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  #41  
Old January 15th, 2009, 11:49 AM
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Default Re: Questions that have nothing to do with MP games I have joined

What determines? Or how to find out?
If you click on the leadership tag of a unit then it will give you another screen showing how many normal, how many undead, and how many magical units it can lead.

Those numbers can be affected by the units experience levels (the stars he gets), from magic items, from levels in magic, etc. Some magic sites will offer to boost those numbers also.
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  #42  
Old January 16th, 2009, 06:54 AM
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Default Re: Questions that have nothing to do with MP games I have joined

To expand on Jim's comment:

Blood gives you a little bit of demon/undead leadership, and death magic gives you a lot. Undead and demon commanders get good leadership on undead/demons, and I don't think there are any items except path boosters (and maybe the rod of death) that increase your undead leadership. Oh, except the Skull Amulet which gives you +1.
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  #43  
Old January 16th, 2009, 08:19 AM
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Default Re: Questions that have nothing to do with MP games I have joined

Rod of the Leper King as well, but it's an unpleasant item. And Wraith Crown.

Also several nations (well, Yomi, Lanka, LA Ermor at least) get 30 Undead Leader per Holy level, even on indie priests.
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  #44  
Old January 16th, 2009, 12:55 PM

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Default Re: Questions that have nothing to do with MP games I have joined

If you can forge Rod of the Leper King, you can summon a Black Servant to hold it. Undead are immune to disease. (Black Servant is also stealthy, so if the undead you want led happen to be ghosts you now have a whole stealthy raiding party.)

That's really interesting about Yomi/Lanka/etc.

-Max
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  #45  
Old January 20th, 2009, 01:23 PM
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Default Re: Questions that have nothing to do with MP games I have joined

@Jim: I thought it was 15 undead leadership/holy level. Did that change in a recent patch?
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  #46  
Old January 21st, 2009, 07:17 AM
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Default Re: Questions that have nothing to do with MP games I have joined

Quote:
Originally Posted by Gregstrom View Post
@Jim: I thought it was 15 undead leadership/holy level. Did that change in a recent patch?
Mmmm, quite right. D=30, H=15.
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  #47  
Old February 3rd, 2009, 02:06 PM

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Default Re: Questions that have nothing to do with MP games I have joined

Please spoil me on the following artifacts:

Gift of Kurgi
Oath Rod of Kurgi


Thanks.
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  #48  
Old February 18th, 2009, 03:26 AM

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Question Re: Questions that have nothing to do with MP games I have joined

Ok this is a quick but potentially important question... is movement through caves unimpeded like grassland/plains or require some survival trait (mountain?) to traverse more than one a turn?


thanks for all replies


Rabe
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  #49  
Old February 18th, 2009, 04:57 AM
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Default Re: Questions that have nothing to do with MP games I have joined

Quote:
Originally Posted by rabelais View Post
Please spoil me on the following artifacts:

Gift of Kurgi
Oath Rod of Kurgi
Code:
The Oath Rod of Kurgi (102):
	construction level: 8
	        forge cost: 2S 2B
	         item type: Two-handed weapon
	     sprite number: 169
	            weapon: Oath Rod (157)
	   activated spell: Horror Mark
	            effect: [Oath Rod] (5)
The Oath Rod effect was something that has a chance of horror marking units in the same province as the wielder during hosting, IIRC.

Code:
The Gift of Kurgi (296):
	construction level: 8
	        forge cost: 5B
	         item type: Misc
	     sprite number: 290
	             armor: The Gift of Kurgi (94)
	   activated spell: Send Lesser Horror
	   onebattle spell: Call Lesser Horror
	            effect: [Gift of Kurgi] (1)
	            effect: assassination attempts (307)
	            effect: fear (30)
	            effect: horrormark (20)
	            effect: getlostinthevoid (2)
	            effect: insanity (10)
	            effect: growinsane (2)
	            status: luck, flying, ethereal, cursed, cannot unequip
The assassination attempts are from Lesser Horrors. That's actually less of a problem than wielding the Forbidden Light. The wielder has a 2% chance per turn to fall into the Void. The biggest problem might be that the wielder slowly grows insane and gets severly horror marked by it. It does give an awful lot of good combat bonuses, though, and the wielder should be good to wreak havoc for at least one or two dozen turns with it.
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  #50  
Old February 18th, 2009, 05:08 AM
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Default Re: Questions that have nothing to do with MP games I have joined

The Oath Rod of Kurgi effect is: inflict Feeblemind on your commanders in the same province as the unit wielding the Oath Rod. It does not affect enemy commanders, so it is teh suck, pretty much.
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