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  #41  
Old February 29th, 2012, 06:39 PM

Executor Executor is offline
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Default Re: Tucana (Random Nations) - Started

Dude! Fully kitten Poison Golem on turn 17!
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  #42  
Old February 29th, 2012, 08:44 PM
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Default Re: Tucana (Random Nations) - Started

who?
Oh, this summon is at constr 5 in CBM but const 9 vanilla. I wonder what balance that makes? "conceptual"

Last edited by Torin; February 29th, 2012 at 09:09 PM..
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  #43  
Old March 14th, 2012, 04:09 PM
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Default Re: Tucana (Random Nations) - Started

Some players have trouble delivering their turns on time host interval changed from 24 to 32 hs
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  #44  
Old March 21st, 2012, 02:23 AM
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Default Re: Tucana (Random Nations) - Started

knightofni (rlieh) is stalling. I may need a sub for that nation
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  #45  
Old March 21st, 2012, 12:34 PM
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Default Re: Tucana (Random Nations) - Started

rlieh given to Legolasjrt from pdl forum
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  #46  
Old April 2nd, 2012, 03:23 AM

capitanmerluzo capitanmerluzo is offline
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Trophy Re: Tucana (Random Nations) - Started

Hi all! I am just wondering here to say... "ey Executor, how did you manage to get those numbers? ". They are impressive! I'm quite newbie in dominions (this is my second game), but looking at your stats anyone can agree you are the virtual winner for sure. The only reason I'm still playing is because I always play to the very end, no matter whether my perspectives to win are good or bad.

I hope that when this game ends you would be so nice to post a short guideline briefing the strategy you followed, as it will be surely useful for us, the newbies.

Congratulations!
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  #47  
Old April 2nd, 2012, 05:50 AM

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Default Re: Tucana (Random Nations) - Started

Capitanmerluzo, I'll be glad to answer any questions and/or post a brief guideline of my strategy when the game is over. At this hosting interval that shouldn't be long.
If anyone's interested I will also attach my turns.
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  #48  
Old April 2nd, 2012, 03:51 PM
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Default Re: Tucana (Random Nations) - Started

Thats nice. I would like to see those.
I kept my turns too but i just struggled through the game.
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  #49  
Old April 3rd, 2012, 03:27 AM

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Default Re: Tucana (Random Nations) - Started

Thanks, Executor, I would also be very interested in those turns. Particularly the last one is a must see, just to watch how Mictlan's empire shrinks!

Well, someday my own empire will also fall, and the tricky thing would be just to guess how many turns it will take .
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  #50  
Old April 8th, 2012, 03:56 AM

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Default Re: Tucana (Random Nations) - Started

Leave it to the AI to do something unimaginably stupid and screw you over...
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