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  #41  
Old January 22nd, 2005, 12:36 PM

alexti alexti is offline
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Default Re: PBEM game: Entwined Destiny

Quote:
Alneyan said:
Heh, thanks for the kind words Panther, but I find organising games to be more fun than actually playing these days. Go figure.
Good! Thanks a lot for doing that!

Quote:
Alneyan said:Theater of War is a bigger map than I had reckoned it to be (about 270 provinces, all land). There is about 30 provinces on each isle, and one hundred on the mainland, though the latter provinces are likely to be contested. If you feel strongly about the size of the map, please say so.
I think I feel strongly about the size, and about the layout too. It looks like a perfect setup for the game to drag into infinity. Not only, it is too big, the layout is actively discourages wars - by the time your army reaches enemy capital, it will be hopelessly outdated My forecast for such a game is a massive raid and hoard-fest.
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  #42  
Old January 22nd, 2005, 01:18 PM
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Alneyan Alneyan is offline
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Default Re: PBEM game: Entwined Destiny

Two of the three teams have made their nation picks, but I am still waiting for the first one. Once it is done, the three other teams will get to choose their first nation.

On another news, there is now an opening in the game. TheBirthdayParty did not give any sign of life (though he was on the forum at least twice since he signed up) for the past few days. So unless I get a very good excuse from him, someone else will take his spot in the game.

On the matter of the map, I am waiting for more opinions to settle on the size of the map. However, I will be setting set starting points so that all teams will have roughly comparable starting locations; it will not be perfect, but at least it should ensure nobody starts surrounded by the five other teams.
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  #43  
Old January 22nd, 2005, 05:39 PM
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Default Re: PBEM game: Entwined Destiny

About the map.

I think the map will be ok if we change the victory conditions to something like
80% of the central isle, with holding a castle counting as possession.
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  #44  
Old January 22nd, 2005, 07:25 PM

Aku Aku is offline
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Default Re: PBEM game: Entwined Destiny

I like the idea of the fighting to the Last team. No need for an 80% land victory because if one team gets that much the other teams may concede the game to that team or may want to fight it out to the end. I always find the fighting to the end part the most fun.
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  #45  
Old January 22nd, 2005, 07:46 PM
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Default Re: PBEM game: Entwined Destiny

Tuidjy did not say anything about controlling 80% of the total provinces, but merely 80% of the provinces in the central isle (that would be a fair number of provinces, though it could be achieved if opposing teams were playing a bit too defensively).
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  #46  
Old January 22nd, 2005, 07:57 PM
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Alneyan Alneyan is offline
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Default Re: PBEM game: Entwined Destiny

The first three nations have been picked: they are (in no particular order) C'tis, Pangaea and Pythium.

I will be sending the mails to the three other teams soon.
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  #47  
Old January 22nd, 2005, 11:07 PM

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Default Re: PBEM game: Entwined Destiny

One potential worry about using Theater of War for your team game: Only one team at a time will have control of the two provinces needed for travel between the starting area and the central circle. That could make fighting a war a real logistical nightmare.
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  #48  
Old January 22nd, 2005, 11:29 PM

Aku Aku is offline
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Default Re: PBEM game: Entwined Destiny

Those two provinces each have preset fortifications there. One nation can own both forts and the other one can travel through it freely. Basically leave 0 pd in both provinces and its fine. I like the one province chokepoint idea because it is different than normal games. It makes things interesting.
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  #49  
Old January 23rd, 2005, 12:32 AM

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Default Re: PBEM game: Entwined Destiny

The BirthdayParty person just did a new post asking to get in a game...Aleyrn has he sent you a message at all saying he is still in this game?
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  #50  
Old January 23rd, 2005, 12:53 AM
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Default Re: PBEM game: Entwined Destiny

I like the theater of war map, as long as there will not be a major problem with getting in and out of central circle by both members of a team. I also like the idea of either victory points or a % of the central circle as the grounds for victory.
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