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September 4th, 2009, 07:54 PM
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Private
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Join Date: Aug 2009
Posts: 49
Thanks: 2
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Re: Mytheology Pretenders 3
How do I download this mod? I am also interested in downloading the CBM mod but I have no clue where to download it from.
Thank you.
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September 5th, 2009, 01:55 AM
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Colonel
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Join Date: Jun 2007
Location: Finland
Posts: 1,617
Thanks: 179
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Re: Mytheology Pretenders 3
Quote:
Originally Posted by name thief
How do I download this mod? I am also interested in downloading the CBM mod but I have no clue where to download it from.
Thank you.
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There is a link in the first post for the download, just look closely.
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September 5th, 2009, 01:22 PM
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Private
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Join Date: Aug 2009
Posts: 49
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Re: Mytheology Pretenders 3
I did see the link, but I do not know where to download it to.
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September 5th, 2009, 05:06 PM
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Colonel
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Join Date: Jun 2007
Location: Finland
Posts: 1,617
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Re: Mytheology Pretenders 3
Quote:
Originally Posted by name thief
I did see the link, but I do not know where to download it to.
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This link should anwser your questions.
http://forum.shrapnelgames.com/showt...738#post693738
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The Following User Says Thank You to Burnsaber For This Useful Post:
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September 11th, 2009, 07:10 PM
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Private
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Join Date: Aug 2009
Posts: 49
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Re: Mytheology Pretenders 3
When I attempt the download the file is either invalid, or corupted.
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March 18th, 2010, 02:28 AM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
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Re: Mytheology Pretenders 3
I was asked to look at this internally to fix a problem. They wanted the Revelation spell deleted because it was causing problems.
Im not much of a modder but in looking at it I did notice something. In two lines of that spell a command was remarked out in a way which has been reported as causing problems.
#command
should be commented out by changing it to
--command
not by making it
--#command
since apparently the parser will still see the # and treat that as a command.
Im not sure if thats the problem. Maybe I will get around to kindof testing it abit.
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March 18th, 2010, 03:39 AM
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Major General
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Join Date: Sep 2007
Location: Scotland
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Re: Mytheology Pretenders 3
IIRC, the problem may be something to do with Revelation being a ritual with Holy as its primary (and only) requirement.
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March 18th, 2010, 04:10 AM
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Colonel
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Join Date: Jun 2007
Location: Finland
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Re: Mytheology Pretenders 3
Quote:
Originally Posted by Gregstrom
IIRC, the problem may be something to do with Revelation being a ritual with Holy as its primary (and only) requirement.
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Yeah, rituals that have holy as primary path will crash the game upon casting. They worked once actually (as long as you didn't monthly cast them with ctrl-M), but some of the recent patches broke them completely.
This mod has a lot of other experimental stuff that is likely to be broken or at least act in a somewhat buggy way. It could use some "cleaning up", IMHO.
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March 18th, 2010, 08:50 AM
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Second Lieutenant
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Join Date: Sep 2008
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Re: Mytheology Pretenders 3
The first post's download link is no longer valid, BTW, so unless someone decides to host it elsewhere (as Psientist hasn't been around the boards for a while, it seems; last activity date of 7-11-09 according to his profile) it's probably a dead mod.
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March 18th, 2010, 09:33 AM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
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Re: Mytheology Pretenders 3
Has this problem been tried in other mods?
There are two lines I would fix by removing the #
--#school 5
--#spec 276824064
They apparently caused a problem and were meant to be removed. But from comments in other threads it seems that the game might be parsing them anyway because they werent rem'd out properly
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