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  #41  
Old January 31st, 2021, 02:11 PM
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Default Re: Sound error in scn 199 Desperate Hours

Quote:
Originally Posted by RetLT View Post
Can you repost using another file extension? My computer will not open .rar files.
RetLt - I can send you the files directly.

Are you still using the aol email adress?
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  #42  
Old January 31st, 2021, 06:20 PM

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Default Re: Sound error in scn 199 Desperate Hours

Yes, thanks.
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  #43  
Old February 19th, 2021, 02:20 AM

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Default Issues with scn 19 Goch-Calcar Road

This scenario is an assault/defend but there are no mines or forts.

Also Canadian unit AHO has its slash going the other direction. This is trivial but it pegged my OCD meter.
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  #44  
Old February 19th, 2021, 08:05 AM
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Default Re: Issues with scn 19 Goch-Calcar Road

There is no reason that an assault mission has to have mines or forts in it.

It does mean that the defender is dug in, unlike an advance v delay.
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  #45  
Old February 19th, 2021, 08:50 AM
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Default Re: Issues with scn 19 Goch-Calcar Road

I suspect this was built as an advance then made an assault and saved to emphasize this is a full on attack but neither side is dug in or has any other defensive measures like mines etc so from that POV it's perfectly OK and it's perfectly OK to set it up that way. It's just one of the little "tricks" scenario designers can use to get the set up they want and that is why it's an assault and neither side is dug in

The deviant slash has been corrected and for the record, that scenario is 2 decades old. Built Jan 2001
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  #46  
Old February 19th, 2021, 09:33 AM

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Default Re: Issues with scn 19 Goch-Calcar Road

Not that important, but it is also ahistorical, the infra red panthers were not used in the west. However, there is a lot misinformation floating around on the German infra red tech, with tons of "tall tales" that have little to do with reality.
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  #47  
Old February 19th, 2021, 02:58 PM
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Default Re: Issues with scn 19 Goch-Calcar Road

Quote:
https://worldwar2database.com/gallery/wwii0148
Caption:
Panzerkampfwagen V Panther ausf G with FG 1250 Sperber (Sparrow Hawk)

An infrared Nachtjager (Night fighting) vision scope installed on the commander's cupola in place of the MG42 machine gun. This advanced (at the time) device consisted of a 300mm (11.8 inch) Infrarot-Scheinwerfer (Infrared Searchlight) connected to a Bildwandler or "Biwa" (image converter) and a device that sensed the elevation of the main gun. Only the Panther commander could see the infrared spectrum; he had to give directions to his crew. Six Panthers with Sperber would work with one SdKfz.251/20 Uhu (Owl) half-track with 600mm (23.6 inch) infrared searchlight, which extended the range to 700 meters (765.5 yards). Additional infrared gear for machine guns and the MP-44 assault rifle were also developed to give escorting infantry infrared capability as well. The Panthers were upgraded with Sperber by Maschinenfabrik Niedersachsen-Hannover (MNH) between September and December 1944. Sperber was affected by shock and by infrared pollution; all Panthers had covers installed to hide the heat from their exhausts. The combat history of the Sperber is the subject of debate. Sperber was probably used on the Eastern Front during the battle for Hungary in 1945. Sources say either fifty, four, or one Sperber Panther was tested there. Other sources claim the Sperber Panther was issued to 3.Kompanie, 24th Panzerregiment, 116th Panzerdivision for Wacht Am Rhein, the Ardennes Offensive. But no record of Sperber being used on the Western Front is considered definitive.

Two stories of Sperber Panthers on the Western Front exist. One states that Sperber Panthers attacked American anti-tank artillery position at the Weser Elbe Canal and destroyed the unit; another Sperber Panther unit destroyed an entire platoon of British Comet tanks. Both stories are probably apocryphal; some researchers claim that Sperber was never issued to the Western Front.
Without the supporting halftrack an it's IR spotlight it seems the range in the dark was 400m. With the HT it was 700m

https://fingolfen.tripod.com/ir/irpanth.html

So maybe, maybe not. The only way to know for sure would be to capture one and if you don't then you'll never know how they managed to knock out tanks in the dark One thing that is certain is the 16 ( 800 m ) in the OOB now for night vision is a wee bit optimistic and will be adjusted
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Last edited by DRG; February 19th, 2021 at 03:14 PM..
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  #48  
Old February 19th, 2021, 03:01 PM

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Default Re: Issues with scn 19 Goch-Calcar Road

I forgot to mention that the defenders are set to advance rather than stay put.

They do this from turn 1, even though they hold all the v hexes. It would be much harder if they stayed put.

Thanks for clarifying about assault/defend. I thought there had to be mines or forts.
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  #49  
Old February 19th, 2021, 03:10 PM
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Default Re: Issues with scn 19 Goch-Calcar Road

I will assume that is deliberate in the way it was set up. Unfortunately, I cannot turn the clock back 20 years and ask
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  #50  
Old February 20th, 2021, 02:02 AM
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Default Re: Issues with scn 19 Goch-Calcar Road

Don, don't worry about it. The designer may be dead for all we know. Deal with the stuff now.

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