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  #41  
Old November 12th, 2003, 10:19 AM

Taera Taera is offline
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Default Re: Torpedo question

This of course requires testing. Preferrably field testing. thats why i have my Conceptual Empires game idea for.

[ November 12, 2003, 08:19: Message edited by: Taera ]
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  #42  
Old November 12th, 2003, 11:38 AM
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Default Re: Torpedo question

So boys and, well boys, the moral of this thread is to use Torpedo tactics, you need to max them out, arm your ships with Heavy mounts, long range APB, and set your fleet strategy to Maximum Range.

Then build tons of ships and go anhiliate your enemies.

Draw backs are now that we know its a lagit tactic, we will be ready for it. So bring it one baby.
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  #43  
Old November 12th, 2003, 04:07 PM
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Default Re: Torpedo question

No... to use torpedo tactics, your enemy needs to do that. If you do that, you are not using torpedo tactics, you are using some APB tactics.
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  #44  
Old November 12th, 2003, 08:37 PM
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Default Re: Torpedo question

Don't include the APB's on torpedo ships if you want to use the Max Range shoot & retreat tactic I described. Otherwise, your ships will stick around to fire their APB's every turn, and will tend to get out-gunned by the enemy APB ships. You might mix in some ships with only fire-every-turn weapons, though, especially so you can have some shield depleters in action - shield depleters will be needed once the enemy has phased shields.

Oh, and as for Phased Polaron Beams - I often only bother to use level II, because they have the same range, nearly as good damage, and cost a lot less than the highest-level PPB's. They are more efficient in terms of damage per resources used, for a long time (until the price of the rest of your ship gets to be so much that it makes sense to max the weapons, but by that time, your enemies may have phased shields, so you probably want to switch to some other weapon combined with shield depleters).

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  #45  
Old November 12th, 2003, 09:25 PM
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Default Re: Torpedo question

Hmmm... so if I get what you're saying, weapons with a low rate of fire and long range (like missiles and advanced torpedoes) are really sort of like a damper field that blocks half, two thirds, or three quarters (depending on if you're using fire rate 2, 3, or 4 weapons) of damage, because you only get shot at by the rate-1 weapons when you move into range...

Of course that wouldn't work when the enemy has faster engines, but then for assaults against satellites, bases, and planets...
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  #46  
Old November 12th, 2003, 09:50 PM
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Default Re: Torpedo question

It also does not work very well when the enemy goes the same speed as you either.
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  #47  
Old November 12th, 2003, 09:52 PM
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Default Re: Torpedo question

I'm so lost from the preceeding conversation it's not even funny.

Wow. What a noob.
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  #48  
Old November 12th, 2003, 10:01 PM

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Default Re: Torpedo question

DeadDireWolf is it the abbreviations used or everything said here in general. Ask any questions and you will have several replies

[ November 12, 2003, 20:02: Message edited by: JLS ]
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  #49  
Old November 13th, 2003, 12:11 AM
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Default Re: Torpedo question

I got the abbreviations, I believe.

The talk about torpedo tactics, max range, anti proton beam tactics have me confused. Do you guys let the computer handle the battles? That's the impression that I get.

"So boys and, well boys, the moral of this thread is to use Torpedo tactics, you need to max them out, arm your ships with Heavy mounts, long range APB, and set your fleet strategy to Maximum Range.

Draw backs are now that we know its a lagit tactic, we will be ready for it."

I don't get it. Nobody thought of this earlier? I thought PvK said you need to ditch the APM or your ships will stick around and get out gunned. But this only applies if you have the computer fight the battle with the orders you've issued, right? I'm not sure because I've not had a battle large enough that I didn't fight it myself.

and just what the heck does this mean?

"Hmmm... so if I get what you're saying, weapons with a low rate of fire and long range (like missiles and advanced torpedoes) are really sort of like a damper field that blocks half, two thirds, or three quarters (depending on if you're using fire rate 2, 3, or 4 weapons) of damage, because you only get shot at by the rate-1 weapons when you move into range..."

????

Thanks. Enjoying the game. Now trying to learn more.
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  #50  
Old November 13th, 2003, 12:19 AM

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Default Re: Torpedo question

Re: Speed of ships. Same or greater speed is in fact an issue when your talking about 1v1, 2v2 or even 5v5. but when ship counts go to, say, 20v20 the damage spread is extremly significant. For those ships, however, you will need a very smart fleet formation. For heavy-hitters-out-ranged the best ive found, as ive stated several times, is the turbine formation. if your going head on, unless the enemy has realy smart strategies the damage will be very evenly spread amongst the ships, and with regen/crystal/shield regen/strong shields some of your ships might come unscathed and others lightly damaged. At the same time, their ships moving into your range to hit the ship that withdrew would put themselves into a crossfire of the whole fleet. Boom.

Just a note, torpedo ships beat PPB&NSP ships. tested.
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