - Dates 01/117-12/120
Unit#593 F-35B Ltng II - Dates 01/117-12/120
Unit#594 F-35B Ltng II - Dates 01/117-12/120
Unit#613 SB2 Helldiver* - Radio=91
Unit#616 F6F-5 Hellcat* - Radio=92
Unit#618 AD4 Skyraider* - Radio=90
Unit#619 AD6 Skyraider* - Radio=90
Unit#641 CH-53E Sup Stal - NEW UNIT - Duplicate of Unit#646 - Radio=92, Vision=20
Unit#646 CH-53E Sup Stal - Radio=90
Unit#648 CH-53K KingStal - NEW UNIT - Duplicate of Unit#647 - Radio=90, Vision=40
Unit#850 MH-60R Seahawk* - Radio=93
Unit#881 UH-1N Twin Huey - Weapon#1 Sound=55, Weapon#2 Sound=55
Unit#882 UH-1N Twin Huey - Weapon#1 Sound=55, Weapon#2 Sound=55
Unit#902 UH-1Y Venom - NEW UNIT - Duplicate of Unit#323 - EW=6, Radio=90, Vision=40
Unit#906 A-7A Corsair* - Radio=91
Unit#907 A-7E Corsair* - Radio=91
Unit#908 HH-3A Sea King* - Radio=93
Unit#909 UH-3H Sea King* - Radio=93
Unit#911 A-7A Corsair* - Radio=91
Unit#912 A-7E Corsair* - Radio=91
Unit#913 A-7E Corsair* - Radio=91
Unit#915 A-7E Corsair* - Radio=91
Unit#922 F8F-2 Bearcat* - Radio=91
Unit#927 F8U Crusader* - Radio=91
Unit#934 AD4 Skyraider* - Radio=90
Unit#937 AV-8B+ Harrier - Dates 01/106-02/112
##############################

Note: All US Navy/US Air Force aircraft/helicopters have had an "*" added to their name and been changed to radio code x3, in most cases, so the AI cannot purchase them yet they are still available for scenario designers.
##############################
##############################
##############################

Since I couldn't find any default scenario where Unit#093 (155mm M777 (VT)) or Unit#557 (155mm Sec (VT)) was used I decided to take the plunge and get rid of VT artillery in the OOB ( YAY ). In it's place we now have VERY expensive CM+ artillery with lots of CM ammo.
##############################

WEAPON
Weapon#233 <155mm M777 VT> - Marked for deletion but left on OOB "just in case".
##############################

UNITS
Unit#093 155mm M777 (CM+ - Duplicate of Unit#092 - Radio=91, Weapon#1 HE=15, AP=15
Unit#557 155mm Sec (CM+) - Duplicate of Unit#559 - Radio=91, Weapon#1 HE=20 AP=40, Weapon#2 HE=20 AP=40, Weapon#3 HE=20 AP=40
##############################
Attached Files
File Type: zip obat013_10-17-14.zip (29.3 KB, 79 views)
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  #43  
Old October 18th, 2014, 02:39 AM
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Fallout Re: Usmc oob

Suhiir,
For all you've done past and present and for your consideration of everything discussed, I simply say THANK YOU!!

Regards,
Pat
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  #44  
Old October 18th, 2014, 10:14 AM
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Thumbs up Re: Usmc oob

Quote:
Originally Posted by Suhiir View Post
I had not even remotely planned on another update this year, much less this soon. But after considerable behind-the-scenes discussion with a certain Squid I've been persuaded to create this OOB update.

Since I couldn't find any default scenario where Unit#093 (155mm M777 (VT)) or Unit#557 (155mm Sec (VT)) was used I decided to take the plunge and get rid of VT artillery in the OOB ( YAY ). In it's place we now have VERY expensive CM+ artillery with lots of CM ammo.
Wow, CM+ arty has nasty effects on infantry and light vehicles. Putting a lot of CM ammo in the scenario may just temp some of us to load up on CM and waylay the opposition.

The CM arty should be used sparingly so that a lot of thought should go into it's employment in a scenario, and that can best be accomplished by limiting the ammo.

Otherwise, I looking forward to integrating this OOB in existing scenarios.

Just give me an IFV that can close to 850m of the enemy (in support of advancing infantry) and fire and I'll be happy.
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  #45  
Old October 18th, 2014, 03:22 PM
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Default Re: Usmc oob

CM artillery is hardly new, I just added some with a lot more CM ammo then is normally available, and let the cost calculator do it's thing, the stuff ain't near as cheap as VT was and has about the same effect VT should have.
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  #46  
Old October 19th, 2014, 01:09 AM
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Fallout Re: Usmc oob

I'd love to see the CORPS get a "BRADLEY" type IFV but it's just not in the cards, but then the CORPS was never really armor heavy like the USA. Also the focus is on getting a replacement for the AAV-7. The top candidate for that looks to be the "HAVOC" at the moment (See the APC Thread for more on the topic.) but as a CO I had always said "Change is a constant" but it might get announced as early as the end of the year what one or two candidates move on for the final opeval testing phase. In the meantime the following might be useful especially under the sub categories of Structure and Equipment in the Operating Forces tab...
http://www.marines.com/operating-forces/equipment

On the HAVOC it will give the CORPS a faster over the horizon beach landing capability, the same for land ops and be more heavily armed and armored (Even over any current AMV.) out of the box with an add on modular armor package also available. But here's some info...
http://www.army-technology.com/proje...dular-vehicle/
http://www.lockheedmartin.com/us/new...wim-tests.html
http://www.military.com/video/combat...2777785430001/


Been watching the MPC Program for awhile now and I believe it should make the game hopefully within the next three years.

My times up have a great weekend!!

Regards,
Pat
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  #47  
Old October 19th, 2014, 08:18 AM
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Default Re: Usmc oob

If they do it saves me the trouble of making an Icon for it as it already exists in five OOB's as the Patria. Just let me know when they make the final decision. They need it and it would be a good fit
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  #48  
Old October 19th, 2014, 09:28 AM
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Default Re: Usmc oob

The Corps has little to no use for an primary APC/IFV that can't float. While that means it will always be underarmored and usually undergunned by most standards they tend to make up for it with their very close cooperation with helos and air support.

Given the history of the EFVP I think everyone will be content to wait until the USMC actually buys HAVOC or something else before we bother including it in the OOB. I'm betting they'd much prefer a tracked vehicle for mobility reasons.
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  #49  
Old October 19th, 2014, 09:35 AM
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Default Re: Usmc oob

Looking it over the other problem is it only carries 9 troops. There's just not enough space on the amphib ships to carry enough of them to land a full battalion, and I don't see the USMC downsizing their rifle squads from 13 to 9 men anytime soon, the size of the rifle squad/platoon/company has been the ONLY constant in the USMC OOB since 1944, it works very well with their tactics and usual missions.
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  #50  
Old October 19th, 2014, 09:57 AM
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Default Re: Usmc oob

Good point with the carry capacity. Even if you made the crew part of the squad ( which is unlikely ) you are still 2 men short of a standard squad and it doesn't quite work by loading it with fire teams either. ( unless you stretch it 3 feet )

So I suppose the next question to ask is what is being considered that carries 13 troops and is tracked and if the answer is nothing then what ??

Also, one requirement is water speed and even at best the water speed for the Havoc is a game 4 which isn't all that swift compared to the EFV........ON THE OTHER HAND.. the EFV held 17.....how exactly was that going to fit the USMC TO&E ?

Last edited by DRG; October 19th, 2014 at 10:08 AM..
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