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November 1st, 2008, 05:18 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: Conceptual Balance 1.3, updated documentation
Barthulf (377) hero of MA Ulm shouldn't have Star of Heroes (173) the armor-breaking morning star. Its area effect can affect him and his bodyguards, and it takes several turns to get the armor repaired even in a mountain province.
Star of Thraldom might work better, or perhaps Holy Scourge (even if it's two-handed usually). It should be possible to mod a 2-handed weapon and a shield to the same unit.
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November 2nd, 2008, 08:59 PM
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General
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Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
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Re: Conceptual Balance 1.3, updated documentation
If someone were to read through the mod and look for spelling errors... in what format would you like to see (proposed)corrections made?
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November 3rd, 2008, 11:44 AM
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Sergeant
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Join Date: Oct 2003
Location: Vienna, Austria, Europe
Posts: 234
Thanks: 62
Thanked 11 Times in 6 Posts
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Re: Conceptual Balance 1.3, updated documentation
i always look forward for the next version of the CBM mod and i don't care about the spelling.
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November 24th, 2008, 10:58 PM
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Corporal
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Join Date: Mar 2004
Posts: 153
Thanks: 0
Thanked 3 Times in 3 Posts
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Re: Conceptual Balance 1.3, updated documentation
Is this mod still usable with patch 3.21?
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November 25th, 2008, 10:39 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Conceptual Balance 1.3, updated documentation
Yep, I'm pretty sure it is.
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December 3rd, 2008, 01:47 AM
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Corporal
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Join Date: Oct 2008
Location: Western Australia
Posts: 99
Thanks: 10
Thanked 11 Times in 6 Posts
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Re: Conceptual Balance 1.3, updated documentation
Not sure if this is the right place, but I found a small, almost insignificant bug. Niefelheim giants (the big sacred troops) have their ages changed from 300 out of a 1000 to 22 out of 50, same as humans. It's not mentioned in the patch notes so I assumed it was unintentional, not some nerf of them for balance. Sorry if it's been mentioned already in the previous 12 pages.
Anyhoo, truly an awesome mod. Thank you for extending my enjoyment of the game!
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December 14th, 2008, 12:56 PM
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Lieutenant Colonel
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Join Date: Jun 2008
Location: Florence, Italy
Posts: 1,424
Thanks: 740
Thanked 112 Times in 63 Posts
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Re: Conceptual Balance 1.3, updated documentation
Given that I'm a big fan of this mod, q.m., I'd like to suggest you to rethink the "Touch of Madness policy" of making it cost a N gem. While Blink is often just annoying and making it require 1 S gem to cast is great, ToM has some important uses.
If the opportunity that the caster himself goes Berserkr annoys you so much you could maybe consider, if you can, to increase the range. But for i.e. a maenad EA Pangaea this spell is almost a must, even with the chance of some random Pan going mad sometimes, so well... think bout it.
Just a suggestion I continue thinking the mod is great fun
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December 20th, 2008, 05:28 AM
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Corporal
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Join Date: Mar 2004
Posts: 153
Thanks: 0
Thanked 3 Times in 3 Posts
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Re: Conceptual Balance 1.3, updated documentation
Any new upcoming versions of CBM planned? Love this mod! CBM has made my single play experience against the AI much more challenging! Thanks QM!
Last edited by iceboy; December 20th, 2008 at 05:31 AM..
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The Following User Says Thank You to iceboy For This Useful Post:
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December 20th, 2008, 12:49 PM
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Sergeant
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Join Date: Oct 2003
Location: Vienna, Austria, Europe
Posts: 234
Thanks: 62
Thanked 11 Times in 6 Posts
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Re: Conceptual Balance 1.3, updated documentation
i will not go so far as saying "vanilla dom3 sucks" .......
but men, you spoke out of my heart... love that cbm mod.
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December 22nd, 2008, 02:05 AM
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Corporal
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Join Date: Mar 2004
Posts: 153
Thanks: 0
Thanked 3 Times in 3 Posts
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Re: Conceptual Balance 1.3, updated documentation
I dont know if this has to do with the CBM mod or the Worthy Heroes mod but playing as Atlantis the hornblower hero appeared and drowned. I use the worthy heroes mod + burning heroes. Is there a way to fix this so that water nations do not get land heroes that will drown?
Edit: Ah this might be the problem:
http://forum.shrapnelgames.com/showthread.php?t=36670
Quote:
Originally Posted by Humakty
The horn blower heroe of Marverni is available as a pretender for all nations of all ages.
It is a bit strange.
Many greetings for the update.
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Last edited by iceboy; December 22nd, 2008 at 02:14 AM..
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