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January 15th, 2009, 11:49 AM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: Questions that have nothing to do with MP games I have joined
What determines? Or how to find out?
If you click on the leadership tag of a unit then it will give you another screen showing how many normal, how many undead, and how many magical units it can lead.
Those numbers can be affected by the units experience levels (the stars he gets), from magic items, from levels in magic, etc. Some magic sites will offer to boost those numbers also.
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This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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January 16th, 2009, 06:54 AM
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Major General
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Join Date: Sep 2007
Location: Scotland
Posts: 2,066
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Re: Questions that have nothing to do with MP games I have joined
To expand on Jim's comment:
Blood gives you a little bit of demon/undead leadership, and death magic gives you a lot. Undead and demon commanders get good leadership on undead/demons, and I don't think there are any items except path boosters (and maybe the rod of death) that increase your undead leadership. Oh, except the Skull Amulet which gives you +1.
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January 16th, 2009, 08:19 AM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
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Re: Questions that have nothing to do with MP games I have joined
Rod of the Leper King as well, but it's an unpleasant item. And Wraith Crown.
Also several nations (well, Yomi, Lanka, LA Ermor at least) get 30 Undead Leader per Holy level, even on indie priests.
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January 16th, 2009, 12:55 PM
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Major General
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Join Date: Mar 2007
Location: Seattle
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Re: Questions that have nothing to do with MP games I have joined
If you can forge Rod of the Leper King, you can summon a Black Servant to hold it. Undead are immune to disease. (Black Servant is also stealthy, so if the undead you want led happen to be ghosts you now have a whole stealthy raiding party.)
That's really interesting about Yomi/Lanka/etc.
-Max
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Quick Ben - "lol pwned"
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January 20th, 2009, 01:23 PM
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Major General
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Join Date: Sep 2007
Location: Scotland
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Re: Questions that have nothing to do with MP games I have joined
@Jim: I thought it was 15 undead leadership/holy level. Did that change in a recent patch?
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January 21st, 2009, 07:17 AM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
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Re: Questions that have nothing to do with MP games I have joined
Quote:
Originally Posted by Gregstrom
@Jim: I thought it was 15 undead leadership/holy level. Did that change in a recent patch?
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Mmmm, quite right. D=30, H=15.
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February 3rd, 2009, 02:06 PM
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Second Lieutenant
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Join Date: Nov 2003
Location: houston TX
Posts: 493
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Re: Questions that have nothing to do with MP games I have joined
Please spoil me on the following artifacts:
Gift of Kurgi
Oath Rod of Kurgi
Thanks.
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February 18th, 2009, 03:26 AM
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Second Lieutenant
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Join Date: Nov 2003
Location: houston TX
Posts: 493
Thanks: 32
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Re: Questions that have nothing to do with MP games I have joined
Ok this is a quick but potentially important question... is movement through caves unimpeded like grassland/plains or require some survival trait (mountain?) to traverse more than one a turn?
thanks for all replies
Rabe
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February 18th, 2009, 04:57 AM
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General
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Join Date: Feb 2007
Location: R'lyeh
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Re: Questions that have nothing to do with MP games I have joined
Quote:
Originally Posted by rabelais
Please spoil me on the following artifacts:
Gift of Kurgi
Oath Rod of Kurgi
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Code:
The Oath Rod of Kurgi (102):
construction level: 8
forge cost: 2S 2B
item type: Two-handed weapon
sprite number: 169
weapon: Oath Rod (157)
activated spell: Horror Mark
effect: [Oath Rod] (5)
The Oath Rod effect was something that has a chance of horror marking units in the same province as the wielder during hosting, IIRC.
Code:
The Gift of Kurgi (296):
construction level: 8
forge cost: 5B
item type: Misc
sprite number: 290
armor: The Gift of Kurgi (94)
activated spell: Send Lesser Horror
onebattle spell: Call Lesser Horror
effect: [Gift of Kurgi] (1)
effect: assassination attempts (307)
effect: fear (30)
effect: horrormark (20)
effect: getlostinthevoid (2)
effect: insanity (10)
effect: growinsane (2)
status: luck, flying, ethereal, cursed, cannot unequip
The assassination attempts are from Lesser Horrors. That's actually less of a problem than wielding the Forbidden Light. The wielder has a 2% chance per turn to fall into the Void. The biggest problem might be that the wielder slowly grows insane and gets severly horror marked by it. It does give an awful lot of good combat bonuses, though, and the wielder should be good to wreak havoc for at least one or two dozen turns with it.
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February 18th, 2009, 05:08 AM
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General
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
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Re: Questions that have nothing to do with MP games I have joined
The Oath Rod of Kurgi effect is: inflict Feeblemind on your commanders in the same province as the unit wielding the Oath Rod. It does not affect enemy commanders, so it is teh suck, pretty much.
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