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  #41  
Old August 18th, 2004, 11:45 PM

YellowCactus YellowCactus is offline
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Default Re: MP Game - Live and Learn (newbie game)-running

Attack indies with scouts set to retreat. That should set you up for weighing they're strengths well enough. My personal bane are the hobbits with 'Lifetime protection' pacts. Those Imps just KEEP on COMING!
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  #42  
Old August 19th, 2004, 12:41 AM

Thufir Thufir is offline
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Default Re: MP Game - Live and Learn (newbie game)-running

Quote:
YellowCactus said:
Attack indies with scouts set to retreat.

Excellent tip! I hadn't thought of that one. And I told them that those Mictlanese weren't all blood sucking parasites - that if you looked hard enough you find one that was downright honorable!
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  #43  
Old August 19th, 2004, 10:48 PM

Schmoe Schmoe is offline
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Default Re: MP Game - Live and Learn (newbie game)-running

Quote:
Thufir said:
Quote:
YellowCactus said:
Attack indies with scouts set to retreat.

Excellent tip! I hadn't thought of that one. And I told them that those Mictlanese weren't all blood sucking parasites - that if you looked hard enough you find one that was downright honorable!

The dwellersss of the Sswamps don't believe the Mictlan propoganda. They only wish to sssacrifisse us upon their altarsss. They would do well to keep to themselvesss and do not bother the C'tissss.
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  #44  
Old August 20th, 2004, 11:26 PM

Schmoe Schmoe is offline
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Default Re: MP Game - Live and Learn (newbie game)-running

Hey everyone. I'm going to be out of town this weekend from tomorrow mid-day until Monday evening. That means that I'll have a couple of stale turns. I'll try to find a sub, just haven't had time yet. If I'm hosed when I return, well, I guess that's how it goes. Hopefully it's not that bad, though.
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  #45  
Old August 21st, 2004, 12:21 AM

Cheezeninja Cheezeninja is offline
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Default Re: MP Game - Live and Learn (newbie game)-running

The most successful opening expansion drives i know about are all either bless powered or SC powered. Once you get to alteration 3 there are a few pretender types that can start wiping out weaker (and sometimes stronger) provinces all by their lonesome with the right magic paths. My personal picks for this are the Void Lord and VQ, they both excell at early land expansion because of built in life drain (which helps ALOT with fatigue and even hp). Of course the VQ is exceedingly expensive to take, and the Void Lord is an underwater pretender and tritons would chew him up before he got a chance to raise his shields. A bunch of other pretender can do the early expansion, but they face more risk doing it.

*cough* Niefel Giants do pretty good at stomping indeps without casualties once you have about 5-6 of them plus your starting crew, which you might notice, looking at the charts.. *cough*
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  #46  
Old August 21st, 2004, 12:28 AM

Thufir Thufir is offline
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Default Re: MP Game - Live and Learn (newbie game)-running

Quote:
Schmoe said:
Hey everyone. I'm going to be out of town this weekend from tomorrow mid-day until Monday evening. That means that I'll have a couple of stale turns. I'll try to find a sub, just haven't had time yet. If I'm hosed when I return, well, I guess that's how it goes. Hopefully it's not that bad, though.
No problem, you warned us about that before signing on - if no one objects, I can change this to 48h quickhost tomorrow morning. I would guess that making the change will restart the clock, in which case you won't stale at all.

Let us know whether or not you find a sub - I'll check this thread before I make the change tomorrow morning.

- Thufir
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  #47  
Old August 21st, 2004, 12:37 AM

Schmoe Schmoe is offline
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Default Re: MP Game - Live and Learn (newbie game)-running

Niefel giants don't do anyone any good when they are crippled by disease.
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  #48  
Old August 21st, 2004, 12:40 AM

Schmoe Schmoe is offline
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Default Re: MP Game - Live and Learn (newbie game)-running

Quote:
Thufir said:
Quote:
Schmoe said:
Hey everyone. I'm going to be out of town this weekend from tomorrow mid-day until Monday evening. That means that I'll have a couple of stale turns. I'll try to find a sub, just haven't had time yet. If I'm hosed when I return, well, I guess that's how it goes. Hopefully it's not that bad, though.
No problem, you warned us about that before signing on - if no one objects, I can change this to 48h quickhost tomorrow morning. I would guess that making the change will restart the clock, in which case you won't stale at all.

Let us know whether or not you find a sub - I'll check this thread before I make the change tomorrow morning.

- Thufir
Actually, it turns out that I found a sub. PashaDawg will be taking over for me over the weekend (thank you Pasha). No need to slow the game down on my account, and I know a lot of people like to get a few good turns in over the weekend. Of course, judging by the fate of his Machaka empire in another game, this could be good or bad for me.
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  #49  
Old August 21st, 2004, 12:42 AM

Thufir Thufir is offline
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Default Re: MP Game - Live and Learn (newbie game)-running

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Schmoe said:
Niefel giants don't do anyone any good when they are crippled by disease.
When I played Jotunheim SP, I was always having supply problems, and did have a tough time staying healthy. Now imagine if I were playing against Miasma C'tis - that could complicate things!
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  #50  
Old August 21st, 2004, 01:35 AM

Cheezeninja Cheezeninja is offline
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Default Re: MP Game - Live and Learn (newbie game)-running

Quote:
Schmoe said:
Niefel giants don't do anyone any good when they are crippled by disease.
True enough, which is why i like to switch over to Jarls only after my first expansion spree. a Jarl with a wraith sword, pendant of luck, quickness, Breath of Winter, and N9 blessing has much reduced chances of getting an affliction, and 3-5 of them can reduce almost all independants to rubble when properly outfitted.
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