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  #41  
Old August 26th, 2010, 01:21 PM

Zeldor Zeldor is offline
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Default Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Closed, Sunday start

Or forget it, I feel like making Arco pretender now
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  #42  
Old August 26th, 2010, 01:26 PM
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sansanjuan sansanjuan is offline
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Thumbs up Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Recruiting! 1 player neede

Quote:
Originally Posted by Squirrelloid View Post
hey sansanjuan,
looking at the nations left, we have Marveni, Kailasa, Abysia, and Pangaea.

Pan and Aby are blood nations. Not only that, they're blood nations that make it inconvenient to really use that blood power. (EA Aby's blood mages are capital only, making it difficult to really start a blood economy. Pan's mages are expensive, making blood summons pricier than for other nations). The micromanagement involved in running a blood nation is also much higher than for other nations.
G
Kailasa has pretty decent recruitable sacreds, good thuggable cap-only commanders, but is weak against archers.

Marveni has an at-best average array of troop choices, but great mages (even if expensive). They can also blood sacrifice, although they have no recruitable hunters so breaking into blood is hard.

I'd probably recommend one of Marveni or Kailasa for less experienced players, with Kailasa probably being the easier one to grok. But Abysia's early game is pretty straightforward, so if you're willing to take a stab at blood, Abysia is a good choice. (Frozenlama also just wrote a guide for them that might help, on the other forum).
S
Roger that. I'll take a peek tonight and let you know asap.
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  #43  
Old August 28th, 2010, 01:38 AM
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Default Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Closed, Sunday start

ALL SHALL YIELD TO MARVERNI AND SON OF SHUNT!
Umm.. unless they don't want to...


-ssj

Will upload tomorrow
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  #44  
Old August 28th, 2010, 02:58 AM

Valerius Valerius is offline
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Default Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Closed, Sunday start

Ok, it looks like it will be a bloodless game! First post updated with final nation selections.

Also, I've attached some proposed start locations for Land of Ethereal Squirrels. Any opinions?
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  #45  
Old August 29th, 2010, 01:09 PM

Zeldor Zeldor is offline
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Default Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Send pretenders!

It looks like around 8 provs per player. Didn't we want a normal game, just with weaker nations? We should play normal then at around 12-16 provs/player.
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  #46  
Old August 29th, 2010, 02:34 PM

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Default Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Send pretenders!

We'll be using Land of Ethereal Squirrels, which has 103 land and 13 water (we have 8 players so that's about 14 provinces/player). I haven't uploaded it to the llamaserver yet because I wanted to wait in case there were any changes to my proposed start locations (see my previous post).
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  #47  
Old August 29th, 2010, 02:59 PM

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Default Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Send pretenders!

Oh, looking at the attached image it looked like closer to 8/player
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  #48  
Old August 29th, 2010, 08:46 PM

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Default Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Send pretenders!

I see what you mean - it does look like fewer than 14 provinces average.

BTW, since I don't yet have the map uploaded yet I have autostart off. I'll upload it in the next few hours and then activate autostart again. I just have this feeling that the moment I upload it I'll find an error or need to change a start position.
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  #49  
Old August 29th, 2010, 08:49 PM
Squirrelloid Squirrelloid is offline
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Default Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Send pretenders!

oh yeah, pretender, um, let me dig that up, i have it here somewhere...
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  #50  
Old August 29th, 2010, 09:03 PM

Valerius Valerius is offline
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Default Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Send pretenders!

Three pretenders to go but I figured you guys were just going to send them in at the end of the weekend.

BTW, we are going to have a good pace on this game and it's always a plus to avoid roll-back debates. I try to check for postponement requests as close to hosting time as possible. But occasionally my last check will be 5-6 hours before hosting. Would anyone like to volunteer to be backup admin? Obviously it's a plus if you are on the forums fairly frequently.
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