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  #41  
Old November 24th, 2007, 09:40 PM
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Default Re: King of the Isle (recruiting - won\'t start fas

The version 0.5 of the map has been posted. I think I will use this one (except if there is a big bug somewhere that I missed, I don't plan to continue to modify this map before our game).
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  #42  
Old November 25th, 2007, 03:42 AM

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Default Re: King of the Isle (recruiting - won\'t start fas

Twan:

I think that you can get way too much info about someone's tactics, strength etc from graphs.
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  #43  
Old November 25th, 2007, 11:51 AM
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Default Re: King of the Isle (recruiting - won\'t start fas

I'm already playing a MP game with an older version (0.3) of the map, will there be any problems? Both versions have the same name...


oh, and I like graphs
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  #44  
Old November 25th, 2007, 12:42 PM
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Default Re: King of the Isle (recruiting - won\'t start fas

I think there will be no problem with the .map file, only used by the host. But as they also have the same name you'll have to chose one of the two versions of the tga (2 connections have changed).

(in v0.3 there were 2 or 3 connections errors anyway)

For the graphs we are 2 "for" and 2 "against"... I'll let graphs "on" except if more players are against.

Also do everybody agree for last version of Worthy Heroes ?

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I'm still waiting to know if PDF and davidd want to play (I've asked on Cyberstratege forums...). Perhaps we'll have to find 2 more players for next week.
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  #45  
Old November 25th, 2007, 01:11 PM
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Default Re: King of the Isle (recruiting - won\'t start fas

Will there be a problem with my other game if I copy the new tga in my map folder?

Or will it be possible to play the turns of this game on my other PC (that can't connect to the internet) with the new map, and then only copy the save files to this PC and connect to the server?
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  #46  
Old November 25th, 2007, 01:27 PM

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Default Re: King of the Isle (recruiting - won\'t start fas

I vote for graphs ON.

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  #47  
Old November 25th, 2007, 01:32 PM
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Default Re: King of the Isle (recruiting - won\'t start fas

The two tga have the same provinces, simply on the oldest there was an impassable fronteer I've since removed (between 94 and 83 iirc), and no anchors showing the connection between 19 and 5 I've added in version 0.5.

So you can play the other game with the new tga, you will just have these two false connections displayed on the map (as well as some special sites probably not there in v0.3).

You may also create another dominion map folder for one of the tga (ie : the normal "map" inside the "dominion 3" folder, and one outside with the other version, and you exchange the places of the 2 folders to use the one you want)

Also note that this game will be played by e-mail.
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  #48  
Old November 25th, 2007, 03:12 PM

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Default Re: King of the Isle (recruiting - won\'t start fas

I'd rather play with graphs off. Don't know about worthy heroes.
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  #49  
Old November 25th, 2007, 04:26 PM
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Default Re: King of the Isle (recruiting - won\'t start fas

I have no opinion about graphs and I am OK for WH mod
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  #50  
Old November 25th, 2007, 08:41 PM

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Default Re: King of the Isle (recruiting - won\'t start fas

I'm neutral about graphs, and would like the WH mod. I'd like to go all the way with the Conceptual Balance mod but that may be a bit much this time around.
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